diff --git a/lib/main.dart b/lib/main.dart index 9d30210..2a8b23e 100644 --- a/lib/main.dart +++ b/lib/main.dart @@ -15,12 +15,11 @@ class MyApp extends StatelessWidget { final int gridSize = 8; - // This widget is the root of your application. @override Widget build(BuildContext context) { return MaterialApp( title: 'Bubble-Twist', - debugShowCheckedModeBanner: false, // This removes the debug banner + debugShowCheckedModeBanner: false, theme: ThemeData( colorScheme: ColorScheme.fromSeed(seedColor: Colors.deepPurple), useMaterial3: true, @@ -33,15 +32,6 @@ class MyApp extends StatelessWidget { class MyHomePage extends StatefulWidget { const MyHomePage({super.key, required this.title, required this.gridSize}); - // This widget is the home page of your application. It is stateful, meaning - // that it has a State object (defined below) that contains fields that affect - // how it looks. - - // This class is the configuration for the state. It holds the values (in this - // case the title) provided by the parent (in this case the App widget) and - // used by the build method of the State. Fields in a Widget subclass are - // always marked "final". - final String title; final int gridSize; @@ -55,6 +45,7 @@ class _MyHomePageState extends State implements IGameConsumer { int _score = 0; int _time = 0; StoneLocation? sl1; + bool _isGameOver = false; @override void initState() { @@ -77,7 +68,11 @@ class _MyHomePageState extends State implements IGameConsumer { ], ), body: Center( - child: game.running ? _buildGameGrid() : _buildStartButton(), + child: _isGameOver + ? _buildGameOverMessage() + : game.running + ? _buildGameGrid() + : _buildStartButton(), ), ); } @@ -93,6 +88,31 @@ class _MyHomePageState extends State implements IGameConsumer { ); } + Widget _buildGameOverMessage() { + return Column( + mainAxisAlignment: MainAxisAlignment.center, + children: [ + const Text( + 'Game Over', + style: TextStyle(fontSize: 32, fontWeight: FontWeight.bold), + ), + const SizedBox(height: 20), + Text( + 'Final Score: $_score', + style: const TextStyle(fontSize: 24), + ), + const SizedBox(height: 20), + ElevatedButton( + onPressed: () { + _isGameOver = false; + game.start(); + }, + child: const Text('Restart'), + ), + ], + ); + } + Widget _buildGameGrid() { return Column( children: [ @@ -171,7 +191,6 @@ class _MyHomePageState extends State implements IGameConsumer { } Color _getColorForStone(Stone? stone) { - // Beispielhafte Farben basierend auf dem Stein. switch (stone?.getStoneColor()) { case StoneColors.red: return Colors.red; @@ -190,7 +209,9 @@ class _MyHomePageState extends State implements IGameConsumer { @override void gameStopped() { - // TODO: implement gameStopped + setState(() { + _isGameOver = true; + }); } @override @@ -201,7 +222,6 @@ class _MyHomePageState extends State implements IGameConsumer { @override void updateStones() { setState(() { - // _grid aktualisieren for (int row = 0; row < widget.gridSize; row++) { for (int col = 0; col < widget.gridSize; col++) { _grid[row][col] = game.getStone(StoneLocation(row: row, column: col));