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Author SHA1 Message Date
Luca 7cb2330ee9 Erste DecisionTree Struktur erstellt 2025-01-04 13:49:25 +01:00
Luca 3f6c10703c Erste DecisionTree Struktur erstellt 2025-01-04 13:48:13 +01:00
55 changed files with 859 additions and 7 deletions

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extends Node
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass

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@ -0,0 +1,11 @@
extends Node
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass

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@ -0,0 +1,11 @@
extends Node
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass

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@ -0,0 +1,11 @@
extends Node
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass

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@ -0,0 +1,11 @@
extends Node
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass

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@ -0,0 +1,11 @@
extends Node
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass

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@ -0,0 +1,11 @@
extends Node
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass

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@ -0,0 +1,11 @@
extends Node
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass

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@ -0,0 +1,11 @@
extends Node
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass

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@ -0,0 +1,11 @@
extends Node
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass

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@ -0,0 +1,11 @@
extends Node
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass

View File

@ -0,0 +1,11 @@
extends Node
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass

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@ -0,0 +1,11 @@
extends Node
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass

View File

@ -0,0 +1,11 @@
extends Node
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass

View File

@ -0,0 +1,11 @@
extends Node
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass

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@ -0,0 +1,11 @@
extends Node
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass

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@ -0,0 +1,11 @@
extends Node
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass

View File

@ -0,0 +1,11 @@
extends Node
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass

View File

@ -0,0 +1,11 @@
extends Node
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass

View File

@ -0,0 +1,11 @@
extends Node
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass

View File

@ -0,0 +1,11 @@
extends Node
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass

