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Temperature layer will no longer be updated by testing behaviors

Yan Wittmann 2025-01-11 11:14:53 +01:00
parent a4ee7cc336
commit 162812b9c7
2 changed files with 0 additions and 6 deletions

View File

@ -6,12 +6,9 @@ func run(blackboard: Dictionary) -> void:
var player: PlayerManager = blackboard["player"]
var tilemap_navigation: TilemapNavigation = blackboard["navigation"]
world.tilemap_temperature.clear_cells()
var path: Array[Vector2i] = tilemap_navigation.find_path(player.board_position, world.tilemap_mouse_position(), player.view_distance)
if len(path) == 0:
status = FAILURE
for pos in path:
world.tilemap_temperature.set_cell(pos, tilemap_types.TEMPERATURE_COLD_1)
player.walk_along(path)
status = SUCCESS

View File

@ -6,12 +6,9 @@ func run(blackboard: Dictionary) -> void:
var player: PlayerManager = blackboard["player"]
var tilemap_navigation: TilemapNavigation = blackboard["navigation"]
world.tilemap_temperature.clear_cells()
var path: Array[Vector2i] = tilemap_navigation.find_path_allow_neighbors(player.board_position, world.tilemap_mouse_position(), player.view_distance)
if len(path) == 0:
status = FAILURE
for pos in path:
world.tilemap_temperature.set_cell(pos, tilemap_types.TEMPERATURE_COLD_1)
player.walk_along(path)
status = SUCCESS