v.0.6: GUI Update
- GUI verschönert (ist immernoch bisschen hässlich tho) - Ab Runde 2 muss der Spieler jetzt würfeln vor seinem Zugmain
parent
03f607158a
commit
376dade17c
15
game.gd
15
game.gd
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@ -6,6 +6,8 @@ var won := ""
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var sequence_needed = 4
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var _sequence = []
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var enable_remove = true
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var move_allowed = true
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var zuege = 0
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@onready var gui := $GUI as Node2D
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@onready var board := $Board as Board
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@ -38,7 +40,7 @@ func _ready():
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(_delta):
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if won == "":
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if Input.is_action_just_pressed("Click"):
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if Input.is_action_just_pressed("Click") and move_allowed:
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var grid_pos = board.gridpos_at_mouse()
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if enable_remove:
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print(grid_pos)
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@ -47,6 +49,9 @@ func _process(_delta):
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elif board.get_state(Vector2(grid_pos.x, 0)) == board.empty_state:
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var new_pos = board._calculate_drop_pos(grid_pos)
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if board.set_state(new_pos, player_states[current_player]):
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if zuege >= 1:
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move_allowed = false #Damit vor jedem Zug gewürfelt wird (Ab Runde 2)
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zuege += 1
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won = _check_win()
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if won=="":
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switch_player()
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@ -63,6 +68,7 @@ func _process(_delta):
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nextPlayer.hide()
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board.active = false
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func switch_player():
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current_player = 1 - current_player
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nextPlayer.region_rect.position.x = current_player * 300
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@ -113,12 +119,15 @@ func _roll_dice() -> int:
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if zahl == 1:
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switch_to_schnick()
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if zahl == 6:
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move_allowed = false
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return zahl
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#Funktion um Knopf und Methode zu verbinden
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func _on_dice_button_pressed():
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move_allowed = true
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_roll_dice()
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@ -195,6 +204,7 @@ func _on_test_pressed():
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func _spin_the_wheel(result: int) -> void:
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move_allowed = true
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ereignis.text = "Ereignis: "
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if result <= 3:
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ereignis.text += "Instant win!"
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@ -236,14 +246,17 @@ func _on_spin_the_wheel_pressed():
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func hide_schnick():
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schnick.hide()
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move_allowed = true
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func switch_to_schnick():
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move_allowed = false
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board.hide()
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numbers.hide()
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gui.hide()
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schnick.show()
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func switch_to_game():
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move_allowed = true
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gui.show()
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numbers.show()
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board.show()
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115
game.tscn
115
game.tscn
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@ -11,139 +11,142 @@
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script = ExtResource("1_g1ie7")
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[node name="Numbers" parent="." instance=ExtResource("1_ym80r")]
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position = Vector2(375, 232)
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position = Vector2(878, 280)
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layer_0/tile_data = PackedInt32Array(65533, 1, 3, 131069, 65537, 3, 196605, 131073, 3, 262141, 196609, 3, 327677, 65537, 4, 393213, 131073, 4, -2, 1, 3, -1, 65537, 3, -65536, 131073, 3, -65535, 196609, 3, -65534, 65537, 4, -65533, 131073, 4)
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[node name="Board" parent="." instance=ExtResource("1_ym80r")]
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position = Vector2(375, 232)
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position = Vector2(879, 280)
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layer_0/tile_data = PackedInt32Array(65537, 1, 0, 131073, 1, 0, 131074, 1, 0, 0, 1, 0, 65536, 1, 0, 131072, 1, 0, 1, 1, 0, 2, 1, 0, 65538, 1, 0, 65534, 1, 0, 131070, 1, 0, 131071, 1, 0, 196607, 1, 0, 65535, 1, 0, 196606, 1, 0, 262142, 1, 0, 327678, 1, 0, 393214, 1, 0, 393215, 1, 0, 327680, 1, 0, 327681, 1, 0, 327682, 1, 0, 327683, 1, 0, 262147, 1, 0, 196611, 1, 0, 131075, 1, 0, 65539, 1, 0, 3, 1, 0, 196610, 1, 0, 262146, 1, 0, 262145, 1, 0, 196609, 1, 0, 262144, 1, 0, 196608, 1, 0, 327679, 1, 0, 262143, 1, 0)
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[node name="GUI" type="Node2D" parent="."]
