extends Node2D @export var size := Vector2(16,16): set(value): size = value queue_redraw() @onready var board := get_parent() as Board func _draw(): draw_rect(Rect2(0,0,size.x,size.y), Color(1,0,0,0.7), false, 2) func _process(_delta): var grid_pos = board.global_to_map(get_viewport().get_mouse_position()) var state = board.get_state(grid_pos) if state == board.empty_state and board.active: position = board.map_to_local(grid_pos) - size / 2 show() else: hide()