269
project/player.tscn 100644
View File

@ -0,0 +1,269 @@
[gd_scene load_steps=54 format=3 uid="uid://bl8nkx6u5rhng"]
[ext_resource type="Script" path="res://sl_critical_survival.gd" id="1_hnqco"]
[ext_resource type="Script" path="res://sl_hunger_check.gd" id="2_o4vxg"]
[ext_resource type="Script" path="res://sq_shelter_food.gd" id="3_lihsx"]
[ext_resource type="Script" path="res://close_to_shelter.gd" id="4_h6eyg"]
[ext_resource type="Script" path="res://shelter_has_food.gd" id="5_7w1rx"]
[ext_resource type="Script" path="res://go_to_shelter.gd" id="6_42nyb"]
[ext_resource type="Script" path="res://eat_food.gd" id="7_fbip3"]
[ext_resource type="Script" path="res://sq_nearby_food.gd" id="8_ww8in"]
[ext_resource type="Script" path="res://find_food.gd" id="9_0x8qp"]
[ext_resource type="Script" path="res://go_to_target.gd" id="10_7i7ym"]
[ext_resource type="Script" path="res://sl_thirst_check.gd" id="11_ffdn0"]
[ext_resource type="Script" path="res://sl_temperature_check.gd" id="12_ydhmm"]
[ext_resource type="Script" path="res://sl_is_cold.gd" id="13_so5mw"]
[ext_resource type="Script" path="res://sq_has_stick.gd" id="14_0kffm"]
[ext_resource type="Script" path="res://has_stick.gd" id="15_byful"]
[ext_resource type="Script" path="res://enlighten.gd" id="16_2l3xa"]
[ext_resource type="Script" path="res://sq_has_no_stick.gd" id="17_tiljc"]
[ext_resource type="Script" path="res://item_in_range.gd" id="18_s00bm"]
[ext_resource type="Script" path="res://pick_up_item.gd" id="19_vluq6"]
[ext_resource type="Script" path="res://sq_leave_cold_area.gd" id="20_p3pje"]
[ext_resource type="Script" path="res://find_warm_tile.gd" id="21_67q3n"]
[ext_resource type="Script" path="res://go_to_location.gd" id="22_xcsgg"]
[ext_resource type="Script" path="res://sl_boat.gd" id="23_eih7m"]
[ext_resource type="Script" path="res://sq_build_boat.gd" id="24_felg1"]
[ext_resource type="Script" path="res://reached_building_location.gd" id="25_48esn"]
[ext_resource type="Script" path="res://drop_item.gd" id="26_0romh"]
[ext_resource type="Script" path="res://sq_deliver_part.gd" id="27_nq6nb"]
[ext_resource type="Script" path="res://item_in_inventory.gd" id="28_fovnl"]
[ext_resource type="Script" path="res://go_to_boat.gd" id="29_1h5dr"]
[ext_resource type="Script" path="res://sq_pick_up_part.gd" id="30_0enwg"]
[ext_resource type="Script" path="res://part_in_pick_up_range.gd" id="31_is80o"]
[ext_resource type="Script" path="res://sq_boat_part_found.gd" id="32_adtgi"]
[ext_resource type="Script" path="res://boat_partin_sight.gd" id="33_jfhod"]
[ext_resource type="Script" path="res://sl_base_survival.gd" id="34_hvb4y"]
[ext_resource type="Script" path="res://sq_hunger_check.gd" id="35_pi8ok"]
[ext_resource type="Script" path="res://food_in_range.gd" id="36_u1dns"]
[ext_resource type="Script" path="res://sq_thirst_check.gd" id="37_ax36q"]
[ext_resource type="Script" path="res://sq_sleep_check.gd" id="38_5yc81"]
[ext_resource type="Script" path="res://needs_sleep.gd" id="39_jvpr1"]
[ext_resource type="Script" path="res://sq_campfire.gd" id="40_j82mx"]
[ext_resource type="Script" path="res://sq_shelter_sticks.gd" id="41_kypmr"]
[ext_resource type="Script" path="res://sq_nearby_sticks.gd" id="42_78h70"]
[ext_resource type="Script" path="res://find_sticks.gd" id="43_iwbka"]
[ext_resource type="Script" path="res://bring_to_shelter.gd" id="44_sive8"]
[ext_resource type="Script" path="res://make_fire.gd" id="45_4mjsr"]
[ext_resource type="Script" path="res://sleep.gd" id="46_5nso6"]
[ext_resource type="Script" path="res://sl_explore.gd" id="47_pe2pv"]
[ext_resource type="Script" path="res://sl_hoarding.gd" id="48_l4nhg"]
[ext_resource type="Script" path="res://sq_berries.gd" id="49_w5v2i"]
[ext_resource type="Script" path="res://stock_not_full.gd" id="50_pjjqc"]
[ext_resource type="Script" path="res://target_in_range.gd" id="51_7qc80"]
[ext_resource type="Script" path="res://sq_sticks.gd" id="52_v57vv"]
[ext_resource type="Script" path="res://sq_exploring.gd" id="53_nb8c6"]
[node name="Player" type="Node2D"]
[node name="DecisionTree" type="Node" parent="."]
[node name="Sl_CriticalSurvival" type="Node" parent="DecisionTree"]
script = ExtResource("1_hnqco")
[node name="Sl_HungerCheck" type="Node" parent="DecisionTree/Sl_CriticalSurvival"]
script = ExtResource("2_o4vxg")
