PongGame
parent
4052a1392b
commit
6f4f781a92
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@ -19,17 +19,18 @@ public class MouseMotionListenerBeispiel {
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@Override
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@Override
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public void mouseDragged(MouseEvent e) {
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public void mouseDragged(MouseEvent e) {
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mousePosition.setText(" Mouse Position: (" + e.getX() + ", " + e.getY() + ")");
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}
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}
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@Override
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@Override
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public void mouseMoved(MouseEvent e) {
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public void mouseMoved(MouseEvent e) {
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mousePosition.setText(" Mouse Position: (" + e.getX() + ", " + e.getY() + ")");
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}
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}
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});
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});
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frame.setSize(300, 250); // هنا قمنا بتحديد حجم النافذة. عرضها 300 و طولها 250
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frame.setSize(700, 500); // هنا قمنا بتحديد حجم النافذة. عرضها 300 و طولها 250
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frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); // هنا جعلنا زر الخروج من النافذة يغلق البرنامج
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frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); // هنا جعلنا زر الخروج من النافذة يغلق البرنامج
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frame.setLayout(new FlowLayout()); // لترتيب الأشياء التي أضفناها فيها FlowLayout هنا جعلنا النافذة تستخدم الـ
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frame.setLayout(new FlowLayout()); // لترتيب الأشياء التي أضفناها فيها FlowLayout هنا جعلنا النافذة تستخدم الـ
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frame.setVisible(true); // هنا جعلنا النافذة مرئية
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frame.setVisible(true); // هنا جعلنا النافذة مرئية
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@ -7,107 +7,154 @@ import java.awt.event.KeyListener;
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public class PongGame {
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public class PongGame {
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static int xRect1 = 10;
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//Eigenschaften des Rechtecks
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static int yRect1 = 10;
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static JPanel rect1;
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static int bewegung = 1;
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static int xPositionRect1 = 300;
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static int yPositionRect1 = 490;
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public static void main(String[] args) {
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static int rectWidth = 100;
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static int rectHeight = 7;
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static int bewegungRect = 1;
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//--------------------------
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//Eigenschaften des Kreises
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static JPanel kreis;
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static int xPositioKreis = 300;
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static int yPositionKreis = 400;
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static int kreisWidth = 10;
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static int kreisHeight = 10;
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static int bewegungKreisX = 1;
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static int bewegungKreisY = 1;
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//---------------------------
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//Widow Eigenschaften
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static int widthWindow = 700;
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static int heihtWindow = 500;
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//------------------------------
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public static void main(String[] args) {
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JFrame window = new JFrame();
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JFrame window = new JFrame();
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window.setSize(700, 700);
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window.setSize(widthWindow, heihtWindow);
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window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
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window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
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window.setTitle("PongGame");
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window.setTitle("PongGame");
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window.setLayout(null);
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window.setLayout(null);
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window.setResizable(false);
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kreis = new JPanel() {
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@Override
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public void paintComponent(Graphics g) {
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super.paintComponent(g);
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g.setColor(Color.white);
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g.drawOval(0, 0, kreisWidth, kreisHeight);
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}
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};
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kreis.setBounds(xPositioKreis, yPositionKreis, kreisWidth, kreisHeight);
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Timer timerKreis = new Timer(5, e -> {
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// Wenn der Kreis die Oberkante erreicht, kehrt er die Richtung um
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if (yPositionKreis == 0)
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bewegungKreisY = -bewegungKreisY;
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// if (yPositionKreis >= window.getHeight() - kreisHeight)
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// bewegungKreisY = -bewegungKreisY;
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//
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// Erstelle Rechteck für Ball und Rechteck
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Rectangle ballBounds = new Rectangle(xPositioKreis, yPositionKreis, kreisWidth, kreisHeight);
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Rectangle rectBounds = new Rectangle(xPositionRect1, yPositionRect1, rectWidth, rectHeight);
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// Überprüfe Kollision zwischen Ball und Rechteck
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if (ballBounds.intersects(rectBounds)) {
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bewegungKreisY = -bewegungKreisY; // Ball prallt ab
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}
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if (xPositioKreis <= 0)
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bewegungKreisX = -bewegungKreisX;
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if (xPositioKreis >= window.getWidth() - kreisWidth)
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bewegungKreisX = -bewegungKreisX;
