gae_wild_jam/scripts
Artur David abb24b227e Added Cauldrons and bruning Animation 2026-04-14 09:33:50 +02:00
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DropsBase.gd Added Cauldron Assets and Witch counting fruits mechanic. Casts Insta Death on 3 Fruits for Debug purposes 2026-04-13 22:49:06 +02:00
DropsBase.gd.uid added animated apple drop with tween 2026-04-13 18:52:54 +02:00
apple.gd Added Cauldrons and bruning Animation 2026-04-14 09:33:50 +02:00
apple.gd.uid Added Cauldrons and bruning Animation 2026-04-14 09:33:50 +02:00
camera_2d.gd Added Cauldron Assets and Witch counting fruits mechanic. Casts Insta Death on 3 Fruits for Debug purposes 2026-04-13 22:49:06 +02:00
camera_2d.gd.uid Added Cauldron Assets and Witch counting fruits mechanic. Casts Insta Death on 3 Fruits for Debug purposes 2026-04-13 22:49:06 +02:00
drop_manager.gd added check if enemy exists before accesing droptable to prevent game crash 2026-04-13 22:52:43 +02:00
drop_manager.gd.uid Added Apple Drop on dying Slimes 2026-04-13 18:09:20 +02:00
drop_table.gd Added Apple Drop on dying Slimes 2026-04-13 18:09:20 +02:00
drop_table.gd.uid Added Apple Drop on dying Slimes 2026-04-13 18:09:20 +02:00
enemy_base.gd Added Cauldron Assets and Witch counting fruits mechanic. Casts Insta Death on 3 Fruits for Debug purposes 2026-04-13 22:49:06 +02:00
enemy_base.gd.uid added EnemyBase Class and made Slimes die on contact with player 2026-04-13 12:52:53 +02:00
mainmenu.gd renamed music&sfx folder 2026-04-13 13:37:36 +02:00
mainmenu.gd.uid Implemented background, adjusted camera and created base for a main menu 2026-04-12 22:04:09 +02:00
music_manager.gd implemented music manager, added collison shapes for objects in the tile set, created options menu, improved visuals of main menu 2026-04-13 12:55:13 +02:00
music_manager.gd.uid implemented music manager, added collison shapes for objects in the tile set, created options menu, improved visuals of main menu 2026-04-13 12:55:13 +02:00
player.gd fixed animation bug in sprite on diagonal walking 2026-04-12 15:22:32 +02:00
player.gd.uid added game root node and player scene. also created assets, scenes and scripts folder 2026-04-12 13:43:44 +02:00
slime.gd removed enemies collision layer when dying and removed multiple sfx on contact with dying enemies 2026-04-13 17:24:01 +02:00
slime.gd.uid implemented enemy spawn logik and witch chasing 2026-04-12 18:27:14 +02:00
spawn_control.gd removed coding artefact from smaller viewport 2026-04-12 22:53:33 +02:00
spawn_control.gd.uid implemented enemy spawn logik and witch chasing 2026-04-12 18:27:14 +02:00
witch.gd Added Cauldrons and bruning Animation 2026-04-14 09:33:50 +02:00
witch.gd.uid Added Cauldron Assets and Witch counting fruits mechanic. Casts Insta Death on 3 Fruits for Debug purposes 2026-04-13 22:49:06 +02:00