forked from 2121578/gai-ca2
Initialized tileset
parent
6087332d5e
commit
220fa9bdcd
15
README.md
15
README.md
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@ -1,10 +1,7 @@
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# My first project
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# GAI CA2 - Deserted Island Escape (2025 Edition)
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helo this is mai first progaming project
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```#include <stdio.h>
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int main()
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{
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printf("Hello, World!");
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return 0;
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}
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```
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This is the repo hosting the successor to the wildly popular and critically acclaimed Deserted Island Escape game.
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Details about the planning and other documents can be found in the `doc` folder.
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- [planning.md](doc/planning.md)
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- [sprites.md](doc/sprites.md)
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aseprite -b tilemaps.aseprite -script export.lua
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@ -0,0 +1,302 @@
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-- export.lua
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-- Copyright (C) 2020 David Capello
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--
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-- This file is released under the terms of the MIT license.
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local spr = app.sprite
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if not spr then spr = app.activeSprite end -- just to support older versions of Aseprite
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if not spr then return print "No active sprite" end
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if ColorMode.TILEMAP == nil then ColorMode.TILEMAP = 4 end
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assert(ColorMode.TILEMAP == 4)
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local fs = app.fs
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local pc = app.pixelColor
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local output_folder = fs.joinPath(app.fs.filePath(spr.filename), fs.fileTitle(spr.filename))
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local image_n = 0
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local tileset_n = 0
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local function write_json_data(filename, data)
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local json = dofile('./json.lua')
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local file = io.open(filename, "w")
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file:write(json.encode(data))
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file:close()
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end
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local function fill_user_data(t, obj)
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if obj.color.alpha > 0 then
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if obj.color.alpha == 255 then
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t.color = string.format("#%02x%02x%02x",
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obj.color.red,
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obj.color.green,
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obj.color.blue)
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else
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t.color = string.format("#%02x%02x%02x%02x",
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obj.color.red,
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obj.color.green,
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obj.color.blue,
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obj.color.alpha)
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end
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end
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if pcall(function() return obj.data end) then -- a tag doesn't have the data field pre-v1.3
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if obj.data and obj.data ~= "" then
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t.data = obj.data
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end
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end
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end
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local function export_tileset(layer, tileset)
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print("Exporting tileset for layer:", layer.name)
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local t = {}
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local grid = tileset.grid
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local size = grid.tileSize
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t.grid = { tileSize = { width = grid.tileSize.width, height = grid.tileSize.height } }
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if #tileset > 0 then
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print("Tileset contains", #tileset, "tiles")
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local spec = spr.spec
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spec.width = size.width
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spec.height = size.height * #tileset
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local image = Image(spec)
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image:clear()
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for i = 0, #tileset - 1 do
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local tile = tileset:getTile(i)
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image:drawImage(tile, 0, i * size.height)
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end
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tileset_n = tileset_n + 1
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local imageFn = fs.joinPath(output_folder, "tileset_" .. layer.name .. "_" .. tileset_n .. ".png")
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image:saveAs(imageFn)
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print("Saved tileset image to:", imageFn)
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t.image = imageFn
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else
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print("Tileset is empty for layer:", layer.name)
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end
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return t
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end
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local function export_tilesets(tilesets)
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print("Exporting", #tilesets, "tilesets")
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local t = {}
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for _,tileset in ipairs(tilesets) do
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table.insert(t, export_tileset(tileset))
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end
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return t
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end
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local function export_frames(frames)
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local t = {}
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for _,frame in ipairs(frames) do
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table.insert(t, { duration=frame.duration })
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end
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return t
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end
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local function export_cel(cel)
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local t = {
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frame=cel.frameNumber-1,
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bounds={ x=cel.bounds.x,
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y=cel.bounds.y,
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width=cel.bounds.width,
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height=cel.bounds.height }
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}
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if cel.image.colorMode == ColorMode.TILEMAP then
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local tilemap = cel.image
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-- save tilemap
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t.tilemap = { width=tilemap.width,
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height=tilemap.height,
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tiles={} }
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for it in tilemap:pixels() do
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table.insert(t.tilemap.tiles, pc.tileI(it()))
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end
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else
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-- save regular cel
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image_n = image_n + 1
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local imageFn = fs.joinPath(output_folder, "image" .. image_n .. ".png")
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cel.image:saveAs(imageFn)
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t.image = imageFn
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end
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fill_user_data(t, cel)
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return t
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end
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local function export_cels(cels)
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local t = {}
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for _,cel in ipairs(cels) do
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table.insert(t, export_cel(cel))
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end
