bubbletwist/lib/main.dart

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import 'dart:math';
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import 'package:flutter/material.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({super.key});
final int gridSize = 12;
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// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Bubble-Twist',
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theme: ThemeData(
// This is the theme of your application.
//
// TRY THIS: Try running your application with "flutter run". You'll see
// the application has a purple toolbar. Then, without quitting the app,
// try changing the seedColor in the colorScheme below to Colors.green
// and then invoke "hot reload" (save your changes or press the "hot
// reload" button in a Flutter-supported IDE, or press "r" if you used
// the command line to start the app).
//
// Notice that the counter didn't reset back to zero; the application
// state is not lost during the reload. To reset the state, use hot
// restart instead.
//
// This works for code too, not just values: Most code changes can be
// tested with just a hot reload.
colorScheme: ColorScheme.fromSeed(seedColor: Colors.deepPurple),
useMaterial3: true,
),
home: const MyHomePage(title: 'Flutter Demo Home Page', gridSize: 12),
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);
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage({super.key, required this.title, required this.gridSize});
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// This widget is the home page of your application. It is stateful, meaning
// that it has a State object (defined below) that contains fields that affect
// how it looks.
// This class is the configuration for the state. It holds the values (in this
// case the title) provided by the parent (in this case the App widget) and
// used by the build method of the State. Fields in a Widget subclass are
// always marked "final".
final String title;
final int gridSize;
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@override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
late List<List<int>> _grid;
int _selectedRow = -1;
int _selectedCol = -1;
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@override
void initState() {
super.initState();
_initializeGrid();
}
void _initializeGrid() {
_grid = List.generate(widget.gridSize,
(_) => List.generate(widget.gridSize, (_) => Random().nextInt(5)));
}
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@override
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Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: const Text('Candy Crush'),
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),
body: Center(
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child: Expanded(
child: GridView.builder(
shrinkWrap: true,
gridDelegate: SliverGridDelegateWithFixedCrossAxisCount(
crossAxisCount: widget.gridSize,
),
itemCount: widget.gridSize * widget.gridSize,
itemBuilder: (BuildContext context, int index) {
int row = index ~/ widget.gridSize;
int col = index % widget.gridSize;
return GestureDetector(
onTap: () => _onTileTap(row, col),
child: Container(
margin: const EdgeInsets.all(2),
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decoration: BoxDecoration(
color: _getColor(_grid[row][col]),
borderRadius: BorderRadius.circular(8),
),
),
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);
},
),
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),
),
);
}
Color _getColor(int value) {
switch (value) {
case 0:
return Colors.red;
case 1:
return Colors.blue;
case 2:
return Colors.green;
case 3:
return Colors.yellow;
case 4:
return Colors.orange;
default:
return Colors.white;
}
}
void _onTileTap(int row, int col) {
setState(() {
if (_selectedRow == -1 && _selectedCol == -1) {
_selectedRow = row;
_selectedCol = col;
} else {
if (_isValidMove(_selectedRow, _selectedCol, row, col)) {
_swapTiles(_selectedRow, _selectedCol, row, col);
}
_selectedRow = -1;
_selectedCol = -1;
}
});
}
bool _isValidMove(int row1, int col1, int row2, int col2) {
// Check if the two tiles are adjacent
if ((row1 == row2 && (col1 - col2).abs() == 1) ||
(col1 == col2 && (row1 - row2).abs() == 1)) {
return true;
}
return false;
}
void _swapTiles(int row1, int col1, int row2, int col2) {
int temp = _grid[row1][col1];
_grid[row1][col1] = _grid[row2][col2];
_grid[row2][col2] = temp;
}
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}