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40
game.gd
40
game.gd
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@ -7,7 +7,7 @@ var sequence_needed = 4
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var _sequence = []
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var enable_remove = true
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@onready var gui := $GUI as Node2D
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@onready var board := $Board as Board
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@onready var nextPlayer := $GUI/NextPlayer as Sprite2D
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@onready var wonPlayer := $GUI/WonPlayer as Sprite2D
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@ -17,7 +17,8 @@ var enable_remove = true
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@onready var player2Sprite = $GUI/Player2Sprite as Sprite2D
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@onready var ereignis = $GUI/Event as Label
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@onready var sequenz = $GUI/Sequenz as Label
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@onready var schnick = $Schnick
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@onready var numbers = $Numbers as TileMap
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# Called when the node enters the scene tree for the first time.
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func _ready():
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@ -48,8 +49,7 @@ func _process(_delta):
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if board.set_state(new_pos, player_states[current_player]):
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won = _check_win()
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if won=="":
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current_player = 1 - current_player
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nextPlayer.region_rect.position.x = current_player * 300
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switch_player()
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else:
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print("Winner: ", won)
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wonPlayer.region_rect.position.x = player_states.find(won) * 300
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@ -63,6 +63,9 @@ func _process(_delta):
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nextPlayer.hide()
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board.active = false
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func switch_player():
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current_player = 1 - current_player
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nextPlayer.region_rect.position.x = current_player * 300
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func _on_restart_button_pressed():
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_ready()
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@ -108,8 +111,11 @@ func _roll_dice() -> int:
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_update_dice_sprite(zahl)
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print(zahl) #Debug ausgabe, später löschen
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if zahl == 1:
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switch_to_schnick()
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return zahl
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#Funktion um Knopf und Methode zu verbinden
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func _on_dice_button_pressed():
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@ -185,8 +191,7 @@ func _instant_loose():
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#Zum Testen der Events
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func _on_test_pressed():
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_spin_the_wheel(15)
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ereignis.text += "test"
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switch_to_schnick()
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func _spin_the_wheel(result: int) -> void:
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@ -228,3 +233,26 @@ func _spin_the_wheel(result: int) -> void:
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func _on_spin_the_wheel_pressed():
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var zahl = randi() % 100 + 1
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_spin_the_wheel(zahl)
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func hide_schnick():
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schnick.hide()
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func switch_to_schnick():
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board.hide()
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numbers.hide()
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gui.hide()
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schnick.show()
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func switch_to_game():
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gui.show()
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numbers.show()
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board.show()
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func _on_gewonnen_pressed():
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hide_schnick()
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switch_to_game()
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func _on_verloren_pressed():
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switch_player()
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hide_schnick()
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switch_to_game()
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55
game.tscn
55
game.tscn
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@ -1,15 +1,18 @@
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[gd_scene load_steps=4 format=3 uid="uid://dmahmxghpm47w"]
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[gd_scene load_steps=7 format=3 uid="uid://dmahmxghpm47w"]
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[ext_resource type="Script" path="res://game.gd" id="1_g1ie7"]
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[ext_resource type="PackedScene" uid="uid://dvlk7imglgpms" path="res://board/board.tscn" id="1_ym80r"]
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||||
[ext_resource type="Texture2D" uid="uid://do2vfb2cj7fk" path="res://assets/sprites.png" id="3_0333r"]
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[ext_resource type="Texture2D" uid="uid://61xrksg1k2ek" path="res://assets/stein.png" id="4_evbl8"]
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[ext_resource type="Texture2D" uid="uid://cr37od6sevrmd" path="res://assets/scissors.png" id="5_clubr"]
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[ext_resource type="Texture2D" uid="uid://b1vi81hwhys1p" path="res://assets/paper.png" id="6_g740b"]
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[node name="Game" type="Node2D"]
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script = ExtResource("1_g1ie7")
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[node name="Nummerierung links" parent="." instance=ExtResource("1_ym80r")]
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[node name="Numbers" parent="." instance=ExtResource("1_ym80r")]
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position = Vector2(375, 232)
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layer_0/tile_data = PackedInt32Array(65533, 1, 3, 131069, 65537, 3, 196605, 131073, 3, 262141, 196609, 3, 327677, 65537, 4, 393213, 131073, 4, 65534, 1, 3, -2, 1, 3, -1, 65537, 3, -65536, 131073, 3, -65535, 196609, 3, -65534, 65537, 4, -65533, 131073, 4)
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layer_0/tile_data = PackedInt32Array(65533, 1, 3, 131069, 65537, 3, 196605, 131073, 3, 262141, 196609, 3, 327677, 65537, 4, 393213, 131073, 4, -2, 1, 3, -1, 65537, 3, -65536, 131073, 3, -65535, 196609, 3, -65534, 65537, 4, -65533, 131073, 4)
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[node name="Board" parent="." instance=ExtResource("1_ym80r")]
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position = Vector2(375, 232)
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@ -144,7 +147,53 @@ offset_bottom = 379.0
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theme_override_font_sizes/font_size = 50
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text = "Steine zum gewinnen: "
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[node name="Schnick" type="Node2D" parent="."]