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return t
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end
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local function get_tileset_index(layer)
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for i,tileset in ipairs(layer.sprite.tilesets) do
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if layer.tileset == tileset then
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return i-1
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end
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end
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return -1
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end
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local function export_tilemap(layer, cel)
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print("Exporting tilemap for layer:", layer.name)
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local tilemap = cel.image
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if not tilemap then
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print("Error: Tilemap image is nil for layer:", layer.name)
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return nil
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end
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local grid = layer.tileset.grid
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local tileWidth = grid.tileSize.width
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local tileHeight = grid.tileSize.height
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local mapWidth = tilemap.width
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local mapHeight = tilemap.height
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-- Create a new output image based on tilemap dimensions
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local spec = ImageSpec{
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width = mapWidth * tileWidth,
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height = mapHeight * tileHeight,
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colorMode = ColorMode.RGB
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}
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local outputImage = Image(spec)
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outputImage:clear()
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-- Iterate through tilemap pixels and render individual tiles
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for it in tilemap:pixels() do
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local tileIndex = app.pixelColor.tileI(it())
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if tileIndex >= 0 then
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local tileImage = layer.tileset:getTile(tileIndex)
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if tileImage then
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local destX = it.x * tileWidth
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local destY = it.y * tileHeight
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outputImage:drawImage(tileImage, destX, destY)
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else
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print(string.format("Warning: Tile index %d has no image in layer %s", tileIndex, layer.name))
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end
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end
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end
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-- Save the rendered image to a unique file
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local imageFn = fs.joinPath(output_folder, "tilemap_" .. layer.name .. ".png")
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outputImage:saveAs(imageFn)
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print("Saved tilemap image to:", imageFn)
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return imageFn
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end
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local function export_layer(layer, export_layers)
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print("Exporting layer:", layer.name)
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local t = { name = layer.name }
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if layer.isImage then
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if layer.opacity < 255 then
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t.opacity = layer.opacity
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end
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if layer.blendMode ~= BlendMode.NORMAL then
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t.blendMode = layer.blendMode
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end
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if #layer.cels >= 1 then
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print("Layer has", #layer.cels, "cels")
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t.cels = {}
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for _, cel in ipairs(layer.cels) do
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if layer.isTilemap and layer.tileset then
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local tilemapImage = export_tilemap(layer, cel)
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table.insert(t.cels, { frame = cel.frameNumber - 1, image = tilemapImage })
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else
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table.insert(t.cels, export_cel(cel))
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end
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end
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end
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elseif layer.isGroup then
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print("Layer is a group with", #layer.layers, "sublayers")
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t.layers = export_layers(layer.layers)
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end
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fill_user_data(t, layer)
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return t
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end
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local function export_layers(layers)
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print("Exporting", #layers, "layers")
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local t = {}
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for _, layer in ipairs(layers) do
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table.insert(t, export_layer(layer, export_layers))
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end
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return t
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end
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local function ani_dir(d)
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local values = { "forward", "reverse", "pingpong" }
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return values[d+1]
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end
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local function export_tag(tag)
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local t = {
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name=tag.name,
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from=tag.fromFrame.frameNumber-1,
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to=tag.toFrame.frameNumber-1,
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aniDir=ani_dir(tag.aniDir)
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}
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fill_user_data(t, tag)
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return t
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end
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local function export_tags(tags)
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local t = {}
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for _,tag in ipairs(tags) do
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table.insert(t, export_tag(tag, export_tags))
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end
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return t
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end
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local function export_slice(slice)
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local t = {
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name=slice.name,
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bounds={ x=slice.bounds.x,
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y=slice.bounds.y,
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width=slice.bounds.width,
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height=slice.bounds.height }
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}
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if slice.center then
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t.center={ x=slice.center.x,
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y=slice.center.y,
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width=slice.center.width,
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height=slice.center.height }
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end
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if slice.pivot then
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t.pivot={ x=slice.pivot.x,
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y=slice.pivot.y }
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end
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fill_user_data(t, slice)
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return t
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end
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local function export_slices(slices)
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local t = {}
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for _,slice in ipairs(slices) do
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table.insert(t, export_slice(slice, export_slices))
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end
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return t
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end
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----------------------------------------------------------------------
