bubbletwist/lib/game/Game.dart

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import 'dart:async';
import '../enums/StoneColor.dart';
import 'Board.dart';
import 'IGameConsumer.dart';
import 'stone/Stone.dart';
import 'stone/StoneLocation.dart';
class Game {
IGameConsumer gameConsumer;
late int timeInSeconds;
int startTime = 60; // hardcoded
int points = 0;
bool running = false;
late Board board;
late Timer counterTimer;
StoneLocation stoneToSwap = StoneLocation(row: -1, column: -1);
Game(this.gameConsumer) {
timeInSeconds = startTime;
board = Board(this);
}
int getPoints() => points;
int getTimeInSeconds() => timeInSeconds;
void addPoints(int pointsToAdd) {
if (timeInSeconds != 0 && running) {
points += pointsToAdd;
gameConsumer.updatePoints();
}
}
void addTime(int timeToAdd) {
if (timeInSeconds != 0 && running) {
timeInSeconds += timeToAdd;
gameConsumer.updateTime();
}
}
void endGame() {
running = false;
counterTimer.cancel();
gameConsumer.gameStopped();
}
void countDown() {
timeInSeconds--;
gameConsumer.updateTime();
if (timeInSeconds == 0 && running) {
endGame();
}
}
StoneColors? getStoneColor(StoneLocation location) {
return board.getStone(location)?.getStoneColor();
}
Stone? getStone(StoneLocation location) {
return board.getStone(location);
}
void start() {
if (!running) {
timeInSeconds = startTime;
points = 0;
board = Board(this);
gameConsumer.updateStones();
counterTimer = Timer.periodic(Duration(seconds: 1), (_) => countDown());
gameConsumer.updatePoints();
running = true;
}
}
void stop() {
if (running) {
running = false;
timeInSeconds = 0;
counterTimer.cancel();
}
}
bool swapStones(StoneLocation sl1, StoneLocation sl2) {
return board.swapStones(sl1, sl2);
}
void updateBoard() {
if (running) {
gameConsumer.updateStones();
}
}
bool isRunning() => running;
bool swap(StoneLocation sl) {
if (stoneToSwap.row == -1) {
stoneToSwap = sl;
return false;
} else {
swapStones(stoneToSwap, sl);
stoneToSwap = StoneLocation(row: -1, column: -1);
return true;
}
}
bool performSpecialStone(StoneLocation sl) {
/*Stone? s = getStone(sl);
if (s is TriggerableSpecialStone) {
s.setActivationLocation(sl);
board.performSpecialStone(s, sl);
return true;
}*/
return false;
}
}