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yPositionKreis -= bewegungKreisY;
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xPositioKreis += bewegungKreisX;
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kreis.setBounds(xPositioKreis, yPositionKreis, kreisWidth, kreisHeight);
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kreis.repaint();
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});
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timerKreis.start();
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JPanel rect1 = new JPanel() {
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rect1 = new JPanel() {
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@Override
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@Override
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public void paintComponent(Graphics g) {
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public void paintComponent(Graphics g) {
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super.paintComponent(g); // Sicherstellen, dass das Panel korrekt gezeichnet wird
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super.paintComponent(g); // Sicherstellen, dass das Panel korrekt gezeichnet wird
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g.setColor(Color.white);
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g.setColor(Color.white);
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g.fillRect(0, 0, 10, 90);
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g.fillRect(0, 0, rectWidth, rectHeight);
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}
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}
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};
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};
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rect1.setBounds(xRect1, yRect1, 10, 90);
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rect1.setBounds(xPositionRect1, yPositionRect1, rectWidth, rectHeight);
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Timer timerRect = new Timer(710, e -> {
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window.addKeyListener(new KeyListener() {
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@Override
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public void keyTyped(KeyEvent e) {
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}
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Timer timer = new Timer(710, e -> {
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@Override
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window.addKeyListener(new KeyListener() {
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public void keyPressed(KeyEvent e) {
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@Override
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public void keyTyped(KeyEvent e) {
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}
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if (e.getKeyCode() == KeyEvent.VK_RIGHT) {
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bewegungRect = 1;
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if (xPositionRect1 >= widthWindow - 95)
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bewegungRect = 0;
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@Override
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else
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public void keyPressed(KeyEvent e) {
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xPositionRect1 += bewegungRect;
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if (e.getKeyCode() ==KeyEvent.VK_DOWN) {
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// Bewege das Rechteck
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yRect1 += bewegung ;
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// Aktualisiere dann die Position des Panels
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rect1.setBounds(xPositionRect1, yPositionRect1, rectWidth, rectHeight);
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rect1.setBounds(xRect1, yRect1, 10, 90);
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// Fordere das Panel auf, sich neu zu zeichnen
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// Fordere das Panel auf, sich neu zu zeichnen
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rect1.repaint();
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rect1.repaint();
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}
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}
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}
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if (e.getKeyCode() == KeyEvent.VK_LEFT) {
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bewegungRect = 1;
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if (xPositionRect1 <= 0)
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bewegungRect = 0;
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else
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xPositionRect1 -= bewegungRect;
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@Override
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}
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public void keyReleased(KeyEvent e) {
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rect1.setBounds(xPositionRect1, yPositionRect1, rectWidth, rectHeight);
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// Fordere das Panel auf, sich neu zu zeichnen
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rect1.repaint();
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}
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}
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});
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@Override
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public void keyReleased(KeyEvent e) {
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});
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}
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});
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// Starte den Timer
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});
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timer.start();
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timerRect.start();
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// Setze den Fokus auf das Fenster, um die KeyListener zu aktivieren
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window.setFocusable(true);
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window.setFocusable(true);
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window.requestFocusInWindow();
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window.requestFocusInWindow();
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JPanel rect2 = new JPanel() {
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@Override
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public void paintComponent(Graphics g) {
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super.paintComponent(g);
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g.setColor(Color.white);
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g.fillRect(0, 0, 10, 90);
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}
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};
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rect2.setBounds(650, 10, 10, 90);
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window.add(rect1);
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window.add(rect1);
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window.add(rect2);
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window.add(kreis);
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/*
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/*
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* JFrame besteht aus mehreren Schichten: Eine davon ist das ContentPane, welches der Bereich ist, in den die meisten Komponenten wie JPanel, JButton, etc.
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* JFrame besteht aus mehreren Schichten: Eine davon ist das ContentPane, welches der Bereich ist, in den die meisten Komponenten wie JPanel, JButton, etc.
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