gae_wild_jam/scenes
Meik Schürmann fa2e3cfc9a implemented pause menu, fixed bug of music not looping 2026-04-15 10:46:27 +02:00
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apple.tscn Added Cauldrons and bruning Animation 2026-04-14 09:33:50 +02:00
background.tscn made background into its own scene 2026-04-12 15:28:18 +02:00
blue_slime.tscn added grapes 2026-04-14 14:53:58 +02:00
explosion.tscn implemented level up and perk system and 3 choosable perks on level up 2026-04-14 19:43:45 +02:00
fire_swirl.tscn added a new weapon fireswirl that gets triggered by two apples and a grape 2026-04-14 18:33:40 +02:00
fireball.tscn Added homing shuriken and fixed Viewport 2026-04-14 14:06:43 +02:00
game.gd renamed music&sfx folder 2026-04-13 13:37:36 +02:00
game.gd.uid implemented music manager, added collison shapes for objects in the tile set, created options menu, improved visuals of main menu 2026-04-13 12:55:13 +02:00
game.tscn implemented pause menu, fixed bug of music not looping 2026-04-15 10:46:27 +02:00
grape.tscn added dropsbase to grapes extend 2026-04-14 14:56:21 +02:00
mainmenu.tscn removed old background music nodes 2026-04-13 13:03:28 +02:00
options.tscn implemented sfx slider in options menu with a audio sample on slider change 2026-04-13 13:26:01 +02:00
play_button.gd implemented music manager, added collison shapes for objects in the tile set, created options menu, improved visuals of main menu 2026-04-13 12:55:13 +02:00
play_button.gd.uid implemented music manager, added collison shapes for objects in the tile set, created options menu, improved visuals of main menu 2026-04-13 12:55:13 +02:00
player.tscn split hurt and die options on the base enemy 2026-04-14 14:41:51 +02:00
shuriken.tscn Added homing shuriken and fixed Viewport 2026-04-14 14:06:43 +02:00
slime.tscn added blue slime and fitting death animation for the directions off travel 2026-04-14 13:22:19 +02:00
tile_map_layer(background).tscn Implemented background, adjusted camera and created base for a main menu 2026-04-12 22:04:09 +02:00
tile_map_layer(objects).tscn Implemented background, adjusted camera and created base for a main menu 2026-04-12 22:04:09 +02:00
tile_map_layer(overlay).tscn Implemented background, adjusted camera and created base for a main menu 2026-04-12 22:04:09 +02:00
witch.tscn cauldron change color based on collected fruits 2026-04-14 16:35:50 +02:00
worldborder.tscn add a world border so the player cant go of screen 2026-04-14 12:42:23 +02:00