v.0.5.7
- 5 Gewinnt kommt jetzt nur einmal vor - Glücksrad Ereignisse werden anzgezeigt in der GUI - GUI angepasst - Anzahl der benötigten Felder zum gewinnen wird jetzt angezeigt (Habs ausversehen Steine genannt lol)main
parent
6799746466
commit
775f4c17a8
Binary file not shown.
29
game.gd
29
game.gd
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@ -14,13 +14,18 @@ var _sequence = []
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@onready var diceSprite = $GUI/DiceSprite as Sprite2D
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@onready var diceSprite = $GUI/DiceSprite as Sprite2D
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@onready var player1Sprite = $GUI/Player1Sprite as Sprite2D
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@onready var player1Sprite = $GUI/Player1Sprite as Sprite2D
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@onready var player2Sprite = $GUI/Player2Sprite as Sprite2D
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@onready var player2Sprite = $GUI/Player2Sprite as Sprite2D
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@onready var ereignis = $GUI/Event as Label
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@onready var sequenz = $GUI/Sequenz as Label
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# Called when the node enters the scene tree for the first time.
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# Called when the node enters the scene tree for the first time.
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func _ready():
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func _ready():
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current_player = 0
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current_player = 0
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sequence_needed = 4
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board.reset()
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board.reset()
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won = ""
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won = ""
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ereignis.text = "Ereignis: "
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sequenz.text = "Steine zum gewinnen: 4"
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wonPlayer.hide()
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wonPlayer.hide()
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nextPlayer.region_rect.position.x = current_player * 300
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nextPlayer.region_rect.position.x = current_player * 300
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nextPlayer.show()
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nextPlayer.show()
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@ -95,9 +100,9 @@ func _roll_dice() -> int:
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animation_help = zahl_davor
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animation_help = zahl_davor
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await get_tree().create_timer(0.25).timeout
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await get_tree().create_timer(0.25).timeout
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_update_dice_sprite(zahl)
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_update_dice_sprite(zahl)
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print(zahl) #Debug ausgabe, später löschen lol
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print(zahl) #Debug ausgabe, später löschen
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return zahl
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return zahl
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@ -166,30 +171,40 @@ func _instant_win():
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#Zum Testen der Events
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#Zum Testen der Events
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func _on_test_pressed():
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func _on_test_pressed():
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board.delete_column(6)
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ereignis.text += "test"
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func _spin_the_wheel(result: int) -> void:
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func _spin_the_wheel(result: int) -> void:
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if result <= 5:
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ereignis.text = "Ereignis: "
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if result <= 3:
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ereignis.text += "Instant win!"
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_instant_win()
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_instant_win()
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elif result <= 15:
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elif result <= 15:
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print("1 ding löschen")#Debug
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ereignis.text += "Du darfst einen Stein entfernen!"
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if Input.is_action_just_pressed("Click"):
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if Input.is_action_just_pressed("Click"):
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var grid_pos = board.gridpos_at_mouse()
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var grid_pos = board.gridpos_at_mouse()
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board._clear_enemy_tile(grid_pos)
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board._clear_enemy_tile(grid_pos)
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elif result <= 30:
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elif result <= 30:
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ereignis.text += "Symboltausch!"
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_change_symbols()
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_change_symbols()
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elif result <= 45:
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elif result <= 45:
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if sequence_needed == 5:
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print("lol")
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_spin_the_wheel(randi() % 100 + 1)
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else:
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ereignis.text += "Ab jetzt gilt 5 - Gewinnt!"
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sequenz.text = "Steine zum gewinnen: 5"
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_five_wins()
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_five_wins()
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elif result <= 65:
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elif result <= 65:
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var zeile_zum_loeschen = randi() % 6 + 1
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var zeile_zum_loeschen = randi() % 6 + 1
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print("delete column"+ zeile_zum_loeschen)#Debug
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ereignis.text += "Zeile " + str(zeile_zum_loeschen) + " wird entfernt!"
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board.delete_column(zeile_zum_loeschen)
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board.delete_column(zeile_zum_loeschen)
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elif result <= 85:
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elif result <= 85:
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var spalte_zum_loeschen = randi() % 6 + 1
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var spalte_zum_loeschen = randi() % 6 + 1
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print("delete row" + spalte_zum_loeschen)#Debug
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ereignis.text += "Spalte " + str(spalte_zum_loeschen) + " wird entfernt!"