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[node name="Title" type="Label" parent="GUI"]
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offset_left = 834.0
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offset_top = 2.0
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offset_right = 1215.0
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offset_bottom = 74.0
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theme_override_font_sizes/font_size = 40
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offset_left = 715.0
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offset_top = 70.0
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offset_right = 1195.0
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offset_bottom = 142.0
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size_flags_horizontal = 4
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theme_override_colors/font_shadow_color = Color(0.278431, 0.537255, 0.870588, 1)
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theme_override_font_sizes/font_size = 50
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text = "Tic Tac Toe Extreme"
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horizontal_alignment = 1
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[node name="NextPlayer" type="Sprite2D" parent="GUI"]
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position = Vector2(1112, 240)
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position = Vector2(1528, 343.75)
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scale = Vector2(1.0075, 0.995)
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texture = ExtResource("3_0333r")
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region_enabled = true
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region_rect = Rect2(0, 100, 100, 100)
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[node name="NextPlayerLabel" type="Label" parent="GUI"]
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offset_left = 875.0
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offset_top = 208.5
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offset_right = 1005.0
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offset_bottom = 277.5
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offset_left = 1351.0
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offset_top = 312.0
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offset_right = 1481.0
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offset_bottom = 381.0
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size_flags_horizontal = 4
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theme_override_font_sizes/font_size = 45
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text = "Next:"
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[node name="WonPlayer" type="Sprite2D" parent="GUI"]
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position = Vector2(1112, 336)
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position = Vector2(1840, 343.75)
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scale = Vector2(0.999999, 0.995)
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texture = ExtResource("3_0333r")
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region_enabled = true
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region_rect = Rect2(0, 100, 100, 100)
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[node name="WonPlayerLabel" type="Label" parent="GUI"]
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offset_left = 877.0
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offset_top = 309.5
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offset_right = 1048.0
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offset_bottom = 378.5
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offset_left = 1605.0
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offset_top = 311.75
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offset_right = 1776.0
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offset_bottom = 380.75
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size_flags_horizontal = 4
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theme_override_font_sizes/font_size = 45
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text = "Winner:"
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[node name="DiceSprite" type="Sprite2D" parent="GUI"]
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position = Vector2(1198, 498)
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position = Vector2(1694, 488)
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scale = Vector2(1.26596, 1.2191)
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texture = ExtResource("3_0333r")
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region_enabled = true
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region_rect = Rect2(207, 410, 85, 85)
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[node name="RestartButton" type="Button" parent="GUI"]
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offset_left = 866.0
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offset_top = 712.0
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offset_right = 1096.0
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offset_bottom = 832.0
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offset_left = 1351.0
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offset_top = 752.0
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offset_right = 1581.0
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offset_bottom = 872.0
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theme_override_colors/font_color = Color(1, 0, 0, 1)
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theme_override_font_sizes/font_size = 30
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text = "Restart"
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[node name="DiceButton" type="Button" parent="GUI"]
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offset_left = 866.0
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offset_top = 440.0
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offset_right = 1097.0
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offset_bottom = 560.0
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offset_left = 1351.0
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offset_top = 432.0
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offset_right = 1582.0
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offset_bottom = 552.0
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theme_override_font_sizes/font_size = 30
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text = "Würfeln"
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[node name="Test" type="Button" parent="GUI"]
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offset_left = 1184.0
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offset_top = 640.0
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offset_right = 1416.0
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offset_bottom = 736.0
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offset_left = 1640.0
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offset_top = 765.0
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offset_right = 1872.0
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offset_bottom = 861.0
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rotation = 0.000312189
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theme_override_font_sizes/font_size = 35
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text = "Test"
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[node name="Spin the Wheel" type="Button" parent="GUI"]
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offset_left = 866.0
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offset_top = 576.0
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offset_right = 1096.0
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offset_bottom = 696.0
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offset_left = 1351.0
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offset_top = 592.0
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offset_right = 1581.0
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offset_bottom = 712.0
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theme_override_font_sizes/font_size = 25
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text = "Spin the Wheel"
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[node name="Player1Label" type="Label" parent="GUI"]
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offset_left = 164.0
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offset_top = 45.0
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offset_right = 350.0
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offset_bottom = 108.0
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theme_override_font_sizes/font_size = 45
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offset_left = 82.0
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offset_top = 473.15
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offset_right = 331.0
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offset_bottom = 556.15
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theme_override_font_sizes/font_size = 60
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text = "Player 1:"
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[node name="Player1Sprite" type="Sprite2D" parent="GUI"]
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position = Vector2(403, 79.1)
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scale = Vector2(0.767647, 0.709302)
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position = Vector2(412, 518.15)
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scale = Vector2(1.137, 1.05)
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texture = ExtResource("3_0333r")
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region_enabled = true
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region_rect = Rect2(8, 108, 85, 86)
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[node name="Player2Label" type="Label" parent="GUI"]
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offset_left = 498.0
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offset_top = 45.1
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offset_right = 684.0
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offset_bottom = 108.1
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theme_override_font_sizes/font_size = 45
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offset_left = 82.0
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offset_top = 629.3
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offset_right = 331.0
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offset_bottom = 712.3
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theme_override_font_sizes/font_size = 60
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text = "Player 2:"
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[node name="Player2Sprite" type="Sprite2D" parent="GUI"]
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position = Vector2(735.388, 78.0625)
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scale = Vector2(0.688662, 0.696221)
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position = Vector2(412, 662.3)
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scale = Vector2(1.04, 1.05)
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texture = ExtResource("3_0333r")
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region_enabled = true
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region_rect = Rect2(307, 108, 86, 86)
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[node name="Event" type="Label" parent="GUI"]
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offset_left = 312.0
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offset_top = 888.0
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offset_right = 517.0
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offset_bottom = 957.0
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offset_left = 573.0
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offset_top = 909.0
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offset_right = 778.0
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offset_bottom = 978.0
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theme_override_font_sizes/font_size = 50
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text = "Ereignis:"
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[node name="Sequenz" type="Label" parent="GUI"]
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offset_left = 1256.0
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offset_top = 310.0
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offset_right = 2050.0
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offset_bottom = 379.0
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offset_left = 20.0
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offset_top = 199.0
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offset_right = 814.0
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offset_bottom = 268.0
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theme_override_font_sizes/font_size = 50
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text = "Steine zum gewinnen: "
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