forked from 2121578/gai-ca2
Added auto-waking toggle with auto-follow and zoom, and better different screen sizes support
parent
d026c07804
commit
dc3ead30b4
Binary file not shown.
Before Width: | Height: | Size: 941 KiB After Width: | Height: | Size: 436 KiB |
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@ -1,4 +1,4 @@
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[gd_scene load_steps=50 format=4 uid="uid://b88asko1ugyd2"]
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[gd_scene load_steps=46 format=4 uid="uid://b88asko1ugyd2"]
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[ext_resource type="Script" path="res://scripts/global/GameManager.gd" id="1_eeg2d"]
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[ext_resource type="Script" path="res://scripts/tilemap/World.gd" id="1_k0rw8"]
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@ -46,72 +46,6 @@
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[ext_resource type="Script" path="res://scripts/player/tree/impl/game/camp/TaskPutInventoryContentInCamp.gd" id="39_8rirr"]
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[ext_resource type="Script" path="res://scripts/player/tree/impl/game/camp/TaskCampSleep.gd" id="39_nbuyx"]
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[sub_resource type="Animation" id="Animation_utk5y"]
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resource_name = "Fade in"
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length = 3.0
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Camera2D/ColorRect:color")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(1, 3),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [Color(0, 0, 0, 1), Color(0, 0, 0, 0)]
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}
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[sub_resource type="Animation" id="Animation_wbxrc"]
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resource_name = "Fade out"
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length = 3.0
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = false
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tracks/0/path = NodePath("Camera2D/ColorRect:color")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 2),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [Color(0, 0, 0, 0), Color(0, 0, 0, 1)]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("Camera2D/Sprite2D:visible")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [false]
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}
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[sub_resource type="Animation" id="Animation_tc843"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Camera2D/ColorRect:color")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Color(0, 0, 0, 0)]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_y25dn"]
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_data = {
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"Fade in": SubResource("Animation_utk5y"),
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"Fade out": SubResource("Animation_wbxrc"),
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"RESET": SubResource("Animation_tc843")
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}
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[node name="Island-scene" type="Node2D"]
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script = ExtResource("1_eeg2d")
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metadata/_edit_vertical_guides_ = [1900.0, 4004.0]
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@ -121,28 +55,6 @@ metadata/_edit_horizontal_guides_ = [2097.0]
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position = Vector2(2451, 3007)
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script = ExtResource("2_k51iv")
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[node name="Sprite2D" type="Sprite2D" parent="Camera2D"]
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z_index = 1
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position = Vector2(1.50008, -2.00003)
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scale = Vector2(0.347656, 0.373264)
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texture = ExtResource("3_oufrl")
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[node name="ColorRect" type="ColorRect" parent="Camera2D"]
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top_level = true
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z_index = 1
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offset_left = -6230.0
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offset_top = -4497.0
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offset_right = 5463.0
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offset_bottom = 4961.0
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color = Color(0, 0, 0, 0)
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[node name="AnimationPlayer" type="AnimationPlayer" parent="Camera2D"]
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root_node = NodePath("../..")
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libraries = {
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"": SubResource("AnimationLibrary_y25dn")
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}
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movie_quit_on_finish = true
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[node name="CanvasLayer" type="CanvasLayer" parent="Camera2D"]
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[node name="Vignette" type="ColorRect" parent="Camera2D/CanvasLayer"]
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@ -157,6 +69,7 @@ size_flags_horizontal = 4
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[node name="TopLeftContainer" type="MarginContainer" parent="Camera2D/CanvasLayer"]
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offset_right = 204.0
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offset_bottom = 122.0
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scale = Vector2(1.3, 1.3)
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theme_override_constants/margin_left = 5
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theme_override_constants/margin_top = 5
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@ -291,6 +204,7 @@ anchor_bottom = 1.0
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offset_top = -5.0
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grow_horizontal = 2
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grow_vertical = 0
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size_flags_vertical = 8
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theme_override_constants/margin_left = 5
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theme_override_constants/margin_bottom = 5
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@ -304,6 +218,7 @@ size_flags_vertical = 8
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unique_name_in_owner = true
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position = Vector2i(0, 36)
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size = Vector2i(1075, 225)
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visible = false
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script = ExtResource("5_ecfvx")
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[node name="GraphEdit" type="GraphEdit" parent="Camera2D/CanvasLayer/TreeVisualizer"]
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@ -321,6 +236,12 @@ show_grid_buttons = false
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show_minimap_button = false
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show_arrange_button = false
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[node name="IntroImage" type="Sprite2D" parent="Camera2D"]
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visible = false
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z_index = 1
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scale = Vector2(0.347656, 0.373264)
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texture = ExtResource("3_oufrl")
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[node name="Tileset" type="Node2D" parent="."]
