v.0.6.4: Dead Zones hinzugefügt
Ja, mir ist kein besserer Name eingefallen xD Hab btw die GUI wieder bissl geändert lolmain
parent
331e63f7e3
commit
e8f7cb1f3f
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After Width: | Height: | Size: 8.9 KiB |
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cxsd3rd3k3eaj"
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path="res://.godot/imported/skull.png-b3e3a5526e5abbe508c3491f9d549a8b.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/skull.png"
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dest_files=["res://.godot/imported/skull.png-b3e3a5526e5abbe508c3491f9d549a8b.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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21
game.gd
21
game.gd
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@ -41,7 +41,7 @@ func _ready():
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board.reset()
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won = ""
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ereignis.text = "Ereignis: "
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sequenz.text = "Steine zum gewinnen: 4"
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sequenz.text = "4 - Gewinnt!"
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wonPlayer.hide()
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nextPlayer.region_rect.position.x = current_player * 300
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nextPlayer.show()
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@ -52,7 +52,7 @@ func _ready():
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(_delta):
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if won == "":
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if Input.is_action_just_pressed("Click") and move_allowed:
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if Input.is_action_just_pressed("Click") and move_allowed and !luckyWheel.wheelActive:
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var grid_pos = board.gridpos_at_mouse()
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if enable_remove:
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print(grid_pos)
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@ -232,7 +232,8 @@ func _instant_loose():
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#Zum Testen der Events
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func _on_test_pressed():
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get_tree().change_scene_to_file("res://lucky_wheel.tscn")
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var rand = randi() % 6 + 1
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_dead_zone(rand)
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func _spin_the_wheel(result: int) -> void:
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@ -258,7 +259,7 @@ func _spin_the_wheel(result: int) -> void:
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_spin_the_wheel(randi() % 100 + 1)
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else:
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ereignis.text += "Ab jetzt gilt 5 - Gewinnt!"
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sequenz.text = "Steine zum gewinnen: 5"
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sequenz.text = "5 - Gewinnt!"
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_five_wins()
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elif result <= 65:
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var zeile_zum_loeschen = randi() % 6 + 1
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@ -271,10 +272,16 @@ func _spin_the_wheel(result: int) -> void:
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await get_tree().create_timer(6).timeout
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board.delete_row(spalte_zum_loeschen)
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elif result <= 100:
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ereignis.text += str(result)
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print("größer als 85")#Debug
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var spalte = randi() % 6 + 1
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ereignis.text += "Totes Feld in Spalte " + str(spalte)
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_dead_zone(spalte)
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func _dead_zone(spalte :int):
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var pos = board._calculate_drop_pos(Vector2(spalte-3,0))
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board.set_state(pos, "Triangle2")
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#Am Glücksrad drehen
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func _on_spin_the_wheel_pressed():
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if wheel_spin_allowed:
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@ -293,6 +300,7 @@ func switch_to_schnick():
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schnick.show()
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func switch_to_wheel():
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luckyWheel.wheelActive = true
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move_allowed = false
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gui.hide()
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numbers.hide()
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@ -300,6 +308,7 @@ func switch_to_wheel():
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luckyWheel.show()
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func switch_to_game():
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luckyWheel.wheelActive = false
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move_allowed = true
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gui.show()
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numbers.show()
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18
game.tscn
18
game.tscn
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@ -20,6 +20,7 @@ position = Vector2(879, 280)
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layer_0/tile_data = PackedInt32Array(65537, 1, 0, 131073, 1, 0, 131074, 1, 0, 0, 1, 0, 65536, 1, 0, 131072, 1, 0, 1, 1, 0, 2, 1, 0, 65538, 1, 0, 65534, 1, 0, 131070, 1, 0, 131071, 1, 0, 196607, 1, 0, 65535, 1, 0, 196606, 1, 0, 262142, 1, 0, 327678, 1, 0, 393214, 1, 0, 393215, 1, 0, 327680, 1, 0, 327681, 1, 0, 327682, 1, 0, 327683, 1, 0, 262147, 1, 0, 196611, 1, 0, 131075, 1, 0, 65539, 1, 0, 3, 1, 0, 196610, 1, 0, 262146, 1, 0, 262145, 1, 0, 196609, 1, 0, 262144, 1, 0, 196608, 1, 0, 327679, 1, 0, 262143, 1, 0)
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[node name="BlindBoard" parent="." instance=ExtResource("1_ym80r")]
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visible = false
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position = Vector2(879, 280)
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layer_0/tile_data = PackedInt32Array(65537, 196609, 0, 131073, 196609, 0, 131074, 196609, 0, 0, 196609, 0, 65536, 196609, 0, 131072, 196609, 0, 1, 196609, 0, 2, 196609, 0, 65538, 196609, 0, 65534, 196609, 0, 131070, 196609, 0, 131071, 196609, 0, 196607, 196609, 0, 65535, 196609, 0, 196606, 196609, 0, 262142, 196609, 0, 327678, 196609, 0, 393214, 196609, 0, 393215, 196609, 0, 327680, 196609, 0, 327681, 196609, 0, 327682, 196609, 0, 327683, 196609, 0, 262147, 196609, 0, 196611, 196609, 0, 131075, 196609, 0, 65539, 196609, 0, 3, 196609, 0, 196610, 196609, 0, 262146, 196609, 0, 262145, 196609, 0, 196609, 196609, 0, 262144, 196609, 0, 196608, 196609, 0, 327679, 196609, 0, 262143, 196609, 0)
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@ -116,7 +117,7 @@ offset_top = 473.15
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offset_right = 331.0
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offset_bottom = 556.15
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theme_override_font_sizes/font_size = 60
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text = "Player 1:"
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text = "Spieler 1:"
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[node name="Player1Sprite" type="Sprite2D" parent="GUI"]
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texture_filter = 1
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@ -132,7 +133,7 @@ offset_top = 629.3
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offset_right = 331.0
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offset_bottom = 712.3
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theme_override_font_sizes/font_size = 60
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text = "Player 2:"
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text = "Spieler 2:"
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[node name="Player2Sprite" type="Sprite2D" parent="GUI"]
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texture_filter = 1
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@ -151,12 +152,13 @@ theme_override_font_sizes/font_size = 50
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text = "Ereignis:"
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[node name="Sequenz" type="Label" parent="GUI"]
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offset_left = 20.0
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offset_top = 199.0
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offset_right = 814.0
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offset_bottom = 268.0
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theme_override_font_sizes/font_size = 50
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text = "Steine zum gewinnen: "
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offset_left = 108.0
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offset_top = 362.0
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offset_right = 902.0
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offset_bottom = 445.0
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theme_override_colors/font_color = Color(0.282353, 0.560784, 0.772549, 1)
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theme_override_font_sizes/font_size = 55
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text = "4 - Gewinnt!"
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[node name="Schnick" type="Node2D" parent="."]
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visible = false
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@ -5,6 +5,7 @@ extends Control
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@export var power: int = 2
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@export var reward_position = 0
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@export var spun = false
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@export var wheelActive = false
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signal sig_reward
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var vat_pham = [
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{
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