forked from 2121578/gai-ca2
Added instructions on how to play during gameplay
parent
b187b96507
commit
9822c716f2
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@ -3,15 +3,15 @@
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://di16cmfomo60u"
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path="res://.godot/imported/Intro.png-ef37c38298536b7c161e4863253f3325.ctex"
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path="res://.godot/imported/intro.png-5733d5421d999e0273f5c7e8c62d2491.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/images/Intro.png"
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dest_files=["res://.godot/imported/Intro.png-ef37c38298536b7c161e4863253f3325.ctex"]
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source_file="res://assets/images/intro.png"
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dest_files=["res://.godot/imported/intro.png-5733d5421d999e0273f5c7e8c62d2491.ctex"]
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[params]
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File diff suppressed because one or more lines are too long
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@ -76,16 +76,6 @@ key_9={
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":57,"key_label":0,"unicode":57,"location":0,"echo":false,"script":null)
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]
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}
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force_game_tick={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":84,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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]
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}
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force_game_tick_fast={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":70,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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]
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}
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key_4={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":52,"key_label":0,"unicode":52,"location":0,"echo":false,"script":null)
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@ -106,11 +96,31 @@ key_6={
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":54,"key_label":0,"unicode":54,"location":0,"echo":false,"script":null)
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]
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}
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force_game_tick={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":71,"key_label":0,"unicode":103,"location":0,"echo":false,"script":null)
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]
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}
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force_game_tick_fast={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":70,"key_label":0,"unicode":102,"location":0,"echo":false,"script":null)
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]
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}
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auto_tick={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
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]
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}
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toggle_graph_edit={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":69,"key_label":0,"unicode":101,"location":0,"echo":false,"script":null)
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]
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}
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toggle_temperature_layer={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":84,"key_label":0,"unicode":116,"location":0,"echo":false,"script":null)
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]
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}
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[rendering]
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@ -24,159 +24,169 @@ var waiting_for_input: bool = true
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func _ready() -> void:
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tilemap_navigation.world = world
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tilemap_navigation.player = player
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player.game_manager = self
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world.camp_manager.game_manager = self
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world.step_visualizer.game_manager = self
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world.step_visualizer.world = world
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update_bars()
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call_deferred("defer_ready")
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tilemap_navigation.world = world
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tilemap_navigation.player = player
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player.game_manager = self
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world.camp_manager.game_manager = self
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world.step_visualizer.game_manager = self
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world.step_visualizer.world = world
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update_bars()
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call_deferred("defer_ready")
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func defer_ready() -> void:
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tree_visualizer.behavior_tree = player.behavior_tree
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tree_visualizer.build_tree()
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tree_visualizer.behavior_tree = player.behavior_tree
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tree_visualizer.build_tree()
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intro_image.visible = true
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await wait_for_key_press()
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get_tree().create_tween().tween_method(set_intro_opacity, 1.0, 0.0, 1.0)
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intro_image.visible = true
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await wait_for_key_press()
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get_tree().create_tween().tween_method(set_intro_opacity, 1.0, 0.0, 1.0)
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get_tree().create_tween().tween_method(set_instructions_opacity, 0.0, 1.0, 1.0)
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# game_ticker.start()
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func _process(delta: float) -> void:
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if Input.is_action_just_pressed("force_game_tick"):
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Task.print_behavior_tree_evaluation = true
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_on_game_tick_timeout()
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Task.print_behavior_tree_evaluation = false
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if Input.is_action_pressed("force_game_tick_fast"):
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_on_game_tick_timeout()
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if Input.is_action_just_pressed("key_2"):
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toggle_temperature_layer()
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camera.print_config()
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if Input.is_action_just_pressed("auto_tick"):
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if game_ticker.is_stopped():
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game_ticker.start()
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else:
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game_ticker.stop()
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if Input.is_action_just_pressed("force_game_tick"):
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Task.print_behavior_tree_evaluation = true
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_on_game_tick_timeout()
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Task.print_behavior_tree_evaluation = false
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if Input.is_action_pressed("force_game_tick_fast"):