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script = ExtResource("1_k0rw8")
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@ -106,6 +106,11 @@ key_6={
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":54,"key_label":0,"unicode":54,"location":0,"echo":false,"script":null)
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]
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}
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auto_tick={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
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]
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}
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[rendering]
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@ -22,7 +22,7 @@ enum Event {
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};
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#
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static var events: Array[TrackedEvent] = []
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static var max_events: int = 20
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static var max_events: int = 14
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static var callbacks: Array[Callable] = []
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@ -79,9 +79,9 @@ static func populate_visual_log_create_label(event: TrackedEvent, container: Con
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elif event_id == Event.GAME_STATE_WIN:
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text = "Game won"
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elif event_id == Event.NEW_EXPLORATION_GOAL:
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text = "New exploration goal " + str(params["goal"])
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text = "New goal " + str(params["goal"])
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elif event_id == Event.EXPLORATION_GOAL_REACHED:
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text = "Exploration goal reached " + str(params["goal"])
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text = "Goal reached"
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elif event_id == Event.TEMPERATURE_COLD:
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text = "Temperature is cold: -" + str(params["temperature"])
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elif event_id == Event.TIME_SUNDOWN:
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@ -91,6 +91,7 @@ static func populate_visual_log_create_label(event: TrackedEvent, container: Con
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var event_label: Label = Label.new()
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event_label.text = text
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event_label.add_theme_font_size_override("font_size", 24 * game_manager.calculate_scale(Vector2(1200, 1200)).y)
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event_label.add_theme_color_override("font_color", Color(0, 0, 0))
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var event_container: HBoxContainer = HBoxContainer.new()
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@ -101,6 +102,8 @@ static func populate_visual_log_create_label(event: TrackedEvent, container: Con
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if item_texture:
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var item_texture_rect: TextureRect = TextureRect.new()
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item_texture_rect.texture = item_texture
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item_texture_rect.set_expand_mode(TextureRect.EXPAND_FIT_WIDTH)
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item_texture_rect.set_stretch_mode(TextureRect.STRETCH_KEEP_ASPECT_CENTERED)
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event_container.add_child(item_texture_rect)
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container.add_child(event_container)
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@ -14,11 +14,14 @@ var tilemap_types: TileMapTileTypes = TileMapTileTypes.new()
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@onready var temperature_resistance_bar: ProgressBar = %TemperatureResistanceBar
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var tilemap_navigation: TilemapNavigation = TilemapNavigation.new()
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var waiting_for_input = true
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@onready var tree_visualizer: BehaviorTreeVisualizer = %TreeVisualizer
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@onready var animation_player = $Camera2D/AnimationPlayer
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@onready var sprite = $Camera2D/Sprite2D
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@onready var color_rect = $Camera2D/ColorRect
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#
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var waiting_for_input: bool = true
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@onready var intro_image: Sprite2D = $Camera2D/IntroImage
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func _ready() -> void:
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tilemap_navigation.world = world
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@ -28,33 +31,21 @@ func _ready() -> void:
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world.step_visualizer.game_manager = self
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world.step_visualizer.world = world
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update_bars()
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if animation_player and sprite:
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animation_player.play("Fade in")
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print("Warte auf Tasteneingabe...")
