gae_wild_jam/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="gae_wild_jam"
run/main_scene="uid://lq8e5h6fjrnq"
config/features=PackedStringArray("4.6", "GL Compatibility")
config/icon="res://assets/icon.svg"
[display]
window/size/window_width_override=1280
window/size/window_height_override=720
window/stretch/mode="viewport"
[physics]
3d/physics_engine="Jolt Physics"
[rendering]
rendering_device/driver.windows="d3d12"
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"