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_on_game_tick_timeout()
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if Input.is_action_just_pressed("toggle_temperature_layer"):
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toggle_temperature_layer()
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camera.print_config()
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if Input.is_action_just_pressed("auto_tick"):
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if game_ticker.is_stopped():
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game_ticker.start()
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else:
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game_ticker.stop()
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if intro_image.is_visible():
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intro_image.set_scale(calculate_scale(intro_image.texture.get_size()))
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if intro_image.is_visible():
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intro_image.set_scale(calculate_scale(intro_image.texture.get_size()))
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func calculate_scale(image_size: Vector2) -> Vector2:
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var viewport_size: Vector2 = world.get_viewport_rect().size
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var scale: float = viewport_size.x / image_size.x
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return Vector2(scale, scale)
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var viewport_size: Vector2 = world.get_viewport_rect().size
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var scale: float = viewport_size.x / image_size.x
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return Vector2(scale, scale)
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# SECTION: intro
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func set_intro_opacity(opacity: float) -> void:
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intro_image.set_modulate(Color(1, 1, 1, opacity))
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intro_image.set_modulate(Color(1, 1, 1, opacity))
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func set_instructions_opacity(opacity: float) -> void:
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%InstructionsRect.set_modulate(Color(1, 1, 1, opacity))
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%InstructionsRect.show()
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# SECTION: game tick
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func player_health_depleted():
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# TODO
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pass
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# TODO
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pass
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func _on_game_tick_timeout() -> void:
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var timer_on_game_tick_timeout: PerformanceTimer = PerformanceTimer.new()
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timer_on_game_tick_timeout.display_name = "frame"
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var timer_on_game_tick_timeout: PerformanceTimer = PerformanceTimer.new()
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timer_on_game_tick_timeout.display_name = "frame"
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tilemap_navigation.game_tick_start()
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world.game_tick_start()
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tilemap_navigation.game_tick_start()
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world.game_tick_start()
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player.game_tick()
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player.game_tick()
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tree_visualizer.update_task_statuses(player.behavior_tree.blackboard)
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tree_visualizer.update_task_statuses(player.behavior_tree.blackboard)
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tilemap_navigation.game_tick_end()
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world.game_tick_end()
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EventsTracker.populate_visual_log(%RecentEventsLog, self)
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tilemap_navigation.game_tick_end()
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world.game_tick_end()
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EventsTracker.populate_visual_log(%RecentEventsLog, self)
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update_bars()
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handle_result_game_state(player.behavior_tree.blackboard)
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update_bars()
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handle_result_game_state(player.behavior_tree.blackboard)
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if not game_ticker.is_stopped():
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camera_follow_player()
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if not game_ticker.is_stopped():
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camera_follow_player()
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timer_on_game_tick_timeout.stop()
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timer_on_game_tick_timeout.stop()
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func camera_follow_player() -> void:
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var player_position: Vector2 = world.tilemap_player.cell_to_local(player.board_position)
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var targeted_position = null
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var player_position: Vector2 = world.tilemap_player.cell_to_local(player.board_position)
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var targeted_position = null
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if player.behavior_tree.blackboard.has("path"):
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var path: Array = player.behavior_tree.blackboard["path"]
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if path.size() > 0:
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targeted_position = world.tilemap_player.cell_to_local(path[path.size() - 1])
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if player.behavior_tree.blackboard.has("path"):
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var path: Array = player.behavior_tree.blackboard["path"]
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if path.size() > 0:
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targeted_position = world.tilemap_player.cell_to_local(path[path.size() - 1])
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if not targeted_position:
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camera.go_to(player_position)
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return
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if not targeted_position:
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camera.go_to(player_position)
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return
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var avg_position = (player_position + targeted_position) / 2
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var distance: float = player_position.distance_to(targeted_position)
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if distance < 200:
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camera.go_to_zooming(avg_position, distance_to_zoom_level(200))
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else:
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var zoom_level: float = distance_to_zoom_level(distance)
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camera.go_to_zooming(avg_position, zoom_level)
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var avg_position = (player_position + targeted_position) / 2
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var distance: float = player_position.distance_to(targeted_position)
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var zoom_level: float
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if distance < 200:
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zoom_level = distance_to_zoom_level(200)
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else:
