class_name TaskFindClosestBoatPart extends Task func run(blackboard: Dictionary) -> void: var world: World = blackboard["world"] var player: PlayerManager = blackboard["player"] var navigation: TilemapNavigation = blackboard["navigation"] var parts: Array[Vector2i] = world.tilemap_interactive.get_cells_by_type_collection( tilemap_types.OBJECT_COLLECTION_BOAT_PARTS, player.board_position, player.view_distance) if len(parts) == 0: status = FAILURE status_reason = "No boat parts found" return var closest_part: Vector2i = navigation.manhattan_distance_closest(parts, player.board_position) player.player_memory["boat_part"] = closest_part StepVisualization.add_line_tileset(player.board_position, closest_part, StepVisualization.LineType.SEARCH_SELECTED) if closest_part == tilemap_types.NO_TILE_FOUND: status = FAILURE status_reason = "No closest boat part found" return blackboard["closest_part"] = closest_part var path: Array[Vector2i] = navigation.find_path_allow_neighbors(player.board_position, closest_part, player.view_distance) if path.size() > 0: blackboard["path"] = path status_reason = "Found path to closest boat part" status = SUCCESS return status = FAILURE status_reason = "No path found to closest boat part " + str(closest_part)