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visible = false
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[node name="Label" type="Label" parent="Schnick"]
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offset_left = 912.0
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offset_top = 64.0
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offset_right = 2140.0
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offset_bottom = 233.0
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theme_override_font_sizes/font_size = 60
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text = "Reallife Schere, Stein, Papier Minigame:
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Hast du dir deinen nächsten Zug verdient?"
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horizontal_alignment = 1
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[node name="Stein" type="Sprite2D" parent="Schnick"]
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position = Vector2(1466.1, 596)
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scale = Vector2(0.4, 0.4)
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texture = ExtResource("4_evbl8")
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[node name="Scissors" type="Sprite2D" parent="Schnick"]
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position = Vector2(738.1, 612)
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scale = Vector2(0.45, 0.45)
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texture = ExtResource("5_clubr")
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[node name="Paper" type="Sprite2D" parent="Schnick"]
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position = Vector2(2194.1, 620)
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scale = Vector2(1.2, 1.2)
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texture = ExtResource("6_g740b")
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[node name="Gewonnen" type="Button" parent="Schnick"]
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offset_left = 1104.0
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offset_top = 976.0
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offset_right = 1416.0
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offset_bottom = 1120.0
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theme_override_font_sizes/font_size = 60
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text = "Ja"
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[node name="Verloren" type="Button" parent="Schnick"]
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offset_left = 1592.0
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offset_top = 976.0
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offset_right = 1904.0
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offset_bottom = 1120.0
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||||
theme_override_font_sizes/font_size = 60
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text = "Nein"
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[connection signal="pressed" from="GUI/RestartButton" to="." method="_on_restart_button_pressed"]
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[connection signal="pressed" from="GUI/DiceButton" to="." method="_on_dice_button_pressed"]
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[connection signal="pressed" from="GUI/Test" to="." method="_on_test_pressed"]
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[connection signal="pressed" from="GUI/Spin the Wheel" to="." method="_on_spin_the_wheel_pressed"]
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[connection signal="pressed" from="Schnick/Gewonnen" to="." method="_on_gewonnen_pressed"]
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||||
[connection signal="pressed" from="Schnick/Verloren" to="." method="_on_verloren_pressed"]
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||||
|
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18
schnick.tscn
18
schnick.tscn
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@ -1,18 +0,0 @@
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[gd_scene format=3 uid="uid://da75wsdk40fp4"]
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||||
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||||
[node name="Schnick" type="Window"]
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||||
title = "Schere, Stein, Papier!"
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||||
initial_position = 1
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||||
size = Vector2i(1500, 1000)
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||||
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||||
[node name="Label" type="Label" parent="."]
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||||
anchors_preset = 10
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||||
anchor_right = 1.0
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||||
offset_bottom = 49.0
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||||
grow_horizontal = 2
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||||
size_flags_horizontal = 0
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||||
size_flags_vertical = 0
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||||
theme_override_font_sizes/font_size = 50
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||||
text = "Du hast eine eins gewürfelt.
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Was wählst du nun: Schere, Stein oder Papier?"
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||||
horizontal_alignment = 1
|
Loading…
Reference in New Issue