gae_wild_jam/scripts/game_over.gd

10 lines
246 B
GDScript

extends CanvasLayer
func _on_retry_pressed() -> void:
get_tree().paused = false
get_tree().reload_current_scene()
func _on_main_menu_pressed() -> void:
get_tree().paused = false
get_tree().change_scene_to_file("res://scenes/mainmenu.tscn")