gae_wild_jam/scripts/achievement_manager.gd

194 lines
4.6 KiB
GDScript

extends Node
const SAVE_PATH = "user://achievements.json"
var achievements: Array = []
func _ready() -> void:
_define()
_load()
check_all()
func _define() -> void:
achievements = [
{
"id": "first_blood",
"title": "First Blood",
"description": "Kill your very first enemy.",
"condition_type": "kills_total",
"threshold": 1,
"reward": "+10 Max HP at the start of every run",
"color": Color(0.55, 0.08, 0.08),
"icon_char": "I",
"unlocked": false
},
{
"id": "slime_slayer",
"title": "Slime Slayer",
"description": "Kill 25 Blue Slimes.",
"condition_type": "kills_blue_slime",
"threshold": 25,
"reward": "Shurikens pierce 1 additional enemy",
"color": Color(0.15, 0.2, 0.65),
"icon_char": "B",
"unlocked": false
},
{
"id": "fire_bane",
"title": "Fire Bane",
"description": "Kill 50 Fire Slimes.",
"condition_type": "kills_fire_slime",
"threshold": 50,
"reward": "Fireball permanently deals +20% more damage",
"color": Color(0.75, 0.28, 0.05),
"icon_char": "F",
"unlocked": false
},
{
"id": "apprentice",
"title": "Apprentice",
"description": "Cast 50 spells in total.",
"condition_type": "spells_total",
"threshold": 50,
"reward": "Cauldron brews with only 2 fruits instead of 3",
"color": Color(0.45, 0.1, 0.7),
"icon_char": "A",
"unlocked": false
},
{
"id": "slime_hunter",
"title": "Slime Hunter",
"description": "Kill 100 enemies in total.",
"condition_type": "kills_total",
"threshold": 100,
"reward": "Each run starts with 1 random fruit already in the cauldron",
"color": Color(0.15, 0.5, 0.15),
"icon_char": "H",
"unlocked": false
},
{
"id": "survivor",
"title": "Survivor",
"description": "Survive 3 minutes in a single run.",
"condition_type": "survive_best",
"threshold": 180,
"reward": "Regenerate 5 HP every 10 seconds",
"color": Color(0.1, 0.4, 0.65),
"icon_char": "S",
"unlocked": false
},
{
"id": "veteran",
"title": "Veteran",
"description": "Play 15 runs.",
"condition_type": "runs_played",
"threshold": 15,
"reward": "Start each run with 1 random perk already applied",
"color": Color(0.6, 0.45, 0.05),
"icon_char": "V",
"unlocked": false
},
{
"id": "archmage",
"title": "Archmage",
"description": "Cast 300 spells in total.",
"condition_type": "spells_total",
"threshold": 300,
"reward": "All spells permanently deal +15% more damage",
"color": Color(0.25, 0.05, 0.5),
"icon_char": "M",
"unlocked": false
},
{
"id": "iron_witch",
"title": "Iron Witch",
"description": "Survive 7 minutes in a single run.",
"condition_type": "survive_best",
"threshold": 420,
"reward": "+25 Max HP permanently",
"color": Color(0.25, 0.35, 0.5),
"icon_char": "W",
"unlocked": false
},
{
"id": "exterminator",
"title": "Exterminator",
"description": "Kill 500 enemies in total.",
"condition_type": "kills_total",
"threshold": 500,
"reward": "Level-up screen shows 4 perk cards instead of 3",
"color": Color(0.65, 0.05, 0.05),
"icon_char": "X",
"unlocked": false
},
]
func check_all() -> void:
var changed = false
for ach in achievements:
if ach.unlocked:
continue
if _meets(ach):
ach.unlocked = true
changed = true
if changed:
_save()
func _meets(ach: Dictionary) -> bool:
var d = StatsManager.data
var t: int = ach.threshold
match ach.condition_type:
"kills_total":
var total = 0
for v in d["kills"].values():
total += v
return total >= t
"kills_blue_slime":
return d["kills"]["blue_slime"] >= t
"kills_fire_slime":
return d["kills"]["fire_slime"] >= t
"spells_total":
var total = 0
for v in d["spells_cast"].values():
total += v
return total >= t
"survive_best":
return d["longest_run_seconds"] >= t
"runs_played":
return d["runs_played"] >= t
return false
func get_unlocked_count() -> int:
var n = 0
for ach in achievements:
if ach.unlocked:
n += 1
return n
func _save() -> void:
var ids: Array = []
for ach in achievements:
if ach.unlocked:
ids.append(ach.id)
var f = FileAccess.open(SAVE_PATH, FileAccess.WRITE)
if f == null:
return
f.store_string(JSON.stringify(ids))
f.close()
func _load() -> void:
if not FileAccess.file_exists(SAVE_PATH):
return
var f = FileAccess.open(SAVE_PATH, FileAccess.READ)
if f == null:
return
var j = JSON.new()
var text = f.get_as_text()
f.close()
if j.parse(text) != OK:
return
var ids = j.get_data()
if typeof(ids) != TYPE_ARRAY:
return
for ach in achievements:
ach.unlocked = ach.id in ids