Musste neuen Commit machen, nachdem Datenstand nicht den gleichen Stand hatte wie main um einen Pull request in main zu gestatten
parent
da6ffa8379
commit
ae5fb68bd4
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@ -1,6 +1,5 @@
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package de.deversmann.domain;
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public class Zeiterfassung {
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private long startTime;
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@ -1,54 +1,4 @@
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package de.deversmann.facade;
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import java.io.IOException;
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import java.util.List;
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public class Facade {
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private final CSVReader csvReader;
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private final HighscoreManager_2_0 highscoreManager;
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private final Zeiterfassung_2_0 zeiterfassung;
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// Hier speichern wir das aktuell geladene Puzzle (mit Lösung)
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private PuzzleData currentPuzzleData;
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public Facade() {
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this.csvReader = new CSVReader();
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this.highscoreManager = new HighscoreManager_2_0();
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this.zeiterfassung = new Zeiterfassung_2_0();
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}
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public void ladeSpielfeld(String csvPfad) throws IOException {
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// Liest Puzzle + Lösung aus der CSV
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this.currentPuzzleData = csvReader.readPuzzleWithSolution(csvPfad);
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}
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public int[][] getAktuellesPuzzle() {
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return (currentPuzzleData != null)
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? currentPuzzleData.getPuzzle()
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: null;
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}
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public List<int[]> getLoesungsKoordinaten() {
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return (currentPuzzleData != null)
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? currentPuzzleData.getSolutionCoordinates()
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: null;
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}
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public void startZeiterfassung() {
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zeiterfassung.start();
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}
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public long stopZeiterfassung() {
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zeiterfassung.stop();
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return zeiterfassung.getElapsedTimeInSeconds();
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}
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public void addHighscore(int score) {
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highscoreManager.addHighscore(score);
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}
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public List<Integer> getAllHighscores() {
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return highscoreManager.getHighscores();
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}
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}
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}
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@ -1,4 +1,235 @@
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package de.deversmann.gui;
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public class GameView {
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}
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import de.deversmann.facade.Facade;
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import javax.swing.*;
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import java.awt.*;
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import java.io.IOException;
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import java.util.List;
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import java.util.Random;
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public class GameView extends JFrame {
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private final Facade facade;
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private SpielfeldGUI spielfeldGUI;
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private JComboBox<String> cbSpielfelder;
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private JButton btnLoad;
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private JButton btnRandom;
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private JButton btnCheckSolution;
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private JButton btnShowSolution;
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private JButton btnReset;
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private JLabel timeLabel;
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private Timer timer;
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private final String[] spielfelder = {
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"4x4.csv",
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"5x5.csv",
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"8x8_leicht.csv",
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"8x8_medium.csv",
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"10x10.csv",
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"15x15.csv"
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};
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public GameView(Facade facade) {
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this.facade = facade;
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setTitle("Hitori App");
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setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
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setSize(800, 700);
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initComponents();
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startTimer();
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setVisible(true);
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}
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private void initComponents() {
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JPanel controlPanel = new JPanel();
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cbSpielfelder = new JComboBox<>(spielfelder);
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btnLoad = new JButton("Spielfeld laden");
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btnRandom = new JButton("Zufällig");
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btnCheckSolution = new JButton("Lösung prüfen");
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btnShowSolution = new JButton("Lösung anzeigen");
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btnReset = new JButton("Reset");
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timeLabel = new JLabel("Time: 0s");
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btnLoad.addActionListener(e -> {
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String selectedFile = (String) cbSpielfelder.getSelectedItem();
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if (selectedFile != null) {
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ladeSpielfeld("src/Spielfelder/" + selectedFile);
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}
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});
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btnRandom.addActionListener(e -> {
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Random rand = new Random();
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int idx = rand.nextInt(spielfelder.length);
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String randomField = spielfelder[idx];
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cbSpielfelder.setSelectedItem(randomField);
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ladeSpielfeld("src/Spielfelder/" + randomField);
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});
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btnCheckSolution.addActionListener(e -> checkSolution());
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btnShowSolution.addActionListener(e -> showSolution());
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btnReset.addActionListener(e -> resetField());
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controlPanel.add(new JLabel("Wähle ein Spielfeld:"));
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controlPanel.add(cbSpielfelder);
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controlPanel.add(btnLoad);
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controlPanel.add(btnRandom);
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controlPanel.add(btnCheckSolution);
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controlPanel.add(btnShowSolution);
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controlPanel.add(btnReset);
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controlPanel.add(timeLabel);
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getContentPane().setLayout(new BorderLayout());
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getContentPane().add(controlPanel, BorderLayout.NORTH);
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spielfeldGUI = new SpielfeldGUI(1, 1);
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getContentPane().add(spielfeldGUI, BorderLayout.CENTER);
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}
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private void startTimer() {
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timer = new Timer(1000, e -> {
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long seconds = facade.getElapsedTimeSoFar();
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timeLabel.setText("Time: " + seconds + "s");
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});
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timer.start();
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}
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private void ladeSpielfeld(String pfad) {
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try {
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facade.ladeSpielfeld(pfad);
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facade.loadCurrentPuzzleHighscoreFromFile();
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int[][] feld = facade.getAktuellesPuzzle();
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if (feld != null) {
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spielfeldGUI.updateGrid(feld);
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timeLabel.setText("Time: 0s");
