2024-05-08 15:57:00 +02:00
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import 'dart:math';
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2024-05-24 12:38:38 +02:00
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2024-04-24 16:21:26 +02:00
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import 'package:flutter/material.dart';
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void main() {
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runApp(const MyApp());
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}
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class MyApp extends StatelessWidget {
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const MyApp({super.key});
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final int gridSize = 12;
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// This widget is the root of your application.
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@override
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Widget build(BuildContext context) {
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return MaterialApp(
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title: 'Bubble-Twist',
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theme: ThemeData(
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// This is the theme of your application.
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//
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// TRY THIS: Try running your application with "flutter run". You'll see
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// the application has a purple toolbar. Then, without quitting the app,
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// try changing the seedColor in the colorScheme below to Colors.green
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// and then invoke "hot reload" (save your changes or press the "hot
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// reload" button in a Flutter-supported IDE, or press "r" if you used
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// the command line to start the app).
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//
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// Notice that the counter didn't reset back to zero; the application
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// state is not lost during the reload. To reset the state, use hot
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// restart instead.
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//
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// This works for code too, not just values: Most code changes can be
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// tested with just a hot reload.
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colorScheme: ColorScheme.fromSeed(seedColor: Colors.deepPurple),
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useMaterial3: true,
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),
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home: const MyHomePage(title: 'Flutter Demo Home Page', gridSize: 12),
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);
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}
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}
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class MyHomePage extends StatefulWidget {
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const MyHomePage({super.key, required this.title, required this.gridSize});
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// This widget is the home page of your application. It is stateful, meaning
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// that it has a State object (defined below) that contains fields that affect
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// how it looks.
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// This class is the configuration for the state. It holds the values (in this
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// case the title) provided by the parent (in this case the App widget) and
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// used by the build method of the State. Fields in a Widget subclass are
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// always marked "final".
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final String title;
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final int gridSize;
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@override
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State<MyHomePage> createState() => _MyHomePageState();
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}
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class _MyHomePageState extends State<MyHomePage> {
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late List<List<int>> _grid;
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int _selectedRow = -1;
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int _selectedCol = -1;
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@override
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void initState() {
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super.initState();
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_initializeGrid();
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}
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void _initializeGrid() {
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_grid = List.generate(widget.gridSize,
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(_) => List.generate(widget.gridSize, (_) => Random().nextInt(5)));
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_removeInitialMatches();
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}
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void _removeInitialMatches() {
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bool hasMatches;
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do {
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hasMatches = _removeMatches();
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_applyGravity();
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} while (hasMatches);
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}
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@override
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Widget build(BuildContext context) {
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return Scaffold(
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appBar: AppBar(
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title: const Text('Candy Crush'),
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),
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body: Center(
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child: Expanded(
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child: GridView.builder(
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shrinkWrap: true,
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gridDelegate: SliverGridDelegateWithFixedCrossAxisCount(
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crossAxisCount: widget.gridSize,
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),
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itemCount: widget.gridSize * widget.gridSize,
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itemBuilder: (BuildContext context, int index) {
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int row = index ~/ widget.gridSize;
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int col = index % widget.gridSize;
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return GestureDetector(
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onTap: () => _onTileTap(row, col),
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child: Container(
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margin: const EdgeInsets.all(2),
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decoration: BoxDecoration(
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color: _getColor(_grid[row][col]),
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borderRadius: BorderRadius.circular(8),
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),
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),
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);
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},
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),
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),
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),
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);
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}
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Color _getColor(int value) {
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switch (value) {
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case 0:
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return Colors.red;
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case 1:
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return Colors.blue;
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case 2:
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return Colors.green;
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case 3:
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return Colors.yellow;
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case 4:
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return Colors.orange;
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default:
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return Colors.white;
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}
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}
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void _onTileTap(int row, int col) {
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setState(() {
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if (_selectedRow == -1 && _selectedCol == -1) {
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_selectedRow = row;
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_selectedCol = col;
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} else {
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if (_isValidMove(_selectedRow, _selectedCol, row, col)) {
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_swapTiles(_selectedRow, _selectedCol, row, col);
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while (_removeMatches()) {
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_applyGravity();
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}
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}
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_selectedRow = -1;
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_selectedCol = -1;
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}
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});
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}
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bool _isValidMove(int row1, int col1, int row2, int col2) {
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if ((row1 == row2 && (col1 - col2).abs() == 1) ||
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(col1 == col2 && (row1 - row2).abs() == 1)) {
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int temp = _grid[row1][col1];
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_grid[row1][col1] = _grid[row2][col2];
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_grid[row2][col2] = temp;
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bool isValid = _findMatches(row1, col1).isNotEmpty ||
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_findMatches(row2, col2).isNotEmpty;
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_grid[row2][col2] = _grid[row1][col1];
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_grid[row1][col1] = temp;
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return isValid;
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}
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return false;
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}
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List<List<int>> _findMatches(int row, int col) {
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int color = _grid[row][col];
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List<List<int>> matches = [];
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// Check horizontally
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List<int> horizontalMatch = [];
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for (int c = col; c >= 0 && _grid[row][c] == color; c--) {
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horizontalMatch.add(c);
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}
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for (int c = col + 1; c < widget.gridSize && _grid[row][c] == color; c++) {
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horizontalMatch.add(c);
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}
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if (horizontalMatch.length >= 3) {
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for (int c in horizontalMatch) {
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matches.add([row, c]);
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}
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}
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// Check vertically
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List<int> verticalMatch = [];
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for (int r = row; r >= 0 && _grid[r][col] == color; r--) {
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verticalMatch.add(r);
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}
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for (int r = row + 1; r < widget.gridSize && _grid[r][col] == color; r++) {
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verticalMatch.add(r);
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}
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if (verticalMatch.length >= 3) {
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for (int r in verticalMatch) {
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matches.add([r, col]);
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}
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}
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return matches;
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}
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bool _removeMatches() {
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List<List<int>> allMatches = [];
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for (int row = 0; row < widget.gridSize; row++) {
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for (int col = 0; col < widget.gridSize; col++) {
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List<List<int>> matches = _findMatches(row, col);
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if (matches.isNotEmpty) {
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allMatches.addAll(matches);
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}
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}
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}
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for (var match in allMatches) {
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_grid[match[0]][match[1]] = -1; // Mark the tile as removed
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}
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return allMatches.isNotEmpty;
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}
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void _applyGravity() {
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for (int col = 0; col < widget.gridSize; col++) {
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int emptyRow = widget.gridSize - 1;
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for (int row = widget.gridSize - 1; row >= 0; row--) {
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if (_grid[row][col] != -1) {
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_grid[emptyRow][col] = _grid[row][col];
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if (emptyRow != row) {
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_grid[row][col] = -1;
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}
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emptyRow--;
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}
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}
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for (int row = emptyRow; row >= 0; row--) {
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_grid[row][col] = Random().nextInt(5);
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}
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}
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}
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void _swapTiles(int row1, int col1, int row2, int col2) {
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int temp = _grid[row1][col1];
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_grid[row1][col1] = _grid[row2][col2];
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_grid[row2][col2] = temp;
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}
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}
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