TicTacToeExtreme/board/highlight.gd

23 lines
487 B
GDScript

extends Node2D
@export var size := Vector2(16,16):
set(value):
size = value
queue_redraw()
@onready var board := get_parent() as Board
func _draw():
draw_rect(Rect2(0,0,size.x,size.y), Color(1,0,0,0.7), false, 2)
func _process(_delta):
var grid_pos = board.global_to_map(get_viewport().get_mouse_position())
var state = board.get_state(grid_pos)
if state == board.empty_state and board.active:
position = board.map_to_local(grid_pos) - size / 2
show()
else:
hide()