v.0.6.1
- Wheel Spin ist jetzt locked -> Man kann nicht mehrmals drehen -> Es kann nur bei einer 6 gedreht werden - Es kann nicht mehrmals gewürfelt werdenmain
parent
376dade17c
commit
42a002e5d2
19
game.gd
19
game.gd
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@ -5,9 +5,13 @@ var player_states := ["Circle", "Cross"]
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var won := ""
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var sequence_needed = 4
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var _sequence = []
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var enable_remove = true
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var enable_remove = false
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var move_allowed = true
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var zuege = 0
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var wuerfeln_erlaubt = false
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var wheel_spin_allowed = false
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var active = Theme.new()
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@onready var gui := $GUI as Node2D
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@onready var board := $Board as Board
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@ -21,10 +25,15 @@ var zuege = 0
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@onready var sequenz = $GUI/Sequenz as Label
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@onready var schnick = $Schnick
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@onready var numbers = $Numbers as TileMap
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@onready var spinButton = $GUI/WheelSpin as Button
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# Called when the node enters the scene tree for the first time.
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func _ready():
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current_player = 0
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zuege = 0
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wuerfeln_erlaubt = false
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move_allowed = true
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wheel_spin_allowed = false
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sequence_needed = 4
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board.reset()
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won = ""
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@ -51,6 +60,7 @@ func _process(_delta):
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if board.set_state(new_pos, player_states[current_player]):
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if zuege >= 1:
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move_allowed = false #Damit vor jedem Zug gewürfelt wird (Ab Runde 2)
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wuerfeln_erlaubt = true
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zuege += 1
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won = _check_win()
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if won=="":
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@ -104,6 +114,7 @@ func _check_win() -> String:
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#Generiert die Zufallszahl von 1-6
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func _roll_dice() -> int:
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wuerfeln_erlaubt = false
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var zahl = randi() % 6 + 1
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var animation_help
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var zahl_davor
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@ -121,16 +132,20 @@ func _roll_dice() -> int:
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switch_to_schnick()
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if zahl == 6:
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move_allowed = false
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wheel_spin_allowed = true
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return zahl
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#Funktion um Knopf und Methode zu verbinden
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func _on_dice_button_pressed():
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if wuerfeln_erlaubt:
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move_allowed = true
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_roll_dice()
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#Sucht sich für die entsprechende Augenzahl
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#die X und Y-Koordinaten in der Tilemap
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func _update_dice_sprite(result :int):
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@ -204,6 +219,7 @@ func _on_test_pressed():
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func _spin_the_wheel(result: int) -> void:
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wheel_spin_allowed = false
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move_allowed = true
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ereignis.text = "Ereignis: "
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if result <= 3:
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@ -241,6 +257,7 @@ func _spin_the_wheel(result: int) -> void:
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#Am Glücksrad drehen
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func _on_spin_the_wheel_pressed():
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if wheel_spin_allowed:
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var zahl = randi() % 100 + 1
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_spin_the_wheel(zahl)
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@ -96,7 +96,7 @@ rotation = 0.000312189
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theme_override_font_sizes/font_size = 35
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text = "Test"
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[node name="Spin the Wheel" type="Button" parent="GUI"]
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[node name="WheelSpin" type="Button" parent="GUI"]
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offset_left = 1351.0
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offset_top = 592.0
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offset_right = 1581.0
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@ -113,6 +113,7 @@ theme_override_font_sizes/font_size = 60
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text = "Player 1:"
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[node name="Player1Sprite" type="Sprite2D" parent="GUI"]
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texture_filter = 1
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position = Vector2(412, 518.15)
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scale = Vector2(1.137, 1.05)
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texture = ExtResource("3_0333r")
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@ -128,6 +129,7 @@ theme_override_font_sizes/font_size = 60
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text = "Player 2:"
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[node name="Player2Sprite" type="Sprite2D" parent="GUI"]
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texture_filter = 1
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position = Vector2(412, 662.3)
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scale = Vector2(1.04, 1.05)
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texture = ExtResource("3_0333r")
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@ -202,6 +204,6 @@ text = "Nein"
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[connection signal="pressed" from="GUI/RestartButton" to="." method="_on_restart_button_pressed"]
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[connection signal="pressed" from="GUI/DiceButton" to="." method="_on_dice_button_pressed"]
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[connection signal="pressed" from="GUI/Test" to="." method="_on_test_pressed"]
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[connection signal="pressed" from="GUI/Spin the Wheel" to="." method="_on_spin_the_wheel_pressed"]
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[connection signal="pressed" from="GUI/WheelSpin" to="." method="_on_spin_the_wheel_pressed"]
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[connection signal="pressed" from="Schnick/Gewonnen" to="." method="_on_gewonnen_pressed"]
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[connection signal="pressed" from="Schnick/Verloren" to="." method="_on_verloren_pressed"]
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