[node name="Sq_ShelterFood" type="Node" parent="DecisionTree/Sl_CriticalSurvival/Sl_HungerCheck"]
script = ExtResource("3_lihsx")
[node name="CloseToShelter" type="Node" parent="DecisionTree/Sl_CriticalSurvival/Sl_HungerCheck/Sq_ShelterFood"]
script = ExtResource("4_h6eyg")
[node name="ShelterHasFood" type="Node" parent="DecisionTree/Sl_CriticalSurvival/Sl_HungerCheck/Sq_ShelterFood"]
script = ExtResource("5_7w1rx")
[node name="GoToShelter" type="Node" parent="DecisionTree/Sl_CriticalSurvival/Sl_HungerCheck/Sq_ShelterFood"]
script = ExtResource("6_42nyb")
[node name="EatFood" type="Node" parent="DecisionTree/Sl_CriticalSurvival/Sl_HungerCheck/Sq_ShelterFood"]
script = ExtResource("7_fbip3")
[node name="Sq_NearbyFood" type="Node" parent="DecisionTree/Sl_CriticalSurvival/Sl_HungerCheck"]
script = ExtResource("8_ww8in")
[node name="FindFood" type="Node" parent="DecisionTree/Sl_CriticalSurvival/Sl_HungerCheck/Sq_NearbyFood"]
script = ExtResource("9_0x8qp")
[node name="GoToTarget" type="Node" parent="DecisionTree/Sl_CriticalSurvival/Sl_HungerCheck/Sq_NearbyFood"]
script = ExtResource("10_7i7ym")
[node name="EatFood" type="Node" parent="DecisionTree/Sl_CriticalSurvival/Sl_HungerCheck/Sq_NearbyFood"]
script = ExtResource("7_fbip3")
[node name="Sl_ThirstCheck" type="Node" parent="DecisionTree/Sl_CriticalSurvival"]
script = ExtResource("11_ffdn0")
[node name="Sl_TemperatureCheck" type="Node" parent="DecisionTree/Sl_CriticalSurvival"]
script = ExtResource("12_ydhmm")
[node name="Sl_IsCold" type="Node" parent="DecisionTree/Sl_CriticalSurvival/Sl_TemperatureCheck"]
script = ExtResource("13_so5mw")
[node name="Sq_HasStick" type="Node" parent="DecisionTree/Sl_CriticalSurvival/Sl_TemperatureCheck/Sl_IsCold"]
script = ExtResource("14_0kffm")
[node name="HasStick" type="Node" parent="DecisionTree/Sl_CriticalSurvival/Sl_TemperatureCheck/Sl_IsCold/Sq_HasStick"]
script = ExtResource("15_byful")
[node name="Enlighten" type="Node" parent="DecisionTree/Sl_CriticalSurvival/Sl_TemperatureCheck/Sl_IsCold/Sq_HasStick"]
script = ExtResource("16_2l3xa")
[node name="Sq_HasNoStick" type="Node" parent="DecisionTree/Sl_CriticalSurvival/Sl_TemperatureCheck/Sl_IsCold"]
script = ExtResource("17_tiljc")
[node name="ItemInRange" type="Node" parent="DecisionTree/Sl_CriticalSurvival/Sl_TemperatureCheck/Sl_IsCold/Sq_HasNoStick"]
script = ExtResource("18_s00bm")
[node name="GoToTarget" type="Node" parent="DecisionTree/Sl_CriticalSurvival/Sl_TemperatureCheck/Sl_IsCold/Sq_HasNoStick"]
script = ExtResource("10_7i7ym")
[node name="PickUpItem" type="Node" parent="DecisionTree/Sl_CriticalSurvival/Sl_TemperatureCheck/Sl_IsCold/Sq_HasNoStick"]
script = ExtResource("19_vluq6")
[node name="Sq_LeaveColdArea" type="Node" parent="DecisionTree/Sl_CriticalSurvival/Sl_TemperatureCheck/Sl_IsCold"]
script = ExtResource("20_p3pje")
[node name="FindWarmTile" type="Node" parent="DecisionTree/Sl_CriticalSurvival/Sl_TemperatureCheck/Sl_IsCold/Sq_LeaveColdArea"]
script = ExtResource("21_67q3n")
[node name="GoToLocation" type="Node" parent="DecisionTree/Sl_CriticalSurvival/Sl_TemperatureCheck/Sl_IsCold/Sq_LeaveColdArea"]
script = ExtResource("22_xcsgg")
[node name="Sl_Boat" type="Node" parent="DecisionTree"]
script = ExtResource("23_eih7m")
[node name="Sq_BuildBoat" type="Node" parent="DecisionTree/Sl_Boat"]
script = ExtResource("24_felg1")
[node name="ReachedBuildingLocation" type="Node" parent="DecisionTree/Sl_Boat/Sq_BuildBoat"]
script = ExtResource("25_48esn")
[node name="DropItem" type="Node" parent="DecisionTree/Sl_Boat/Sq_BuildBoat"]
script = ExtResource("26_0romh")
[node name="Sq_DeliverPart" type="Node" parent="DecisionTree/Sl_Boat"]
script = ExtResource("27_nq6nb")
[node name="ItemInInventory" type="Node" parent="DecisionTree/Sl_Boat/Sq_DeliverPart"]
script = ExtResource("28_fovnl")
[node name="GoToBoat" type="Node" parent="DecisionTree/Sl_Boat/Sq_DeliverPart"]
script = ExtResource("29_1h5dr")
[node name="Sq_PickUpPart" type="Node" parent="DecisionTree/Sl_Boat"]
script = ExtResource("30_0enwg")
[node name="PartInPickUpRange" type="Node" parent="DecisionTree/Sl_Boat/Sq_PickUpPart"]
script = ExtResource("31_is80o")
[node name="PickUpItem" type="Node" parent="DecisionTree/Sl_Boat/Sq_PickUpPart"]
script = ExtResource("19_vluq6")
[node name="Sq_BoatPartFound" type="Node" parent="DecisionTree/Sl_Boat"]
script = ExtResource("32_adtgi")