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-- Creates output folder
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fs.makeDirectory(output_folder)
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----------------------------------------------------------------------
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-- Write /sprite.json file in the output folder
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local jsonFn = fs.joinPath(output_folder, "sprite.json")
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local data = {
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filename = spr.filename,
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width = spr.width,
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height = spr.height,
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frames = export_frames(spr.frames),
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layers = export_layers(spr.layers)
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}
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if #spr.tags > 0 then
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data.tags = export_tags(spr.tags)
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end
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if #spr.slices > 0 then
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data.slices = export_slices(spr.slices)
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end
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write_json_data(jsonFn, data)
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@ -0,0 +1,388 @@
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--
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-- json.lua
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--
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-- Copyright (c) 2020 rxi
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--
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-- Permission is hereby granted, free of charge, to any person obtaining a copy of
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-- this software and associated documentation files (the "Software"), to deal in
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-- the Software without restriction, including without limitation the rights to
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-- use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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-- of the Software, and to permit persons to whom the Software is furnished to do
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-- so, subject to the following conditions:
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--
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-- The above copyright notice and this permission notice shall be included in all
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-- copies or substantial portions of the Software.
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--
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-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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-- SOFTWARE.
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--
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local json = { _version = "0.1.2" }
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-------------------------------------------------------------------------------
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-- Encode
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-------------------------------------------------------------------------------
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local encode
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local escape_char_map = {
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[ "\\" ] = "\\",
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[ "\"" ] = "\"",
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[ "\b" ] = "b",
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[ "\f" ] = "f",
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[ "\n" ] = "n",
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[ "\r" ] = "r",
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[ "\t" ] = "t",
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}
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local escape_char_map_inv = { [ "/" ] = "/" }
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for k, v in pairs(escape_char_map) do
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escape_char_map_inv[v] = k
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end
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local function escape_char(c)
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return "\\" .. (escape_char_map[c] or string.format("u%04x", c:byte()))
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end
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local function encode_nil(val)
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return "null"
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end
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local function encode_table(val, stack)
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local res = {}
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stack = stack or {}
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-- Circular reference?
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if stack[val] then error("circular reference") end
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stack[val] = true
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if rawget(val, 1) ~= nil or next(val) == nil then
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-- Treat as array -- check keys are valid and it is not sparse
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local n = 0
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for k in pairs(val) do
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if type(k) ~= "number" then
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error("invalid table: mixed or invalid key types")
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end
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n = n + 1
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end
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if n ~= #val then
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error("invalid table: sparse array")
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end
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-- Encode
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for i, v in ipairs(val) do
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table.insert(res, encode(v, stack))
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end
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stack[val] = nil
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return "[" .. table.concat(res, ",") .. "]"
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else
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-- Treat as an object
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for k, v in pairs(val) do
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if type(k) ~= "string" then
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error("invalid table: mixed or invalid key types")
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end
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table.insert(res, encode(k, stack) .. ":" .. encode(v, stack))
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end
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stack[val] = nil
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return "{" .. table.concat(res, ",") .. "}"
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end
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end
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local function encode_string(val)
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return '"' .. val:gsub('[%z\1-\31\\"]', escape_char) .. '"'
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end
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local function encode_number(val)
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-- Check for NaN, -inf and inf
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if val ~= val or val <= -math.huge or val >= math.huge then
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error("unexpected number value '" .. tostring(val) .. "'")
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end
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return string.format("%.14g", val)
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end
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local type_func_map = {
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[ "nil" ] = encode_nil,
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[ "table" ] = encode_table,
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[ "string" ] = encode_string,
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[ "number" ] = encode_number,
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[ "boolean" ] = tostring,
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}
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encode = function(val, stack)
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local t = type(val)
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local f = type_func_map[t]
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if f then
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return f(val, stack)
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end
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error("unexpected type '" .. t .. "'")
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end
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function json.encode(val)
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return ( encode(val) )
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end
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-------------------------------------------------------------------------------
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-- Decode
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-------------------------------------------------------------------------------
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local parse
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local function create_set(...)