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}
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} catch (IOException ex) {
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JOptionPane.showMessageDialog(this,
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"Fehler beim Laden: " + ex.getMessage(),
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"Fehler",
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JOptionPane.ERROR_MESSAGE
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);
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}
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}
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private void checkSolution() {
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var blackCells = spielfeldGUI.getBlackCells();
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var solutionCoordinates = facade.getLoesungsKoordinaten();
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if (solutionCoordinates == null) {
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JOptionPane.showMessageDialog(this, "Kein Puzzle geladen!", "Fehler", JOptionPane.ERROR_MESSAGE);
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return;
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}
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Set<String> solutionSet = new HashSet<>();
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for (int[] sol : solutionCoordinates) {
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solutionSet.add((sol[0] - 1) + "," + (sol[1] - 1));
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}
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int errorsThisCheck = 0;
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for (int[] bc : blackCells) {
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String bcStr = bc[0] + "," + bc[1];
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if (!solutionSet.contains(bcStr)) {
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spielfeldGUI.markCellAsError(bc[0], bc[1]);
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facade.incrementErrorCount();
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errorsThisCheck++;
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}
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}
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if (errorsThisCheck > 0) {
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JOptionPane.showMessageDialog(this,
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"Noch nicht korrekt! " + errorsThisCheck + " falsche Felder markiert.",
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"Ergebnis",
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JOptionPane.WARNING_MESSAGE
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);
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return;
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}
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boolean allSet = true;
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for (String sol : solutionSet) {
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if (!containsCell(blackCells, sol)) {
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allSet = false;
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break;
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}
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}
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if (!allSet) {
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JOptionPane.showMessageDialog(this,
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"Nicht alle richtigen Felder sind schwarz!",
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"Ergebnis",
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JOptionPane.WARNING_MESSAGE
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);
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return;
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}
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long finalTime = facade.stopZeiterfassung();
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timeLabel.setText("Time: " + finalTime + "s");
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String playerName = JOptionPane.showInputDialog(
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this,
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"Gratulation, richtig gelöst!\nBitte Namen eingeben:",
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"Name eingeben",
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JOptionPane.QUESTION_MESSAGE
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);
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if (playerName == null || playerName.isBlank()) {
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playerName = "Unbekannt";
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}
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int totalErrors = facade.getCurrentErrorCount();
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facade.addHighscoreForCurrentPuzzle(playerName, finalTime, totalErrors);
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try {
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facade.saveCurrentPuzzleHighscoreToFile();
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} catch (IOException e) {
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System.out.println("Konnte Puzzle-spezifischen Highscore nicht speichern: " + e.getMessage());
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}
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double avgTime = facade.getAverageTimeForCurrentPuzzle();
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StringBuilder sb = new StringBuilder();
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sb.append("Spiel gelöst!\n");
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sb.append("Deine Zeit: ").append(finalTime).append("s\n");
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sb.append("Fehler: ").append(totalErrors).append("\n");
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if (avgTime < 0) {
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sb.append("Durchschnittszeit: Keine Einträge\n");
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} else {
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sb.append(String.format("Durchschnittszeit: %.2f s\n", avgTime));
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}
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JOptionPane.showMessageDialog(this, sb.toString(), "Ergebnis", JOptionPane.INFORMATION_MESSAGE);
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}
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private boolean containsCell(List<int[]> blackCells, String sol) {
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String[] parts = sol.split(",");
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int rr = Integer.parseInt(parts[0]);
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int cc = Integer.parseInt(parts[1]);
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for (int[] bc : blackCells) {
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if (bc[0] == rr && bc[1] == cc) {
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return true;
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}
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}
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return false;
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}
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private void showSolution() {
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var feld = facade.getAktuellesPuzzle();
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if (feld == null) return;
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spielfeldGUI.updateGrid(feld);
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var solution = facade.getLoesungsKoordinaten();
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if (solution != null) {
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for (int[] coord : solution) {
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spielfeldGUI.setCellBlack(coord[0] - 1, coord[1] - 1);
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}
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}
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spielfeldGUI.setAllNonBlackToWhite();
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}
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private void resetField() {
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var feld = facade.getAktuellesPuzzle();
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if (feld != null) {
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spielfeldGUI.updateGrid(feld);
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timeLabel.setText("Time: 0s");
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}
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}
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}
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@ -1,4 +1,18 @@
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package de.deversmann.gui;
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import de.deversmann.facade.Facade;
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public class HitoriApp {
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private Facade facade;
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public HitoriApp() {
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facade = new Facade();
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}
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public void start() {
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GameView view = new GameView(facade);
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view.setVisible(true);
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}
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}
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@ -5,13 +5,14 @@ import java.awt.*;
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import java.awt.event.MouseAdapter;
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import java.awt.event.MouseEvent;
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import java.util.*;
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import java.util.List;
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public class SpielfeldGUI_2_0 extends JPanel {
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public class SpielfeldGUI extends JPanel {
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private JLabel[][] grid;
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private Set<String> errorCells = new HashSet<>();
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public SpielfeldGUI_2_0(int rows, int cols) {
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public SpielfeldGUI(int rows, int cols) {
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setLayout(new GridLayout(rows, cols));
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grid = new JLabel[rows][cols];
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if (grid == null) return false;
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return (r >= 0 && r < grid.length && c >= 0 && c < grid[r].length);
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}
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}
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}
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