[node name="BoatPartinSight" type="Node" parent="DecisionTree/Sl_Boat/Sq_BoatPartFound"]
script = ExtResource("33_jfhod")
[node name="GoToTarget" type="Node" parent="DecisionTree/Sl_Boat/Sq_BoatPartFound"]
script = ExtResource("10_7i7ym")
[node name="Sl_BaseSurvival" type="Node" parent="DecisionTree"]
script = ExtResource("34_hvb4y")
[node name="Sq_HungerCheck" type="Node" parent="DecisionTree/Sl_BaseSurvival"]
script = ExtResource("35_pi8ok")
[node name="FoodInRange" type="Node" parent="DecisionTree/Sl_BaseSurvival/Sq_HungerCheck"]
script = ExtResource("36_u1dns")
[node name="GoToTarget" type="Node" parent="DecisionTree/Sl_BaseSurvival/Sq_HungerCheck"]
script = ExtResource("10_7i7ym")
[node name="EatFood" type="Node" parent="DecisionTree/Sl_BaseSurvival/Sq_HungerCheck"]
script = ExtResource("7_fbip3")
[node name="Sq_ThirstCheck" type="Node" parent="DecisionTree/Sl_BaseSurvival"]
script = ExtResource("37_ax36q")
[node name="Sq_SleepCheck" type="Node" parent="DecisionTree/Sl_BaseSurvival"]
script = ExtResource("38_5yc81")
[node name="NeedsSleep" type="Node" parent="DecisionTree/Sl_BaseSurvival/Sq_SleepCheck"]
script = ExtResource("39_jvpr1")
[node name="GoToShelter" type="Node" parent="DecisionTree/Sl_BaseSurvival/Sq_SleepCheck"]
script = ExtResource("6_42nyb")
[node name="Sq_Campfire" type="Node" parent="DecisionTree/Sl_BaseSurvival/Sq_SleepCheck"]
script = ExtResource("40_j82mx")
[node name="Sq_ShelterSticks" type="Node" parent="DecisionTree/Sl_BaseSurvival/Sq_SleepCheck/Sq_Campfire"]
script = ExtResource("41_kypmr")
[node name="PickUpItem" type="Node" parent="DecisionTree/Sl_BaseSurvival/Sq_SleepCheck/Sq_Campfire/Sq_ShelterSticks"]
script = ExtResource("19_vluq6")
[node name="Sq_NearbySticks" type="Node" parent="DecisionTree/Sl_BaseSurvival/Sq_SleepCheck/Sq_Campfire"]
script = ExtResource("42_78h70")
[node name="FindSticks" type="Node" parent="DecisionTree/Sl_BaseSurvival/Sq_SleepCheck/Sq_Campfire/Sq_NearbySticks"]
script = ExtResource("43_iwbka")
[node name="GoToTarget" type="Node" parent="DecisionTree/Sl_BaseSurvival/Sq_SleepCheck/Sq_Campfire/Sq_NearbySticks"]
script = ExtResource("10_7i7ym")
[node name="BringToShelter" type="Node" parent="DecisionTree/Sl_BaseSurvival/Sq_SleepCheck/Sq_Campfire/Sq_NearbySticks"]
script = ExtResource("44_sive8")
[node name="MakeFire" type="Node" parent="DecisionTree/Sl_BaseSurvival/Sq_SleepCheck/Sq_Campfire"]
script = ExtResource("45_4mjsr")
[node name="Sleep" type="Node" parent="DecisionTree/Sl_BaseSurvival/Sq_SleepCheck/Sq_Campfire"]
script = ExtResource("46_5nso6")
[node name="Sl_Explore" type="Node" parent="DecisionTree"]
script = ExtResource("47_pe2pv")
[node name="Sl_Hoarding" type="Node" parent="DecisionTree/Sl_Explore"]
script = ExtResource("48_l4nhg")
[node name="Sq_Berries" type="Node" parent="DecisionTree/Sl_Explore/Sl_Hoarding"]
script = ExtResource("49_w5v2i")
[node name="CloseToShelter" type="Node" parent="DecisionTree/Sl_Explore/Sl_Hoarding/Sq_Berries"]
script = ExtResource("4_h6eyg")
[node name="StockNotFull" type="Node" parent="DecisionTree/Sl_Explore/Sl_Hoarding/Sq_Berries"]
script = ExtResource("50_pjjqc")
[node name="TargetInRange" type="Node" parent="DecisionTree/Sl_Explore/Sl_Hoarding/Sq_Berries"]
script = ExtResource("51_7qc80")
[node name="GoToTarget" type="Node" parent="DecisionTree/Sl_Explore/Sl_Hoarding/Sq_Berries"]
script = ExtResource("10_7i7ym")
[node name="BringToShelter" type="Node" parent="DecisionTree/Sl_Explore/Sl_Hoarding/Sq_Berries"]
script = ExtResource("44_sive8")
[node name="Sq_Sticks" type="Node" parent="DecisionTree/Sl_Explore/Sl_Hoarding"]
script = ExtResource("52_v57vv")
[node name="CloseToShelter" type="Node" parent="DecisionTree/Sl_Explore/Sl_Hoarding/Sq_Sticks"]
script = ExtResource("4_h6eyg")
[node name="StockNotFull" type="Node" parent="DecisionTree/Sl_Explore/Sl_Hoarding/Sq_Sticks"]
script = ExtResource("50_pjjqc")
[node name="TargetInRange" type="Node" parent="DecisionTree/Sl_Explore/Sl_Hoarding/Sq_Sticks"]
script = ExtResource("51_7qc80")
[node name="GoToTarget" type="Node" parent="DecisionTree/Sl_Explore/Sl_Hoarding/Sq_Sticks"]
script = ExtResource("10_7i7ym")
[node name="BringToShelter" type="Node" parent="DecisionTree/Sl_Explore/Sl_Hoarding/Sq_Sticks"]
script = ExtResource("44_sive8")
[node name="Exploring" type="Node" parent="DecisionTree/Sl_Explore"]
script = ExtResource("53_nb8c6")

