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gai-ca2/project/scripts/global/GameManager.gd

18 lines
514 B
GDScript

class_name GameManager
extends Node
@onready var world: World = $Tileset
@onready var player: PlayerManager = $PlayerManager
@onready var camera: Camera2D = $Camera2D
func _ready() -> void:
pass
func _process(delta: float) -> void:
if Input.is_action_just_pressed("key_1"):
camera.go_to_zooming(Vector2(-100, -50), 1.5)
if Input.is_action_just_pressed("key_2"):
camera.go_to_zooming(Vector2(200, 100), 0.4)
if Input.is_action_just_pressed("key_9"):
camera.print_config()