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await wait_for_key_press()
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animation_player.play("Fade out")
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await get_tree().create_timer(3.0).timeout
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call_deferred("defer_ready")
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else:
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print("Knoten nicht gefunden!")
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call_deferred("defer_ready")
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func defer_ready() -> void:
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tree_visualizer.behavior_tree = player.behavior_tree
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tree_visualizer.build_tree()
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intro_image.visible = true
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await wait_for_key_press()
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get_tree().create_tween().tween_method(set_intro_opacity, 1.0, 0.0, 1.0)
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# game_ticker.start()
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func _process(delta: float) -> void:
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if Input.is_action_just_pressed("key_6"):
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camera.go_to_zooming(Vector2(517.469787597656, 289.846008300781), 1.771561)
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if Input.is_action_just_pressed("key_3"):
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camera.go_to_zooming(Vector2(789.883972167969, 450.102813720703), 0.56015348434448)
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if Input.is_action_just_pressed("key_9"):
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world.camp_manager.campfire_light()
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world.camp_manager.sleep_effect()
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world.camp_manager.campfire_extinguish()
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if Input.is_action_just_pressed("force_game_tick"):
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Task.print_behavior_tree_evaluation = true
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_on_game_tick_timeout()
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@ -63,7 +54,30 @@ func _process(delta: float) -> void:
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_on_game_tick_timeout()
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if Input.is_action_just_pressed("key_2"):
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toggle_temperature_layer()
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camera.print_config()
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if Input.is_action_just_pressed("auto_tick"):
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if game_ticker.is_stopped():
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game_ticker.start()
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else:
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game_ticker.stop()
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if intro_image.is_visible():
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intro_image.set_scale(calculate_scale(intro_image.texture.get_size()))
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func calculate_scale(image_size: Vector2) -> Vector2:
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var viewport_size: Vector2 = world.get_viewport_rect().size
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var scale: float = viewport_size.x / image_size.x
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return Vector2(scale, scale)
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# SECTION: intro
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func set_intro_opacity(opacity: float) -> void:
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intro_image.set_modulate(Color(1, 1, 1, opacity))
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# SECTION: game tick
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func player_health_depleted():
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# TODO
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@ -86,9 +100,40 @@ func _on_game_tick_timeout() -> void:
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update_bars()
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handle_result_game_state(player.behavior_tree.blackboard)
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if not game_ticker.is_stopped():
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camera_follow_player()
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timer_on_game_tick_timeout.stop()
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func camera_follow_player() -> void:
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var player_position: Vector2 = world.tilemap_player.cell_to_local(player.board_position)
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var targeted_position = null
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if player.behavior_tree.blackboard.has("path"):
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var path: Array = player.behavior_tree.blackboard["path"]
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if path.size() > 0:
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targeted_position = world.tilemap_player.cell_to_local(path[path.size() - 1])
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if not targeted_position:
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camera.go_to(player_position)
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return
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var avg_position = (player_position + targeted_position) / 2
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var distance: float = player_position.distance_to(targeted_position)
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if distance < 200:
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camera.go_to_zooming(avg_position, distance_to_zoom_level(200))
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else:
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var zoom_level: float = distance_to_zoom_level(distance)
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camera.go_to_zooming(avg_position, zoom_level)
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func distance_to_zoom_level(distance: float) -> float:
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var a: float = 862.08
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var b: float = 274.13
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return a / (distance + b)
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func handle_result_game_state(blackboard: Dictionary) -> void:
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if blackboard.has("game_state_win"):
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EventsTracker.track(EventsTracker.Event.GAME_STATE_WIN)
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@ -125,9 +170,11 @@ func toggle_temperature_layer() -> void:
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func wait_for_key_press():
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waiting_for_input = true
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while waiting_for_input:
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await get_tree().process_frame
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func _input(event):
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if event is InputEventKey and event.pressed:
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waiting_for_input = false
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Reference in New Issue