gae_wild_jam/scripts/camera_2d.gd

28 lines
698 B
GDScript

extends Camera2D
var shake_tween: Tween
func shake(duration: float, intensity: float, constant: bool = false) -> void:
if shake_tween and shake_tween.is_valid():
shake_tween.kill()
offset = Vector2.ZERO
shake_tween = create_tween()
shake_tween.set_pause_mode(Tween.TWEEN_PAUSE_PROCESS)
var step_duration := 0.05
var steps := maxi(1, int(duration / step_duration))
for i in steps:
var t := float(i) / float(steps)
var si := intensity
if not constant:
si *= 1.0 - t
var target := Vector2(
randf_range(-si, si),
randf_range(-si, si)
)
shake_tween.tween_property(self, "offset", target, step_duration)
shake_tween.tween_property(self, "offset", Vector2.ZERO, 0.05)