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board.delete_row(spalte_zum_loeschen)
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board.delete_row(spalte_zum_loeschen)
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elif result <= 100:
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elif result <= 100:
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ereignis.text += str(result)
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print("größer als 85")#Debug
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print("größer als 85")#Debug
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59
game.tscn
59
game.tscn
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@ -24,10 +24,9 @@ offset_right = 1215.0
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offset_bottom = 74.0
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offset_bottom = 74.0
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theme_override_font_sizes/font_size = 40
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theme_override_font_sizes/font_size = 40
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text = "Tic Tac Toe Extreme"
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text = "Tic Tac Toe Extreme"
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metadata/_edit_use_anchors_ = true
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[node name="NextPlayer" type="Sprite2D" parent="GUI"]
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[node name="NextPlayer" type="Sprite2D" parent="GUI"]
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position = Vector2(1107.63, 239.75)
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position = Vector2(1112, 240)
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scale = Vector2(1.0075, 0.995)
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scale = Vector2(1.0075, 0.995)
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texture = ExtResource("3_0333r")
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texture = ExtResource("3_0333r")
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region_enabled = true
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region_enabled = true
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@ -41,10 +40,9 @@ offset_bottom = 277.5
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size_flags_horizontal = 4
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size_flags_horizontal = 4
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theme_override_font_sizes/font_size = 45
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theme_override_font_sizes/font_size = 45
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text = "Next:"
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text = "Next:"
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metadata/_edit_use_anchors_ = true
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[node name="WonPlayer" type="Sprite2D" parent="GUI"]
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[node name="WonPlayer" type="Sprite2D" parent="GUI"]
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position = Vector2(1106, 341.5)
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position = Vector2(1112, 336)
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scale = Vector2(0.999999, 0.995)
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scale = Vector2(0.999999, 0.995)
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texture = ExtResource("3_0333r")
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texture = ExtResource("3_0333r")
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region_enabled = true
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region_enabled = true
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@ -58,10 +56,9 @@ offset_bottom = 378.5
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size_flags_horizontal = 4
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size_flags_horizontal = 4
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theme_override_font_sizes/font_size = 45
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theme_override_font_sizes/font_size = 45
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text = "Winner:"
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text = "Winner:"
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metadata/_edit_use_anchors_ = true
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[node name="DiceSprite" type="Sprite2D" parent="GUI"]
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[node name="DiceSprite" type="Sprite2D" parent="GUI"]
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position = Vector2(1197, 538)
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position = Vector2(1198, 498)
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scale = Vector2(1.26596, 1.2191)
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scale = Vector2(1.26596, 1.2191)
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texture = ExtResource("3_0333r")
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texture = ExtResource("3_0333r")
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region_enabled = true
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region_enabled = true
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@ -69,36 +66,36 @@ region_rect = Rect2(207, 410, 85, 85)
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[node name="RestartButton" type="Button" parent="GUI"]
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[node name="RestartButton" type="Button" parent="GUI"]
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offset_left = 866.0
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offset_left = 866.0
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offset_top = 707.0
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offset_top = 712.0
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offset_right = 1095.0
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offset_right = 1096.0
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offset_bottom = 827.0
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offset_bottom = 832.0
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theme_override_colors/font_color = Color(1, 0, 0, 1)
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theme_override_colors/font_color = Color(1, 0, 0, 1)
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theme_override_font_sizes/font_size = 30
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theme_override_font_sizes/font_size = 30
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text = "Restart"
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text = "Restart"
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metadata/_edit_use_anchors_ = true
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[node name="DiceButton" type="Button" parent="GUI"]
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[node name="DiceButton" type="Button" parent="GUI"]
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offset_left = 865.0
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offset_left = 866.0
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offset_top = 480.0
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offset_top = 440.0
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offset_right = 1097.0
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offset_right = 1097.0
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offset_bottom = 600.0
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offset_bottom = 560.0
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theme_override_font_sizes/font_size = 30
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theme_override_font_sizes/font_size = 30
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text = "Würfeln"
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text = "Würfeln"
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metadata/_edit_use_anchors_ = true
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[node name="Test" type="Button" parent="GUI"]
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[node name="Test" type="Button" parent="GUI"]
