v.0.5.7
- 5 Gewinnt kommt jetzt nur einmal vor - Glücksrad Ereignisse werden anzgezeigt in der GUI - GUI angepasst - Anzahl der benötigten Felder zum gewinnen wird jetzt angezeigt (Habs ausversehen Steine genannt lol)main
parent
6799746466
commit
775f4c17a8
Binary file not shown.
29
game.gd
29
game.gd
|
@ -14,13 +14,18 @@ var _sequence = []
|
|||
@onready var diceSprite = $GUI/DiceSprite as Sprite2D
|
||||
@onready var player1Sprite = $GUI/Player1Sprite as Sprite2D
|
||||
@onready var player2Sprite = $GUI/Player2Sprite as Sprite2D
|
||||
@onready var ereignis = $GUI/Event as Label
|
||||
@onready var sequenz = $GUI/Sequenz as Label
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
current_player = 0
|
||||
sequence_needed = 4
|
||||
board.reset()
|
||||
won = ""
|
||||
ereignis.text = "Ereignis: "
|
||||
sequenz.text = "Steine zum gewinnen: 4"
|
||||
wonPlayer.hide()
|
||||
nextPlayer.region_rect.position.x = current_player * 300
|
||||
nextPlayer.show()
|
||||
|
@ -95,9 +100,9 @@ func _roll_dice() -> int:
|
|||
animation_help = zahl_davor
|
||||
|
||||
await get_tree().create_timer(0.25).timeout
|
||||
|
||||
_update_dice_sprite(zahl)
|
||||
print(zahl) #Debug ausgabe, später löschen lol
|
||||
print(zahl) #Debug ausgabe, später löschen
|
||||
|
||||
return zahl
|
||||
|
||||
|
||||
|
@ -166,30 +171,40 @@ func _instant_win():
|
|||
|
||||
#Zum Testen der Events
|
||||
func _on_test_pressed():
|
||||
board.delete_column(6)
|
||||
ereignis.text += "test"
|
||||
|
||||
|
||||
func _spin_the_wheel(result: int) -> void:
|
||||
if result <= 5:
|
||||
ereignis.text = "Ereignis: "
|
||||
if result <= 3:
|
||||
ereignis.text += "Instant win!"
|
||||
_instant_win()
|
||||
elif result <= 15:
|
||||
print("1 ding löschen")#Debug
|
||||
ereignis.text += "Du darfst einen Stein entfernen!"
|
||||
if Input.is_action_just_pressed("Click"):
|
||||
var grid_pos = board.gridpos_at_mouse()
|
||||
board._clear_enemy_tile(grid_pos)
|
||||
elif result <= 30:
|
||||
ereignis.text += "Symboltausch!"
|
||||
_change_symbols()
|
||||
elif result <= 45:
|
||||
if sequence_needed == 5:
|
||||
print("lol")
|
||||
_spin_the_wheel(randi() % 100 + 1)
|
||||
else:
|
||||
ereignis.text += "Ab jetzt gilt 5 - Gewinnt!"
|
||||
sequenz.text = "Steine zum gewinnen: 5"
|
||||
_five_wins()
|
||||
elif result <= 65:
|
||||
var zeile_zum_loeschen = randi() % 6 + 1
|
||||
print("delete column"+ zeile_zum_loeschen)#Debug
|
||||
ereignis.text += "Zeile " + str(zeile_zum_loeschen) + " wird entfernt!"
|
||||
board.delete_column(zeile_zum_loeschen)
|
||||
elif result <= 85:
|
||||
var spalte_zum_loeschen = randi() % 6 + 1
|
||||
print("delete row" + spalte_zum_loeschen)#Debug
|
||||
ereignis.text += "Spalte " + str(spalte_zum_loeschen) + " wird entfernt!"
|
||||
board.delete_row(spalte_zum_loeschen)
|
||||
elif result <= 100:
|
||||
ereignis.text += str(result)
|
||||
print("größer als 85")#Debug
|
||||
|
||||
|
||||
|
|
59
game.tscn
59
game.tscn
|
@ -24,10 +24,9 @@ offset_right = 1215.0
|
|||
offset_bottom = 74.0
|
||||
theme_override_font_sizes/font_size = 40
|
||||
text = "Tic Tac Toe Extreme"
|
||||
metadata/_edit_use_anchors_ = true
|
||||
|
||||
[node name="NextPlayer" type="Sprite2D" parent="GUI"]
|
||||
position = Vector2(1107.63, 239.75)
|
||||
position = Vector2(1112, 240)
|
||||
scale = Vector2(1.0075, 0.995)
|
||||
texture = ExtResource("3_0333r")
|
||||
region_enabled = true
|
||||
|
@ -41,10 +40,9 @@ offset_bottom = 277.5
|
|||
size_flags_horizontal = 4
|
||||
theme_override_font_sizes/font_size = 45
|
||||
text = "Next:"
|
||||
metadata/_edit_use_anchors_ = true
|
||||
|
||||
[node name="WonPlayer" type="Sprite2D" parent="GUI"]
|
||||
position = Vector2(1106, 341.5)
|
||||
position = Vector2(1112, 336)
|
||||
scale = Vector2(0.999999, 0.995)
|
||||
texture = ExtResource("3_0333r")
|
||||
region_enabled = true
|
||||
|
@ -58,10 +56,9 @@ offset_bottom = 378.5
|
|||
size_flags_horizontal = 4
|
||||
theme_override_font_sizes/font_size = 45
|
||||
text = "Winner:"
|
||||
metadata/_edit_use_anchors_ = true
|
||||
|
||||
[node name="DiceSprite" type="Sprite2D" parent="GUI"]