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local res = {}
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for i = 1, select("#", ...) do
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res[ select(i, ...) ] = true
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end
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return res
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end
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local space_chars = create_set(" ", "\t", "\r", "\n")
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local delim_chars = create_set(" ", "\t", "\r", "\n", "]", "}", ",")
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local escape_chars = create_set("\\", "/", '"', "b", "f", "n", "r", "t", "u")
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local literals = create_set("true", "false", "null")
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local literal_map = {
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[ "true" ] = true,
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[ "false" ] = false,
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[ "null" ] = nil,
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}
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local function next_char(str, idx, set, negate)
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for i = idx, #str do
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if set[str:sub(i, i)] ~= negate then
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return i
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end
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end
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return #str + 1
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end
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local function decode_error(str, idx, msg)
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local line_count = 1
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local col_count = 1
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for i = 1, idx - 1 do
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col_count = col_count + 1
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if str:sub(i, i) == "\n" then
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line_count = line_count + 1
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col_count = 1
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end
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end
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error( string.format("%s at line %d col %d", msg, line_count, col_count) )
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end
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local function codepoint_to_utf8(n)
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-- http://scripts.sil.org/cms/scripts/page.php?site_id=nrsi&id=iws-appendixa
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local f = math.floor
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if n <= 0x7f then
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return string.char(n)
|
||||
elseif n <= 0x7ff then
|
||||
return string.char(f(n / 64) + 192, n % 64 + 128)
|
||||
elseif n <= 0xffff then
|
||||
return string.char(f(n / 4096) + 224, f(n % 4096 / 64) + 128, n % 64 + 128)
|
||||
elseif n <= 0x10ffff then
|
||||
return string.char(f(n / 262144) + 240, f(n % 262144 / 4096) + 128,
|
||||
f(n % 4096 / 64) + 128, n % 64 + 128)
|
||||
end
|
||||
error( string.format("invalid unicode codepoint '%x'", n) )
|
||||
end
|
||||
|
||||
|
||||
local function parse_unicode_escape(s)
|
||||
local n1 = tonumber( s:sub(1, 4), 16 )
|
||||
local n2 = tonumber( s:sub(7, 10), 16 )
|
||||
-- Surrogate pair?
|
||||
if n2 then
|
||||
return codepoint_to_utf8((n1 - 0xd800) * 0x400 + (n2 - 0xdc00) + 0x10000)
|
||||
else
|
||||
return codepoint_to_utf8(n1)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local function parse_string(str, i)
|
||||
local res = ""
|
||||
local j = i + 1
|
||||
local k = j
|
||||
|
||||
while j <= #str do
|
||||
local x = str:byte(j)
|
||||
|
||||
if x < 32 then
|
||||
decode_error(str, j, "control character in string")
|
||||
|
||||
elseif x == 92 then -- `\`: Escape
|
||||
res = res .. str:sub(k, j - 1)
|
||||
j = j + 1
|
