forked from 2121578/gai-ca2
Planning doc
parent
cfab98a8d0
commit
facdb2487a
|
|
@ -7,11 +7,7 @@
|
||||||
- Ship parts
|
- Ship parts
|
||||||
- camp (multiple textures)
|
- camp (multiple textures)
|
||||||
- Design a tilemap for the game (Dome, Colin, Luca)
|
- Design a tilemap for the game (Dome, Colin, Luca)
|
||||||
- Navigation v2 (Yan)
|
- Navigation v3 (Yan)
|
||||||
- Support walkable attribute on interactive/non-interactive tilemap items (is_walkable)
|
|
||||||
- fix pathfinding for unreachable cells
|
|
||||||
- add search radius (max distance) before canceling
|
|
||||||
- improve performance (or rather, check performance first)
|
|
||||||
- Player: function to walk up to a tile, not onto the tile (trees, etc.)
|
- Player: function to walk up to a tile, not onto the tile (trees, etc.)
|
||||||
- Player v2 (Colin)
|
- Player v2 (Colin)
|
||||||
- TBD
|
- TBD
|
||||||
|
|
@ -56,3 +52,8 @@
|
||||||
- with one slot
|
- with one slot
|
||||||
- can pick up items from tilemap (Pickup)
|
- can pick up items from tilemap (Pickup)
|
||||||
- can drop items back onto tilemap (Pickup)
|
- can drop items back onto tilemap (Pickup)
|
||||||
|
- Navigation v2 (Yan)
|
||||||
|
- Support walkable attribute on interactive/non-interactive tilemap items (is_walkable)
|
||||||
|
- fix pathfinding for unreachable cells
|
||||||
|
- add search radius (max distance) before canceling
|
||||||
|
- improve performance (or rather, check performance first)
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue