Added some basic logic to remove created matches and apply gravity so new blocks fall down

main
Lachfrosch 2024-05-24 12:38:38 +02:00
parent 4916505d8a
commit b1af4038fb
1 changed files with 97 additions and 2 deletions

View File

@ -1,4 +1,5 @@
import 'dart:math';
import 'package:flutter/material.dart';
void main() {
@ -72,6 +73,15 @@ class _MyHomePageState extends State<MyHomePage> {
void _initializeGrid() {
_grid = List.generate(widget.gridSize,
(_) => List.generate(widget.gridSize, (_) => Random().nextInt(5)));
_removeInitialMatches();
}
void _removeInitialMatches() {
bool hasMatches;
do {
hasMatches = _removeMatches();
_applyGravity();
} while (hasMatches);
}
@override
@ -133,6 +143,9 @@ class _MyHomePageState extends State<MyHomePage> {
} else {
if (_isValidMove(_selectedRow, _selectedCol, row, col)) {
_swapTiles(_selectedRow, _selectedCol, row, col);
while (_removeMatches()) {
_applyGravity();
}
}
_selectedRow = -1;
_selectedCol = -1;
@ -141,14 +154,96 @@ class _MyHomePageState extends State<MyHomePage> {
}
bool _isValidMove(int row1, int col1, int row2, int col2) {
// Check if the two tiles are adjacent
if ((row1 == row2 && (col1 - col2).abs() == 1) ||
(col1 == col2 && (row1 - row2).abs() == 1)) {
return true;
int temp = _grid[row1][col1];
_grid[row1][col1] = _grid[row2][col2];
_grid[row2][col2] = temp;
bool isValid = _findMatches(row1, col1).isNotEmpty ||
_findMatches(row2, col2).isNotEmpty;
_grid[row2][col2] = _grid[row1][col1];
_grid[row1][col1] = temp;
return isValid;
}
return false;
}
List<List<int>> _findMatches(int row, int col) {
int color = _grid[row][col];
List<List<int>> matches = [];
// Check horizontally
List<int> horizontalMatch = [];
for (int c = col; c >= 0 && _grid[row][c] == color; c--) {
horizontalMatch.add(c);
}
for (int c = col + 1; c < widget.gridSize && _grid[row][c] == color; c++) {
horizontalMatch.add(c);
}
if (horizontalMatch.length >= 3) {
for (int c in horizontalMatch) {
matches.add([row, c]);
}
}
// Check vertically
List<int> verticalMatch = [];
for (int r = row; r >= 0 && _grid[r][col] == color; r--) {
verticalMatch.add(r);
}
for (int r = row + 1; r < widget.gridSize && _grid[r][col] == color; r++) {
verticalMatch.add(r);
}
if (verticalMatch.length >= 3) {
for (int r in verticalMatch) {
matches.add([r, col]);
}
}
return matches;
}
bool _removeMatches() {
List<List<int>> allMatches = [];
for (int row = 0; row < widget.gridSize; row++) {
for (int col = 0; col < widget.gridSize; col++) {
List<List<int>> matches = _findMatches(row, col);
if (matches.isNotEmpty) {
allMatches.addAll(matches);
}
}
}
for (var match in allMatches) {
_grid[match[0]][match[1]] = -1; // Mark the tile as removed
}
return allMatches.isNotEmpty;
}
void _applyGravity() {
for (int col = 0; col < widget.gridSize; col++) {
int emptyRow = widget.gridSize - 1;
for (int row = widget.gridSize - 1; row >= 0; row--) {
if (_grid[row][col] != -1) {
_grid[emptyRow][col] = _grid[row][col];
if (emptyRow != row) {
_grid[row][col] = -1;
}
emptyRow--;
}
}
for (int row = emptyRow; row >= 0; row--) {
_grid[row][col] = Random().nextInt(5);
}
}
}
void _swapTiles(int row1, int col1, int row2, int col2) {
int temp = _grid[row1][col1];
_grid[row1][col1] = _grid[row2][col2];