||||
local c = str:sub(j, j)
|
||||
if c == "u" then
|
||||
local hex = str:match("^[dD][89aAbB]%x%x\\u%x%x%x%x", j + 1)
|
||||
or str:match("^%x%x%x%x", j + 1)
|
||||
or decode_error(str, j - 1, "invalid unicode escape in string")
|
||||
res = res .. parse_unicode_escape(hex)
|
||||
j = j + #hex
|
||||
else
|
||||
if not escape_chars[c] then
|
||||
decode_error(str, j - 1, "invalid escape char '" .. c .. "' in string")
|
||||
end
|
||||
res = res .. escape_char_map_inv[c]
|
||||
end
|
||||
k = j + 1
|
||||
|
||||
elseif x == 34 then -- `"`: End of string
|
||||
res = res .. str:sub(k, j - 1)
|
||||
return res, j + 1
|
||||
end
|
||||
|
||||
j = j + 1
|
||||
end
|
||||
|
||||
decode_error(str, i, "expected closing quote for string")
|
||||
end
|
||||
|
||||
|
||||
local function parse_number(str, i)
|
||||
local x = next_char(str, i, delim_chars)
|
||||
local s = str:sub(i, x - 1)
|
||||
local n = tonumber(s)
|
||||
if not n then
|
||||
decode_error(str, i, "invalid number '" .. s .. "'")
|
||||
end
|
||||
return n, x
|
||||
end
|
||||
|
||||
|
||||
local function parse_literal(str, i)
|
||||
local x = next_char(str, i, delim_chars)
|
||||
local word = str:sub(i, x - 1)
|
||||
if not literals[word] then
|
||||
decode_error(str, i, "invalid literal '" .. word .. "'")
|
||||
end
|
||||
return literal_map[word], x
|
||||
end
|
||||
|
||||
|
||||
local function parse_array(str, i)
|
||||
local res = {}
|
||||
local n = 1
|
||||
i = i + 1
|
||||
while 1 do
|
||||
local x
|
||||
i = next_char(str, i, space_chars, true)
|
||||
-- Empty / end of array?
|
||||
if str:sub(i, i) == "]" then
|
||||
i = i + 1
|
||||
break
|
||||
end
|
||||
-- Read token
|
||||
x, i = parse(str, i)
|
||||
res[n] = x
|
||||
n = n + 1
|
||||
-- Next token
|
||||
i = next_char(str, i, space_chars, true)
|
||||
local chr = str:sub(i, i)
|
||||
i = i + 1
|
||||
if chr == "]" then break end
|
||||
if chr ~= "," then decode_error(str, i, "expected ']' or ','") end
|
||||
end
|
||||
return res, i
|
||||
end
|
||||
|
||||
|
||||
local function parse_object(str, i)
|
||||
local res = {}
|
||||
i = i + 1
|
||||
while 1 do
|
||||
local key, val
|
||||
i = next_char(str, i, space_chars, true)
|
||||
-- Empty / end of object?
|
||||
if str:sub(i, i) == "}" then
|
||||
i = i + 1
|
||||
break
|
||||
end
|
||||
-- Read key
|
||||
if str:sub(i, i) ~= '"' then
|
||||
decode_error(str, i, "expected string for key")
|
||||
end
|
||||
key, i = parse(str, i)
|
||||
-- Read ':' delimiter
|
||||
i = next_char(str, i, space_chars, true)
|
||||
if str:sub(i, i) ~= ":" then
|
||||
decode_error(str, i, "expected ':' after key")
|
||||
end
|
||||
i = next_char(str, i + 1, space_chars, true)
|
||||
-- Read value
|
||||
val, i = parse(str, i)
|
||||
-- Set
|
||||
res[key] = val
|
||||
-- Next token
|
||||
i = next_char(str, i, space_chars, true)
|
||||
local chr = str:sub(i, i)
|
||||
i = i + 1
|
||||
if chr == "}" then break end
|
||||
if chr ~= "," then decode_error(str, i, "expected '}' or ','") end
|
||||
end
|
||||
return res, i
|
||||
end
|
||||
|
||||
|
||||
local char_func_map = {
|
||||
[ '"' ] = parse_string,
|
||||
[ "0" ] = parse_number,
|
||||
[ "1" ] = parse_number,
|
||||
[ "2" ] = parse_number,
|
||||
[ "3" ] = parse_number,
|
||||
[ "4" ] = parse_number,
|
||||
[ "5" ] = parse_number,
|
||||
[ "6" ] = parse_number,
|
||||
[ "7" ] = parse_number,
|
||||
[ "8" ] = parse_number,
|
||||
[ "9" ] = parse_number,
|
||||
[ "-" ] = parse_number,
|
||||
[ "t" ] = parse_literal,
|
||||
[ "f" ] = parse_literal,
|
||||
[ "n" ] = parse_literal,
|
||||
[ "[" ] = parse_array,
|
||||
[ "{" ] = parse_object,
|
||||
}
|
||||
|
||||
|
||||
parse = function(str, idx)
|
||||
local chr = str:sub(idx, idx)
|
||||
local f = char_func_map[chr]
|
||||
if f then
|
||||
return f(str, idx)
|
||||
end
|
||||
decode_error(str, idx, "unexpected character '" .. chr .. "'")
|
||||
end
|
||||
|
||||
|
||||
function json.decode(str)
|
||||
if type(str) ~= "string" then
|
||||
error("expected argument of type string, got " .. type(str))
|
||||
end
|
||||
local res, idx = parse(str, next_char(str, 1, space_chars, true))
|
||||
idx = next_char(str, idx, space_chars, true)
|
||||
if idx <= #str then
|
||||
decode_error(str, idx, "trailing garbage")
|
||||
end
|
||||
return res
|
||||
end
|
||||
|
||||
|
||||
return json
|
Binary file not shown.
