TicTacToeExtreme/board/board.gd

79 lines
2.6 KiB
GDScript
Raw Normal View History

2024-03-27 18:02:45 +01:00
extends TileMap
class_name Board
var tile_by_name := {}
var layer_by_name := {}
@export var state_layer: String = "States"
@export var board_layer: String = "Board"
@export var state_name: String = "Name"
@export var empty_state: String = "Empty"
var off_limits: String = ""
@export var active: bool = true
func _ready():
print("Initializing board...")
_index_atlas_coordinates_by_name()
_index_layers_by_name()
$Highlight.size = tile_set.tile_size
print("Tiles: ", ", ".join(tile_by_name.keys()))
func get_state(grid_pos: Vector2) -> String:
var state_tile_data: TileData = self.get_cell_tile_data(layer_by_name[state_layer], grid_pos)
var board_tile_data: TileData = self.get_cell_tile_data(layer_by_name[board_layer], grid_pos)
if not board_tile_data:
return off_limits
if not state_tile_data or not state_tile_data.get_custom_data(state_name):
return empty_state
return state_tile_data.get_custom_data(state_name)
func set_state(grid_pos: Vector2, state: String) -> bool:
if get_state(grid_pos) != empty_state:
return false
self.set_cell(layer_by_name[state_layer], grid_pos, tile_by_name[state]["source_id"], tile_by_name[state]["atlas_coords"])
return true
func global_to_map(global_pos: Vector2) -> Vector2:
return self.local_to_map(self.to_local(global_pos))
func gridpos_at_mouse() -> Vector2:
return global_to_map(get_viewport().get_mouse_position())
func reset() -> void:
for cell in get_used_cells(layer_by_name[state_layer]):
set_cell(layer_by_name[state_layer], cell, -1)
func _index_atlas_coordinates_by_name():
var tileset = self.tile_set
for source_index in range(tileset.get_source_count()):
var source_id = tileset.get_source_id(source_index)
var atlas:TileSetAtlasSource = tileset.get_source(source_id)
for tile_index in range(atlas.get_tiles_count()):
var atlas_coords = atlas.get_tile_id(tile_index)
var tile_data : TileData = atlas.get_tile_data(atlas_coords, 0)
if tile_data and tile_data.get_custom_data(state_name):
tile_by_name[tile_data.get_custom_data(state_name)] = {
"source_id": source_id,
"atlas_coords": atlas_coords
}
func _index_layers_by_name():
for i in range(get_layers_count()):
layer_by_name[get_layer_name(i)] = i
2024-03-27 21:35:52 +01:00
func _calculate_drop_pos(grid_pos: Vector2) -> Vector2:
var x_coord = floor(grid_pos.x) # Round down to get the grid cell
var y_coord
# Check each row from bottom to top for an empty space
for i in range(6, -1, -1): # Iterate from bottom to top
if self.get_state(Vector2(x_coord, i)) == self.empty_state:
y_coord = i
break # Exit the loop once an empty space is found
else: i = i - 1
return Vector2(x_coord, y_coord)