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gai-ca2/project/scripts/player/tree/impl/game/inventory/TaskPickupStick.gd

12 lines
300 B
GDScript

class_name TaskPickupStick
extends Task
func run(blackboard: Dictionary) -> void:
var player: PlayerManager = blackboard["player"]
var closest_stick: Vector2i = blackboard["closest_stick"]
player.pick_up_item(closest_stick)
status = SUCCESS
status_reason = "Picked up stick"