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zoom_level = distance_to_zoom_level(distance)
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avg_position.x += distance / 2
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camera.go_to_zooming(avg_position, zoom_level)
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func distance_to_zoom_level(distance: float) -> float:
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var a: float = 862.08
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var b: float = 274.13
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return a / (distance + b)
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var a: float = 862.08
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var b: float = 274.13
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return a / (distance + b)
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func handle_result_game_state(blackboard: Dictionary) -> void:
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if blackboard.has("game_state_win"):
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EventsTracker.track(EventsTracker.Event.GAME_STATE_WIN)
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game_ticker.stop()
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if blackboard.has("game_state_win"):
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EventsTracker.track(EventsTracker.Event.GAME_STATE_WIN)
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game_ticker.stop()
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func update_bars() -> void:
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if health_bar != null:
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health_bar.max_value = player.max_health
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health_bar.value = clamp(player.health, 0, player.max_health)
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%HealthLabel.text = str(health_bar.value) + "/" + str(player.max_health)
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%HealthLabel.add_theme_color_override("font_color", Color(1, 1, 1))
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if health_bar != null:
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health_bar.max_value = player.max_health
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health_bar.value = clamp(player.health, 0, player.max_health)
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%HealthLabel.text = str(health_bar.value) + "/" + str(player.max_health)
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%HealthLabel.add_theme_color_override("font_color", Color(1, 1, 1))
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if food_bar != null:
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food_bar.max_value = player.max_food
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food_bar.value = clamp(player.food, 0, player.max_food)
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%FoodLabel.text = str(food_bar.value) + "/" + str(player.max_food)
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if food_bar != null:
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food_bar.max_value = player.max_food
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food_bar.value = clamp(player.food, 0, player.max_food)
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%FoodLabel.text = str(food_bar.value) + "/" + str(player.max_food)
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if temperature_resistance_bar != null:
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temperature_resistance_bar.max_value = player.temperature_set_buff_value
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temperature_resistance_bar.value = clamp(player.temperature_buff_timer, 0, player.temperature_set_buff_value)
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%TemperatureResistanceLabel.text = str(temperature_resistance_bar.value) + "/" + str(player.temperature_set_buff_value)
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if temperature_resistance_bar != null:
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temperature_resistance_bar.max_value = player.temperature_set_buff_value
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temperature_resistance_bar.value = clamp(player.temperature_buff_timer, 0, player.temperature_set_buff_value)
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%TemperatureResistanceLabel.text = str(temperature_resistance_bar.value) + "/" + str(player.temperature_set_buff_value)
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if temperature_bar != null:
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temperature_bar.max_value = player.temperature_endure
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# invert the value to show the time left
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var countdown: int = player.temperature_endure - player.temperature_timer
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temperature_bar.value = clamp(countdown, 0, player.temperature_endure)
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%TemperatureLabel.text = str(temperature_bar.value) + "/" + str(player.temperature_endure)
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if temperature_bar != null:
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temperature_bar.max_value = player.temperature_endure
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# invert the value to show the time left
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var countdown: int = player.temperature_endure - player.temperature_timer
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temperature_bar.value = clamp(countdown, 0, player.temperature_endure)
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%TemperatureLabel.text = str(temperature_bar.value) + "/" + str(player.temperature_endure)
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func toggle_temperature_layer() -> void:
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world.tilemap_temperature.tilemap.visible = not world.tilemap_temperature.tilemap.visible
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world.tilemap_temperature.tilemap.visible = not world.tilemap_temperature.tilemap.visible
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func wait_for_key_press():
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waiting_for_input = true
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while waiting_for_input:
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await get_tree().process_frame
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waiting_for_input = true
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while waiting_for_input:
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await get_tree().process_frame
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func _input(event):
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if event is InputEventKey and event.pressed:
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waiting_for_input = false
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if event is InputEventKey and event.pressed:
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waiting_for_input = false
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@ -17,6 +17,12 @@ var parent_nodes: Dictionary = {}
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#
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var current_lowest_node_pos: Vector2 = Vector2(0, 0)
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func _physics_process(delta: float) -> void:
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if Input.is_action_just_pressed("toggle_graph_edit"):
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if is_visible():
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hide()
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else:
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show()
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func build_tree() -> void:
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if not behavior_tree:
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@ -146,3 +152,7 @@ func human_readable_task_name(input: String) -> String:
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result = prefixes[selected_prefix] + result
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return result
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func _on_close_requested() -> void:
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hide()
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