- Wheel Spin ist jetzt locked
-> Man kann nicht mehrmals drehen
-> Es kann nur bei einer 6 gedreht werden

- Es kann nicht mehrmals gewürfelt werden
main
Ileyan Al Jaaf 2024-03-31 00:10:51 +01:00
parent 376dade17c
commit 42a002e5d2
2 changed files with 26 additions and 7 deletions

27
game.gd
View File

@ -5,9 +5,13 @@ var player_states := ["Circle", "Cross"]
var won := ""
var sequence_needed = 4
var _sequence = []
var enable_remove = true
var enable_remove = false
var move_allowed = true
var zuege = 0
var wuerfeln_erlaubt = false
var wheel_spin_allowed = false
var active = Theme.new()
@onready var gui := $GUI as Node2D
@onready var board := $Board as Board
@ -21,10 +25,15 @@ var zuege = 0
@onready var sequenz = $GUI/Sequenz as Label
@onready var schnick = $Schnick
@onready var numbers = $Numbers as TileMap
@onready var spinButton = $GUI/WheelSpin as Button
# Called when the node enters the scene tree for the first time.
func _ready():
current_player = 0
zuege = 0
wuerfeln_erlaubt = false
move_allowed = true
wheel_spin_allowed = false
sequence_needed = 4
board.reset()
won = ""
@ -51,6 +60,7 @@ func _process(_delta):
if board.set_state(new_pos, player_states[current_player]):
if zuege >= 1:
move_allowed = false #Damit vor jedem Zug gewürfelt wird (Ab Runde 2)
wuerfeln_erlaubt = true
zuege += 1
won = _check_win()
if won=="":
@ -104,6 +114,7 @@ func _check_win() -> String:
#Generiert die Zufallszahl von 1-6
func _roll_dice() -> int:
wuerfeln_erlaubt = false
var zahl = randi() % 6 + 1
var animation_help
var zahl_davor
@ -121,14 +132,18 @@ func _roll_dice() -> int:
switch_to_schnick()
if zahl == 6:
move_allowed = false
wheel_spin_allowed = true
return zahl
#Funktion um Knopf und Methode zu verbinden
func _on_dice_button_pressed():
move_allowed = true
_roll_dice()
if wuerfeln_erlaubt:
move_allowed = true
_roll_dice()
#Sucht sich für die entsprechende Augenzahl
@ -204,6 +219,7 @@ func _on_test_pressed():
func _spin_the_wheel(result: int) -> void:
wheel_spin_allowed = false
move_allowed = true
ereignis.text = "Ereignis: "
if result <= 3:
@ -241,8 +257,9 @@ func _spin_the_wheel(result: int) -> void:
#Am Glücksrad drehen
func _on_spin_the_wheel_pressed():
var zahl = randi() % 100 + 1
_spin_the_wheel(zahl)
if wheel_spin_allowed:
var zahl = randi() % 100 + 1
_spin_the_wheel(zahl)
func hide_schnick():
schnick.hide()

View File

@ -96,7 +96,7 @@ rotation = 0.000312189
theme_override_font_sizes/font_size = 35
text = "Test"
[node name="Spin the Wheel" type="Button" parent="GUI"]
[node name="WheelSpin" type="Button" parent="GUI"]
offset_left = 1351.0
offset_top = 592.0
offset_right = 1581.0
@ -113,6 +113,7 @@ theme_override_font_sizes/font_size = 60
text = "Player 1:"
[node name="Player1Sprite" type="Sprite2D" parent="GUI"]
texture_filter = 1
position = Vector2(412, 518.15)
scale = Vector2(1.137, 1.05)
texture = ExtResource("3_0333r")
@ -128,6 +129,7 @@ theme_override_font_sizes/font_size = 60
text = "Player 2:"
[node name="Player2Sprite" type="Sprite2D" parent="GUI"]
texture_filter = 1
position = Vector2(412, 662.3)
scale = Vector2(1.04, 1.05)
texture = ExtResource("3_0333r")
@ -202,6 +204,6 @@ text = "Nein"
[connection signal="pressed" from="GUI/RestartButton" to="." method="_on_restart_button_pressed"]
[connection signal="pressed" from="GUI/DiceButton" to="." method="_on_dice_button_pressed"]
[connection signal="pressed" from="GUI/Test" to="." method="_on_test_pressed"]
[connection signal="pressed" from="GUI/Spin the Wheel" to="." method="_on_spin_the_wheel_pressed"]
[connection signal="pressed" from="GUI/WheelSpin" to="." method="_on_spin_the_wheel_pressed"]
[connection signal="pressed" from="Schnick/Gewonnen" to="." method="_on_gewonnen_pressed"]
[connection signal="pressed" from="Schnick/Verloren" to="." method="_on_verloren_pressed"]