|
@ -0,0 +1,30 @@
|
|||
{
|
||||
"width": 320,
|
||||
"frames": [
|
||||
{
|
||||
"duration": 0.1
|
||||
}
|
||||
],
|
||||
"layers": [
|
||||
{
|
||||
"name": "ground",
|
||||
"cels": [
|
||||
{
|
||||
"frame": 0,
|
||||
"image": "tilemaps\\tilemap_ground.png"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "objects",
|
||||
"cels": [
|
||||
{
|
||||
"frame": 0,
|
||||
"image": "tilemaps\\tilemap_objects.png"
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"height": 320,
|
||||
"filename": "tilemaps.aseprite"
|
||||
}
|
Binary file not shown.
After Width: | Height: | Size: 470 B |
|
@ -0,0 +1,34 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://dy0gpc2vgr3o5"
|
||||
path="res://.godot/imported/tilemap_ground.png-cb404afe66e487b3999901e2d621baa7.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://assets/tilemap/tilemaps/tilemap_ground.png"
|
||||
dest_files=["res://.godot/imported/tilemap_ground.png-cb404afe66e487b3999901e2d621baa7.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
Binary file not shown.
After Width: | Height: | Size: 217 B |
|
@ -0,0 +1,34 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://cvb8hqljk0rv3"
|
||||
path="res://.godot/imported/tilemap_objects.png-36dc04b2c5c4ea8db297745921fe10e8.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://assets/tilemap/tilemaps/tilemap_objects.png"
|
||||
dest_files=["res://.godot/imported/tilemap_objects.png-36dc04b2c5c4ea8db297745921fe10e8.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
|
@ -0,0 +1,19 @@
|
|||
[gd_resource type="TileSet" load_steps=5 format=3 uid="uid://bi836ygcmyvhb"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://dy0gpc2vgr3o5" path="res://assets/tilemap/tilemaps/tilemap_ground.png" id="1_ukrsa"]
|
||||
[ext_resource type="Texture2D" uid="uid://cvb8hqljk0rv3" path="res://assets/tilemap/tilemaps/tilemap_objects.png" id="2_o4fdg"]
|
||||
|
||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_114re"]
|
||||
texture = ExtResource("1_ukrsa")
|
||||
0:0/0 = 0
|
||||
1:0/0 = 0
|
||||
2:0/0 = 0
|
||||
3:0/0 = 0
|
||||
|
||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_7jeam"]
|
||||
texture = ExtResource("2_o4fdg")
|
||||
0:0/0 = 0
|
||||
|
||||
[resource]
|
||||
sources/0 = SubResource("TileSetAtlasSource_114re")
|
||||
sources/1 = SubResource("TileSetAtlasSource_7jeam")
|
File diff suppressed because one or more lines are too long
|
@ -11,6 +11,7 @@ config_version=5
|
|||
[application]
|
||||
|
||||
config/name="gai-ca2"
|
||||
run/main_scene="res://main-scenes/island.tscn"
|
||||
config/features=PackedStringArray("4.3", "GL Compatibility")
|
||||
config/icon="res://icon.svg"
|
||||
|
||||
|
|
|
@ -0,0 +1,12 @@
|
|||
class_name World
|
||||
extends Node2D
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
pass
|
Loading…
Reference in New Issue