bubbletwist/lib/main.dart

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import 'package:bubbletwist/enums/stone_color.dart';
import 'package:bubbletwist/game/game.dart';
import 'package:bubbletwist/game/i_game_consumer.dart';
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import 'package:flutter/material.dart';
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import 'game/stone/stone.dart';
import 'game/stone/stone_location.dart';
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void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({super.key});
final int gridSize = 8;
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// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Bubble-Twist',
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debugShowCheckedModeBanner: false, // This removes the debug banner
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theme: ThemeData(
colorScheme: ColorScheme.fromSeed(seedColor: Colors.deepPurple),
useMaterial3: true,
),
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home: const MyHomePage(title: 'Bubble-Twist', gridSize: 8),
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);
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage({super.key, required this.title, required this.gridSize});
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// This widget is the home page of your application. It is stateful, meaning
// that it has a State object (defined below) that contains fields that affect
// how it looks.
// This class is the configuration for the state. It holds the values (in this
// case the title) provided by the parent (in this case the App widget) and
// used by the build method of the State. Fields in a Widget subclass are
// always marked "final".
final String title;
final int gridSize;
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@override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> implements IGameConsumer {
late List<List<Stone?>> _grid;
late Game game;
int _score = 0;
int _time = 0;
StoneLocation? sl1;
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@override
void initState() {
super.initState();
game = Game(this);
_grid = List.generate(widget.gridSize,
(index) => List.generate(widget.gridSize, (index) => Stone()));
}
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@override
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Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
actions: [
Padding(
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padding: const EdgeInsets.only(right: 20.0),
child: Text("Time: $_time s"),
),
],
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),
body: Center(
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child: game.running ? _buildGameGrid() : _buildStartButton(),
),
);
}
Widget _buildStartButton() {
return ElevatedButton(
onPressed: () {
setState(() {
game.start();
});
},
child: const Text("Start"),
);
}
Widget _buildGameGrid() {
return Column(
children: [
Padding(
padding: const EdgeInsets.all(8.0),
child: Text(
'Score: $_score',
style: const TextStyle(fontSize: 24),
),
),
Expanded(
child: Align(
alignment: Alignment.topCenter,
child: LayoutBuilder(
builder: (BuildContext context, BoxConstraints constraints) {
double gridSize = widget.gridSize * 104.0;
double maxGridSize =
constraints.maxWidth < constraints.maxHeight
? constraints.maxWidth
: constraints.maxHeight;
double adjustedGridSize =
gridSize > maxGridSize ? maxGridSize : gridSize;
return SizedBox(
width: adjustedGridSize,
height: adjustedGridSize,
child: GridView.builder(
gridDelegate: SliverGridDelegateWithFixedCrossAxisCount(
crossAxisCount: widget.gridSize,
),
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itemCount: widget.gridSize * widget.gridSize,
itemBuilder: (BuildContext context, int index) {
int row = index ~/ widget.gridSize;
int col = index % widget.gridSize;
StoneLocation location =
StoneLocation(row: row, column: col);
Stone? stone = game.getStone(location);
bool isSelected = (sl1 != null &&
sl1!.row == row &&
sl1!.column == col);
return GestureDetector(
onTap: () {
setState(() {
handleTap(row, col);
});
},
child: Container(
width: 100,
height: 100,
margin: const EdgeInsets.all(2),
decoration: BoxDecoration(
borderRadius: BorderRadius.circular(8),
color: _getColorForStone(stone),
border: Border.all(
color: isSelected
? Colors.black
: Colors.transparent,
width: 5,
),
),
),
);
},
),
);
},
),
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),
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),
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const Spacer(),
],
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);
}
Color _getColorForStone(Stone? stone) {
// Beispielhafte Farben basierend auf dem Stein.
switch (stone?.getStoneColor()) {
case StoneColors.red:
return Colors.red;
case StoneColors.green:
return Colors.green;
case StoneColors.blue:
return Colors.blue;
case StoneColors.yellow:
return Colors.yellow;
case StoneColors.pink:
return Colors.pink;
default:
return Colors.grey;
}
}
@override
void gameStopped() {
// TODO: implement gameStopped
}
@override
void updatePoints() {
_score = game.getPoints();
}
@override
void updateStones() {
setState(() {
// _grid aktualisieren
for (int row = 0; row < widget.gridSize; row++) {
for (int col = 0; col < widget.gridSize; col++) {
_grid[row][col] = game.getStone(StoneLocation(row: row, column: col));
}
}
});
}
@override
void updateTime() {
setState(() {
_time = game.getTimeInSeconds();
});
}
Game getGame() {
return game;
}
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void handleTap(int row, int col) {
if (sl1 == null) {
sl1 = StoneLocation(row: row, column: col);
return;
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} else {
game.swapStones(sl1!, StoneLocation(row: row, column: col));
sl1 = null;
}
}
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}