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gai-ca2/project/scripts/player/tree/impl/game/camp/TaskCampContainsEnoughStick...

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GDScript

class_name TaskCampContainsEnoughSticksToLightCampfire
extends Task
func run(blackboard: Dictionary) -> void:
var world: World = blackboard["world"]
if world.camp_manager.camp_contains_enough_sticks_to_light_campfire():
status = SUCCESS
status_reason = "Camp contains enough sticks to light campfire"
return
status = FAILURE
status_reason = "Camp does not contain enough sticks to light campfire"