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gai-ca2/project/scripts/player/tree/impl/game/camp/TaskFindCamp.gd

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GDScript

class_name TaskFindCamp
extends Task
func run(blackboard: Dictionary) -> void:
var world: World = blackboard["world"]
var player: PlayerManager = blackboard["player"]
var navigation: TilemapNavigation = blackboard["navigation"]
blackboard["location_camp"] = world.camp_manager.camp
var path: Array[Vector2i] = navigation.cached_path_allow_neighbors(blackboard, "path_to_camp", world.camp_manager.camp, 99999999)
if path.size() > 0:
blackboard["path"] = path
status = SUCCESS
status_reason = "Found camp at " + str(blackboard["location_camp"])
return
status = FAILURE
status_reason = "No path found to camp " + str(blackboard["location_camp"])