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offset_left = 872.0
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offset_left = 1184.0
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offset_top = 605.0
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offset_top = 640.0
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offset_right = 1096.0
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offset_right = 1416.0
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offset_bottom = 701.0
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offset_bottom = 736.0
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rotation = 0.000312189
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theme_override_font_sizes/font_size = 35
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theme_override_font_sizes/font_size = 35
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text = "Test"
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text = "Test"
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[node name="Spin the Wheel" type="Button" parent="GUI"]
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[node name="Spin the Wheel" type="Button" parent="GUI"]
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offset_left = 1395.0
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offset_left = 866.0
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offset_top = 691.0
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offset_top = 576.0
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offset_right = 1710.0
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offset_right = 1096.0
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offset_bottom = 835.0
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offset_bottom = 696.0
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theme_override_font_sizes/font_size = 25
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text = "Spin the Wheel"
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text = "Spin the Wheel"
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[node name="Player1Label" type="Label" parent="GUI"]
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[node name="Player1Label" type="Label" parent="GUI"]
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@ -108,7 +105,6 @@ offset_right = 350.0
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offset_bottom = 108.0
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offset_bottom = 108.0
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theme_override_font_sizes/font_size = 45
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theme_override_font_sizes/font_size = 45
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text = "Player 1:"
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text = "Player 1:"
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metadata/_edit_use_anchors_ = true
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[node name="Player1Sprite" type="Sprite2D" parent="GUI"]
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[node name="Player1Sprite" type="Sprite2D" parent="GUI"]
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position = Vector2(403, 79.1)
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position = Vector2(403, 79.1)
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@ -124,7 +120,6 @@ offset_right = 684.0
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offset_bottom = 108.1
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offset_bottom = 108.1
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theme_override_font_sizes/font_size = 45
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theme_override_font_sizes/font_size = 45
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text = "Player 2:"
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text = "Player 2:"
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metadata/_edit_use_anchors_ = true
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[node name="Player2Sprite" type="Sprite2D" parent="GUI"]
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[node name="Player2Sprite" type="Sprite2D" parent="GUI"]
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position = Vector2(735.388, 78.0625)
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position = Vector2(735.388, 78.0625)
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@ -133,6 +128,22 @@ texture = ExtResource("3_0333r")
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region_enabled = true
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region_enabled = true
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region_rect = Rect2(307, 108, 86, 86)
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region_rect = Rect2(307, 108, 86, 86)
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[node name="Event" type="Label" parent="GUI"]
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offset_left = 312.0
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offset_top = 888.0
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offset_right = 517.0
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offset_bottom = 957.0
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theme_override_font_sizes/font_size = 50
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text = "Ereignis:"
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[node name="Sequenz" type="Label" parent="GUI"]
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offset_left = 1256.0
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offset_top = 310.0
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offset_right = 2050.0
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offset_bottom = 379.0
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theme_override_font_sizes/font_size = 50
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text = "Steine zum gewinnen: "
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[connection signal="pressed" from="GUI/RestartButton" to="." method="_on_restart_button_pressed"]
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[connection signal="pressed" from="GUI/RestartButton" to="." method="_on_restart_button_pressed"]
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[connection signal="pressed" from="GUI/DiceButton" to="." method="_on_dice_button_pressed"]
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[connection signal="pressed" from="GUI/DiceButton" to="." method="_on_dice_button_pressed"]
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[connection signal="pressed" from="GUI/Test" to="." method="_on_test_pressed"]
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[connection signal="pressed" from="GUI/Test" to="." method="_on_test_pressed"]
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@ -0,0 +1,18 @@
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[gd_scene format=3 uid="uid://da75wsdk40fp4"]
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[node name="Schnick" type="Window"]
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title = "Schere, Stein, Papier!"
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initial_position = 1
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size = Vector2i(1500, 1000)
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[node name="Label" type="Label" parent="."]
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anchors_preset = 10
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anchor_right = 1.0
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offset_bottom = 49.0
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grow_horizontal = 2
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size_flags_horizontal = 0
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size_flags_vertical = 0
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theme_override_font_sizes/font_size = 50
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text = "Du hast eine eins gewürfelt.
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Was wählst du nun: Schere, Stein oder Papier?"
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horizontal_alignment = 1
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