v.0.6.6 Bugfixes

- Würfeln funktioniert nicht mehr nachdem man SSP gewonnen hat, erst nach dem Zug

- Animationen starten erst nachdem das Wheel verschwunden ist

- Man kann nicht mehr durch den SSP Screen durchsetzen

- Restart sollte wieder normal funktionieren

- GUI Update Nr 932973973
main
Ileyan Al Jaaf 2024-04-01 20:02:54 +02:00
parent ba9a3f8cd8
commit 37d1a0e1ab
3 changed files with 14 additions and 9 deletions

20
game.gd
View File

@ -12,6 +12,7 @@ var wuerfeln_erlaubt = false
var wheel_spin_allowed = false
var active = Theme.new()
var schnickLost = false
var schnickActive = false
@onready var gui := $GUI as Node2D
@onready var board := $Board as Board
@ -47,12 +48,15 @@ func _ready():
nextPlayer.show()
_update_dice_sprite(0)
board.active = true
schnickLost = false
luckyWheel.wheelActive = false
schnickActive = false
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(_delta):
_check_dice_color()
move_allowed = move_allowed and !schnickLost and !luckyWheel.wheelActive
move_allowed = move_allowed and !schnickLost and !luckyWheel.wheelActive and !schnickActive
if won == "":
if Input.is_action_just_pressed("Click") and move_allowed:
var grid_pos = board.gridpos_at_mouse()
@ -148,9 +152,9 @@ func _roll_dice() -> int:
luckyWheel.is_spin = true
switch_to_wheel()
var number = randi() % 100 + 1
_spin_the_wheel(number)
while luckyWheel.spun == false: #damit erst nach dem drehen 3s gewartet wird
await get_tree().create_timer(1).timeout
await get_tree().create_timer(0.1).timeout
_spin_the_wheel(number)
await get_tree().create_timer(3.2).timeout
luckyWheel.spun = false
luckyWheel.hide()
@ -253,7 +257,6 @@ func _spin_the_wheel(result: int) -> void:
ereignis.text += "Instant loose!"
_instant_loose()
elif result <= 15:
await get_tree().create_timer(6).timeout
enable_remove = true
ereignis.text += "Du darfst einen Stein entfernen!"
elif result <= 30:
@ -261,7 +264,6 @@ func _spin_the_wheel(result: int) -> void:
_change_symbols()
elif result <= 45:
if sequence_needed == 5:
print("lol")
_spin_the_wheel(randi() % 100 + 1)
else:
ereignis.text += "Ab jetzt gilt 5 - Gewinnt!"
@ -270,14 +272,13 @@ func _spin_the_wheel(result: int) -> void:
elif result <= 65:
var zeile_zum_loeschen = randi() % 6 + 1
ereignis.text += "Zeile " + str(zeile_zum_loeschen) + " wird entfernt!"
await get_tree().create_timer(6).timeout
await get_tree().create_timer(4).timeout
board.delete_column(zeile_zum_loeschen)
elif result <= 85:
var spalte_zum_loeschen = randi() % 6 + 1
ereignis.text += "Spalte " + str(spalte_zum_loeschen) + " wird entfernt!"
await get_tree().create_timer(6).timeout
await get_tree().create_timer(4).timeout
board.delete_row(spalte_zum_loeschen)
elif result <= 100:
var spalte = randi() % 6 + 1
@ -302,9 +303,11 @@ func _on_spin_the_wheel_pressed():
func hide_schnick():
schnick.hide()
schnickActive = false
move_allowed = true
func switch_to_schnick():
schnickActive = true
move_allowed = false
board.hide()
numbers.hide()
@ -328,6 +331,7 @@ func switch_to_game():
func _on_gewonnen_pressed():
schnickLost = false
wuerfeln_erlaubt = false
hide_schnick()
switch_to_game()

View File

@ -150,7 +150,7 @@ offset_left = 573.0
offset_top = 909.0
offset_right = 778.0
offset_bottom = 978.0
theme_override_colors/font_color = Color(1, 0, 0, 1)
theme_override_colors/font_color = Color(0.34902, 0.513726, 0.909804, 1)
theme_override_font_sizes/font_size = 50
[node name="Sequenz" type="Label" parent="GUI"]

View File

@ -90,5 +90,6 @@ func _on_btn_spin_pressed():
tween.finished