From 46ad66380d5838aaaf72e6a2e2ad0a62b667b308 Mon Sep 17 00:00:00 2001 From: Yan Wittmann Date: Sat, 11 Jan 2025 10:23:34 +0100 Subject: [PATCH] Configured shader once again --- project/main-scenes/island.tscn | 5 +++-- project/scripts/global/CameraController.gd | 1 + 2 files changed, 4 insertions(+), 2 deletions(-) diff --git a/project/main-scenes/island.tscn b/project/main-scenes/island.tscn index be39ec9..7ca3b5b 100644 --- a/project/main-scenes/island.tscn +++ b/project/main-scenes/island.tscn @@ -1,9 +1,10 @@ -[gd_scene load_steps=15 format=4 uid="uid://b88asko1ugyd2"] +[gd_scene load_steps=16 format=4 uid="uid://b88asko1ugyd2"] [ext_resource type="Script" path="res://scripts/global/GameManager.gd" id="1_eeg2d"] [ext_resource type="Script" path="res://scripts/tilemap/World.gd" id="1_k0rw8"] [ext_resource type="TileSet" uid="uid://bi836ygcmyvhb" path="res://assets/tilemap/tileset.tres" id="1_vlccq"] [ext_resource type="Script" path="res://scripts/global/CameraController.gd" id="2_k51iv"] +[ext_resource type="Material" uid="uid://ckg3be082ny3h" path="res://assets/shader/shader_vignette.tres" id="3_7waul"] [ext_resource type="Script" path="res://scripts/player/PlayerManager.gd" id="4_1xqo1"] [ext_resource type="Script" path="res://scripts/tilemap/StepVisualization.gd" id="5_sr2su"] [ext_resource type="Script" path="res://scripts/player/tree/BehaviorTree.gd" id="6_efs30"] @@ -25,7 +26,7 @@ script = ExtResource("2_k51iv") [node name="CanvasLayer" type="CanvasLayer" parent="Camera2D"] [node name="Vignette" type="ColorRect" parent="Camera2D/CanvasLayer"] -visible = false +material = ExtResource("3_7waul") anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 diff --git a/project/scripts/global/CameraController.gd b/project/scripts/global/CameraController.gd index 65161ee..f71c892 100644 --- a/project/scripts/global/CameraController.gd +++ b/project/scripts/global/CameraController.gd @@ -128,6 +128,7 @@ func _process(delta): var offset: Vector2 = target_position - position position += offset + # SECTION: shader access func set_vignette_intensity(value: float) -> void: