23 lines
487 B
GDScript
23 lines
487 B
GDScript
extends Node2D
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@export var size := Vector2(16,16):
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set(value):
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size = value
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queue_redraw()
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@onready var board := get_parent() as Board
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func _draw():
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draw_rect(Rect2(0,0,size.x,size.y), Color(1,0,0,0.7), false, 2)
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func _process(_delta):
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var grid_pos = board.global_to_map(get_viewport().get_mouse_position())
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var state = board.get_state(grid_pos)
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if state == board.empty_state and board.active:
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position = board.map_to_local(grid_pos) - size / 2
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show()
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else:
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hide()
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