class_name GameManager extends Node @onready var world: World = $Tileset @onready var player: PlayerManager = $PlayerManager @onready var camera: Camera2D = $Camera2D func _ready() -> void: pass func _process(delta: float) -> void: if Input.is_action_just_pressed("key_1"): camera.go_to_zooming(Vector2(-100, -50), 1.5) if Input.is_action_just_pressed("key_2"): camera.go_to_zooming(Vector2(200, 100), 0.4) if Input.is_action_just_pressed("key_9"): camera.print_config()