|
||||
position = Vector2(1197, 538)
|
||||
position = Vector2(1198, 498)
|
||||
scale = Vector2(1.26596, 1.2191)
|
||||
texture = ExtResource("3_0333r")
|
||||
region_enabled = true
|
||||
|
@ -69,36 +66,36 @@ region_rect = Rect2(207, 410, 85, 85)
|
|||
|
||||
[node name="RestartButton" type="Button" parent="GUI"]
|
||||
offset_left = 866.0
|
||||
offset_top = 707.0
|
||||
offset_right = 1095.0
|
||||
offset_bottom = 827.0
|
||||
offset_top = 712.0
|
||||
offset_right = 1096.0
|
||||
offset_bottom = 832.0
|
||||
theme_override_colors/font_color = Color(1, 0, 0, 1)
|
||||
theme_override_font_sizes/font_size = 30
|
||||
text = "Restart"
|
||||
metadata/_edit_use_anchors_ = true
|
||||
|
||||
[node name="DiceButton" type="Button" parent="GUI"]
|
||||
offset_left = 865.0
|
||||
offset_top = 480.0
|
||||
offset_left = 866.0
|
||||
offset_top = 440.0
|
||||
offset_right = 1097.0
|
||||
offset_bottom = 600.0
|
||||
offset_bottom = 560.0
|
||||
theme_override_font_sizes/font_size = 30
|
||||
text = "Würfeln"
|
||||
metadata/_edit_use_anchors_ = true
|
||||
|
||||
[node name="Test" type="Button" parent="GUI"]
|
||||
offset_left = 872.0
|
||||
offset_top = 605.0
|
||||
offset_right = 1096.0
|
||||
offset_bottom = 701.0
|
||||
offset_left = 1184.0
|
||||
offset_top = 640.0
|
||||
offset_right = 1416.0
|
||||
offset_bottom = 736.0
|
||||
rotation = 0.000312189
|
||||
theme_override_font_sizes/font_size = 35
|
||||
text = "Test"
|
||||
|
||||
[node name="Spin the Wheel" type="Button" parent="GUI"]
|
||||
offset_left = 1395.0
|
||||
offset_top = 691.0
|
||||
offset_right = 1710.0
|
||||
offset_bottom = 835.0
|
||||
offset_left = 866.0
|
||||
offset_top = 576.0
|
||||
offset_right = 1096.0
|
||||
offset_bottom = 696.0
|
||||
theme_override_font_sizes/font_size = 25
|
||||
text = "Spin the Wheel"
|
||||
|
||||
[node name="Player1Label" type="Label" parent="GUI"]
|
||||
|
@ -108,7 +105,6 @@ offset_right = 350.0
|
|||
offset_bottom = 108.0
|
||||
theme_override_font_sizes/font_size = 45
|
||||
text = "Player 1:"
|
||||
metadata/_edit_use_anchors_ = true
|
||||
|
||||
[node name="Player1Sprite" type="Sprite2D" parent="GUI"]
|
||||
position = Vector2(403, 79.1)
|
||||
|
@ -124,7 +120,6 @@ offset_right = 684.0
|
|||
offset_bottom = 108.1
|
||||
theme_override_font_sizes/font_size = 45
|
||||
text = "Player 2:"
|
||||
metadata/_edit_use_anchors_ = true
|
||||
|
||||
[node name="Player2Sprite" type="Sprite2D" parent="GUI"]
|
||||
position = Vector2(735.388, 78.0625)
|
||||
|
@ -133,6 +128,22 @@ texture = ExtResource("3_0333r")
|
|||
region_enabled = true
|
||||
region_rect = Rect2(307, 108, 86, 86)
|
||||
|
||||
[node name="Event" type="Label" parent="GUI"]
|
||||
offset_left = 312.0
|
||||
offset_top = 888.0
|
||||
offset_right = 517.0
|
||||
offset_bottom = 957.0
|
||||
theme_override_font_sizes/font_size = 50
|
||||
text = "Ereignis:"
|
||||
|
||||
[node name="Sequenz" type="Label" parent="GUI"]
|
||||
offset_left = 1256.0
|
||||
offset_top = 310.0
|
||||
offset_right = 2050.0
|
||||
offset_bottom = 379.0
|
||||
theme_override_font_sizes/font_size = 50
|
||||
text = "Steine zum gewinnen: "
|
||||
|
||||
[connection signal="pressed" from="GUI/RestartButton" to="." method="_on_restart_button_pressed"]
|
||||
[connection signal="pressed" from="GUI/DiceButton" to="." method="_on_dice_button_pressed"]
|
||||
[connection signal="pressed" from="GUI/Test" to="." method="_on_test_pressed"]
|
||||
|
|
|
@ -0,0 +1,18 @@
|
|||
[gd_scene format=3 uid="uid://da75wsdk40fp4"]
|
||||
|
||||
[node name="Schnick" type="Window"]
|
||||
title = "Schere, Stein, Papier!"
|
||||
initial_position = 1
|
||||
size = Vector2i(1500, 1000)
|
||||
|
||||
[node name="Label" type="Label" parent="."]
|
||||
anchors_preset = 10
|
||||
anchor_right = 1.0
|
||||
offset_bottom = 49.0
|
||||
grow_horizontal = 2
|
||||
size_flags_horizontal = 0
|
||||
size_flags_vertical = 0
|
||||
theme_override_font_sizes/font_size = 50
|
||||
text = "Du hast eine eins gewürfelt.
|
||||
Was wählst du nun: Schere, Stein oder Papier?"
|
||||
horizontal_alignment = 1
|
Loading…
Reference in New Issue