gae_wild_jam/scripts/level_up_particles.gd

9 lines
202 B
GDScript

extends Node2D
func _ready() -> void:
$Burst1.emitting = true
await get_tree().create_timer(0.1).timeout
$Burst2.emitting = true
await get_tree().create_timer(0.1).timeout
$Burst3.emitting = true