v.0.5.7.1 instant loose
parent
775f4c17a8
commit
cf02a54230
13
game.gd
13
game.gd
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@ -169,8 +169,18 @@ func _instant_win():
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nextPlayer.hide()
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board.active = false
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func _instant_loose():
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current_player = 1 - current_player
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won = player_states[current_player]
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print("Winner: ", won)
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wonPlayer.region_rect.position.x = player_states.find(won) * 300
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wonPlayer.show()
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nextPlayer.hide()
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board.active = false
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#Zum Testen der Events
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func _on_test_pressed():
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_instant_loose()
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ereignis.text += "test"
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@ -179,6 +189,9 @@ func _spin_the_wheel(result: int) -> void:
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if result <= 3:
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ereignis.text += "Instant win!"
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_instant_win()
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elif result <= 6:
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ereignis.text += "Instant loose!"
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_instant_loose()
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elif result <= 15:
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ereignis.text += "Du darfst einen Stein entfernen!"
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if Input.is_action_just_pressed("Click"):
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