v.0.4: Reset Button setzt jetzt auch den DiceSprite zurück.
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efa3f15ba4
commit
998e98ae26
5
game.gd
5
game.gd
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@ -20,6 +20,7 @@ func _ready():
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wonPlayer.hide()
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nextPlayer.region_rect.position.x = current_player * 300
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nextPlayer.show()
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_update_dice_sprite(0)
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board.active = true
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@ -100,7 +101,7 @@ func _get_dice_pos_x(result: int) -> int:
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4: return 308
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5: return 108
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6: return 208
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return 8
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return 208
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#Y-Koordinaten in der Tilemap
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@ -112,5 +113,5 @@ func _get_dice_pos_y(result: int) -> int:
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4: return 308
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5: return 410
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6: return 410
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return 308
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return 410
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