forked from steger/pr3-ws202627
Merge branch 'go-basics-inventory' of https://gitty.informatik.th-mannheim.de/steger/pr3-code
commit
36b0db6473
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@ -1,50 +1,120 @@
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package main
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import (
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"fmt"
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)
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// a new type named Category that can hold integer values
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type Category int
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// The go equivalent of an enum that enumerates different named Categories
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const (
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Electronics Category = iota //0
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Groceries //1
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Clothes //2
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)
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// implementation of the fmt.Stringer interface. In that way, Categories can be printed using the fmt.Print* functions
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func (c Category) String() string {
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switch c {
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case Electronics:
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return "Electronics"
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case Groceries:
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return "Groceries"
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case Clothes:
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return "Clothes"
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default:
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return "Unknown"
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}
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}
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type Product struct {
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Name string
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Price float64
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Quantity int
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Category string //TODO: use enum instead
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Category Category
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}
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func addProduct(inventory *[]Product, name string, price float64, quantity int, category string) {
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//TODO: implement
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// implementation of the fmt.Stringer interface for printing products
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func (p Product) String() string {
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return fmt.Sprintf("%s (%s, Price: $%.2f, Quantity: %d)", p.Name, p.Category, p.Price, p.Quantity)
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}
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func removeProduct(inventory *[]Product, name string) {
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//TODO: implement
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func addProduct(inventory map[string]Product, name string, price float64, quantity int, category Category) {
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//do not create a new product in case a product with the name already exists
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if _, exists := inventory[name]; exists {
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fmt.Printf("Unable to add new Product %s: Product already exists.\n", name)
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return
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}
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//create a new product...
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p := Product{name, price, quantity, category}
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inventory[name] = p // ...and insert it into the map
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}
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func updateQuantity(inventory *[]Product, name string, newQuantity int) {
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//TODO: implement
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func removeProduct(inventory map[string]Product, name string) {
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//no checks required. Does nothing if the product doesn't exist.
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delete(inventory, name)
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}
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func displayInventory(inventory []Product) {
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//TODO: implement
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func updateQuantity(inventory map[string]Product, name string, newQuantity int) {
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p := inventory[name] //read from the map
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p.Quantity = newQuantity //update value
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inventory[name] = p //store back into the map
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}
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func displayInventory(inventory map[string]Product) {
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//Iterate over the inventory
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i := 1
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for _, p := range inventory { //don't care about the key (_), only the value (p) is relevant
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fmt.Printf("%d. %s\n", i, p)
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i++
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}
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}
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func main() {
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inventory := []Product{
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{Name: "Laptop", Price: 1000, Quantity: 5, Category: "Electronics"},
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{Name: "Apples", Price: 2, Quantity: 50, Category: "Groceries"},
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{Name: "T-shirt", Price: 10, Quantity: 20, Category: "Clothes"},
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fmt.Println("Welcome to the Inventory Manager!")
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// Store a fixed list of initial product names in an array.
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initialProductNames := [...]string{"Laptop"}
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// Convert the array into a slice so the inventory can grow or shrink dynamically.
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productNames := initialProductNames[:]
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productNames = append(productNames, "Apples", "T-shirt")
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// Use a map to associate product names with details like quantity, price, and category.
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prices := []float64{1000.0, 2.0, 10.0}
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quantities := []int{5, 50, 20}
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categories := []Category{Electronics, Groceries, Clothes}
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inventory := make(map[string]Product)
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for i, name := range productNames {
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inventory[name] = Product{name, prices[i], quantities[i], categories[i]}
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}
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// Display initial inventory
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fmt.Println("\nInitial Inventory:")
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displayInventory(inventory)
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// Add a new product
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addProduct(&inventory, "Phone", 800, 10, "Electronics")
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fmt.Println("\nAdding a new product: Phone (Electronics, Price: $800, Quantity: 10)")
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addProduct(inventory, "Phone", 800, 10, Electronics)
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// Display updated inventory
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fmt.Println("\nUpdated Inventory:")
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displayInventory(inventory)
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// Update the quantity of an existing product
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updateQuantity(&inventory, "Apples", 30)
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fmt.Println("\nUpdating quantity for Apples: New Quantity = 30")
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updateQuantity(inventory, "Apples", 30)
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// Remove a product
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removeProduct(&inventory, "T-shirt")
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fmt.Println("\nRemoving product: T-shirt")
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removeProduct(inventory, "T-shirt")
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// Display final inventory
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fmt.Println("\nFinal Inventory:")
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displayInventory(inventory)
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}
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