20 lines
328 B
GDScript
20 lines
328 B
GDScript
extends EnemyBase
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func _ready() -> void:
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super()
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speed = 15.0
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max_hp = 10
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hp = max_hp
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func _process(delta: float) -> void:
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super._process(delta)
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if is_dying or is_hurt:
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return
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_chase_witch()
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func _on_area_2d_body_entered(body: Node2D) -> void:
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if is_dying:
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return
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if body == player:
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take_damage(player.damage)
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