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@ -0,0 +1,11 @@
extends Node
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass

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@ -6,12 +6,12 @@ extends Node
@onready var camera: Camera2D = $Camera2D @onready var camera: Camera2D = $Camera2D
func _ready() -> void: func _ready() -> void:
pass pass
func _process(delta: float) -> void: func _process(delta: float) -> void:
if Input.is_action_just_pressed("key_1"): if Input.is_action_just_pressed("key_1"):
camera.go_to_zooming(Vector2(-100, -50), 1.5) camera.go_to_zooming(Vector2(-100, -50), 1.5)
if Input.is_action_just_pressed("key_2"): if Input.is_action_just_pressed("key_2"):
camera.go_to_zooming(Vector2(200, 100), 0.4) camera.go_to_zooming(Vector2(200, 100), 0.4)
if Input.is_action_just_pressed("key_9"): if Input.is_action_just_pressed("key_9"):
camera.print_config() camera.print_config()

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@ -0,0 +1,11 @@
extends Node
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass

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@ -0,0 +1,11 @@
extends Node
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass

11
project/sl_boat.gd 100644
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@ -0,0 +1,11 @@
extends Node
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass

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@ -0,0 +1,11 @@
extends Node
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass

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@ -0,0 +1,11 @@
extends Node
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass

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@ -0,0 +1,11 @@
extends Node
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass

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@ -0,0 +1,11 @@
extends Node
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass

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@ -0,0 +1,11 @@
extends Node
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass

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@ -0,0 +1,11 @@
extends Node
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass

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@ -0,0 +1,11 @@
extends Node
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass

11
project/sleep.gd 100644
View File

@ -0,0 +1,11 @@
extends Node
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass

View File

@ -0,0 +1,11 @@
extends Node
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass

View File

@ -0,0 +1,11 @@
extends Node
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass

View File

@ -0,0 +1,11 @@
extends Node
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass

View File

@ -0,0 +1,11 @@
extends Node
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass

View File

@ -0,0 +1,11 @@
extends Node
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass

View File

@ -0,0 +1,11 @@
extends Node
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass

View File

@ -0,0 +1,11 @@
extends Node
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass

View File

@ -0,0 +1,11 @@
extends Node
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass

View File

@ -0,0 +1,11 @@
extends Node
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass

View File

@ -0,0 +1,11 @@
extends Node
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass

View File

@ -0,0 +1,11 @@
extends Node
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass

View File

@ -0,0 +1,11 @@
extends Node
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass

View File

@ -0,0 +1,11 @@
extends Node
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass

View File

@ -0,0 +1,11 @@
extends Node
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass

View File

@ -0,0 +1,11 @@
extends Node
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass

View File

@ -0,0 +1,11 @@
extends Node
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass

View File

@ -0,0 +1,11 @@
extends Node
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass

View File

@ -0,0 +1,11 @@
extends Node
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass

View File

@ -0,0 +1,11 @@
extends Node
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass

View File

@ -0,0 +1,11 @@
extends Node
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass