23 lines
501 B
GDScript
23 lines
501 B
GDScript
extends Node2D
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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func on_enemy_died(enemy):
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drop_item(enemy)
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func drop_item(enemy):
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for entry in enemy.drop_table:
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if randf() < entry.chance:
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var drop = entry.drop.instantiate()
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drop.global_position = enemy.global_position
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add_child(drop)
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