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Initialized player

Yan Wittmann 2025-01-04 12:47:42 +01:00
parent 0ba4cee5d4
commit 64106039c8
6 changed files with 49 additions and 26 deletions

View File

@ -10,7 +10,6 @@
script = ExtResource("1_eeg2d")
[node name="Camera2D" type="Camera2D" parent="."]
offset = Vector2(575.745, 325.09)
script = ExtResource("2_1vbjl")
[node name="Tileset" type="Node2D" parent="."]

View File

@ -66,6 +66,11 @@ key_2={
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":50,"key_label":0,"unicode":50,"location":0,"echo":false,"script":null)
]
}
key_3={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":51,"key_label":0,"unicode":51,"location":0,"echo":false,"script":null)
]
}
key_9={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":57,"key_label":0,"unicode":57,"location":0,"echo":false,"script":null)

View File

@ -1,10 +1,10 @@
class_name Camera
extends Camera2D
@export var border_acceleration: float = 800.0
@export var border_acceleration: float = 2000.0
@export var max_speed: float = 500.0
@export var inner_border_threshold: float = 60.0
@export var outer_border_threshold: float = 20.0
@export var outer_border_threshold: float = 40.0
@export var min_position: Vector2 = Vector2(-1000, -1000)
@export var max_position: Vector2 = Vector2(4000, 4000)
@ -29,7 +29,11 @@ func go_to(position: Vector2) -> void:
func print_config() -> void:
print("camera.go_to_zooming(Vector2(", position.x, ", ", position.y, "), ", zoom, ")")
print("camera.go_to_zooming(Vector2(", position.x, ", ", position.y, "), ", zoom.x, ")")
func map_range(value: float, from_min: float, from_max: float, to_min: float, to_max: float) -> float:
return to_min + (value - from_min) / (from_max - from_min) * (to_max - to_min)
func _input(event):
@ -70,9 +74,9 @@ func _process(delta):
var is_zoom_out: bool = Input.is_action_pressed("camera_zoom_out")
if is_zoom_in:
zoom = zoom * 1.1
zoom = zoom * 1.02
elif is_zoom_out:
zoom = zoom / 1.1
zoom = zoom / 1.02
if zoom.length() < 0.2:
zoom = Vector2(1, 1).normalized() * 0.2
@ -83,10 +87,13 @@ func _process(delta):
var screen_size: Vector2 = get_viewport().get_visible_rect().size
var acceleration: Vector2 = Vector2.ZERO
var is_up: bool = Input.is_action_pressed("camera_up") or mouse_pos.y < inner_border_threshold and mouse_pos.y > -outer_border_threshold
var is_down: bool = Input.is_action_pressed("camera_down") or mouse_pos.y > screen_size.y - inner_border_threshold and mouse_pos.y < screen_size.y + outer_border_threshold
var is_left: bool = Input.is_action_pressed("camera_left") or mouse_pos.x < inner_border_threshold and mouse_pos.x > -outer_border_threshold
var is_right: bool = Input.is_action_pressed("camera_right") or mouse_pos.x > screen_size.x - inner_border_threshold and mouse_pos.x < screen_size.x + outer_border_threshold
# the bigger the viewport size, the bigger the border threshold
var border_threshold_addition: float = max(0, map_range(screen_size.length(), 1320, 2600, 0, 100))
var is_up: bool = Input.is_action_pressed("camera_up") or mouse_pos.y < inner_border_threshold + border_threshold_addition and mouse_pos.y > -outer_border_threshold
var is_down: bool = Input.is_action_pressed("camera_down") or mouse_pos.y > screen_size.y - inner_border_threshold - border_threshold_addition and mouse_pos.y < screen_size.y + outer_border_threshold
var is_left: bool = Input.is_action_pressed("camera_left") or mouse_pos.x < inner_border_threshold + border_threshold_addition and mouse_pos.x > -outer_border_threshold
var is_right: bool = Input.is_action_pressed("camera_right") or mouse_pos.x > screen_size.x - inner_border_threshold - border_threshold_addition and mouse_pos.x < screen_size.x + outer_border_threshold
if is_left:
acceleration.x = -border_acceleration

View File

@ -6,12 +6,13 @@ extends Node
@onready var camera: Camera2D = $Camera2D
func _ready() -> void:
pass
player.world = world
player.camera = camera
func _process(delta: float) -> void:
if Input.is_action_just_pressed("key_1"):
camera.go_to_zooming(Vector2(-100, -50), 1.5)
camera.go_to_zooming(Vector2(517.469787597656, 289.846008300781), 1.771561)
if Input.is_action_just_pressed("key_2"):
camera.go_to_zooming(Vector2(200, 100), 0.4)
camera.go_to_zooming(Vector2(789.883972167969, 450.102813720703), 0.56015348434448)
if Input.is_action_just_pressed("key_9"):
camera.print_config()

View File

@ -1,2 +1,19 @@
class_name PlayerManager
extends Node
var board_position: Vector2 = Vector2(0, 0)
var world: World = null
var camera: Camera2D = null
#
var tilemap_types: TileMapTileTypes = TileMapTileTypes.new()
func _ready() -> void:
call_deferred("update_board")
func _process(delta: float) -> void:
if Input.is_action_just_pressed("key_3"):
camera.go_to_zooming(world.tilemap_player.cell_to_local(board_position), 2)
func update_board() -> void:
world.tilemap_player.clear_cells()
world.tilemap_player.set_cell(board_position, tilemap_types.PLAYER)

View File

@ -28,16 +28,10 @@ func _ready() -> void:
tilemap_player.setup()
tilemap_temperature.setup()
# example usage
# tilemap_temperature.fill_area(Vector2i(0, 0), Vector2i(10, 10), tilemap_types.TEMPERATURE_COLD_1)
# tilemap_temperature.fill_area(Vector2i(4, 4), Vector2i(6, 6), tilemap_types.TEMPERATURE_NORMAL)
# print(tilemap_non_interactive.get_cells_by_custom_data("walkable", true))
# tilemap_ground.clear_cells()
# tilemap_ground.set_cell(Vector2i(0, 0), tilemap_types.GROUND_GRASS)
func _process(delta: float) -> void:
pass
# example usage
# tilemap_temperature.fill_area(Vector2i(0, 0), Vector2i(10, 10), tilemap_types.TEMPERATURE_COLD_1)
# tilemap_temperature.fill_area(Vector2i(4, 4), Vector2i(6, 6), tilemap_types.TEMPERATURE_NORMAL)
# print(tilemap_non_interactive.get_cells_by_custom_data("walkable", true))
# tilemap_ground.clear_cells()
# tilemap_ground.set_cell(Vector2i(0, 0), tilemap_types.GROUND_GRASS)
# print(tilemap_ground.local_to_cell(get_local_mouse_position()))