forked from 2121578/gai-ca2
44 lines
1.5 KiB
GDScript
44 lines
1.5 KiB
GDScript
class_name World
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extends Node2D
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var tilemap_ground: TileMapLayerAccess = TileMapLayerAccess.new()
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var tilemap_non_interactive: TileMapLayerAccess = TileMapLayerAccess.new()
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var tilemap_interactive: TileMapLayerAccess = TileMapLayerAccess.new()
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var tilemap_player: TileMapLayerAccess = TileMapLayerAccess.new()
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var tilemap_temperature: TileMapLayerAccess = TileMapLayerAccess.new()
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#
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var tilemap_types: TileMapTileTypes = TileMapTileTypes.new()
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func _ready() -> void:
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tilemap_ground.sid = 0
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tilemap_ground.tilemap = $GroundLayer
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tilemap_non_interactive.sid = 1
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tilemap_non_interactive.tilemap = $NonInteractiveObjectsLayer
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tilemap_interactive.sid = 1
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tilemap_interactive.tilemap = $InteractiveObjectsLayer
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tilemap_player.sid = 3
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tilemap_player.tilemap = $PlayerLayer
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tilemap_temperature.sid = 2
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tilemap_temperature.tilemap = $TemperatureLayer
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tilemap_ground.setup()
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tilemap_non_interactive.setup()
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tilemap_interactive.setup()
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tilemap_player.setup()
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tilemap_temperature.setup()
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# example usage
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# tilemap_temperature.fill_area(Vector2i(0, 0), Vector2i(10, 10), tilemap_types.TEMPERATURE_COLD_1)
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# tilemap_temperature.fill_area(Vector2i(4, 4), Vector2i(6, 6), tilemap_types.TEMPERATURE_NORMAL)
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# print(tilemap_non_interactive.get_cells_by_custom_data("walkable", true))
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# tilemap_ground.clear_cells()
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# tilemap_ground.set_cell(Vector2i(0, 0), tilemap_types.GROUND_GRASS)
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func _process(delta: float) -> void:
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pass
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# print(tilemap_ground.local_to_cell(get_local_mouse_position()))
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