Created a basic 5x5 Grid in the UI that randomly changes Color on click
parent
cb1e20e715
commit
cfb929afac
104
lib/main.dart
104
lib/main.dart
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@ -1,3 +1,4 @@
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import 'dart:math';
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import 'package:flutter/material.dart';
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void main() {
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@ -11,7 +12,7 @@ class MyApp extends StatelessWidget {
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@override
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Widget build(BuildContext context) {
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return MaterialApp(
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title: 'Flutter Demo',
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title: 'Bubble-Twist',
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theme: ThemeData(
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// This is the theme of your application.
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//
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@ -55,71 +56,60 @@ class MyHomePage extends StatefulWidget {
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}
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class _MyHomePageState extends State<MyHomePage> {
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int _counter = 0;
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void _incrementCounter() {
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setState(() {
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// This call to setState tells the Flutter framework that something has
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// changed in this State, which causes it to rerun the build method below
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// so that the display can reflect the updated values. If we changed
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// _counter without calling setState(), then the build method would not be
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// called again, and so nothing would appear to happen.
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_counter++;
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});
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}
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List<List<int>> _grid = List.generate(5, (_) => List.generate(5, (_) => Random().nextInt(5)));
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@override
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Widget build(BuildContext context) {
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// This method is rerun every time setState is called, for instance as done
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// by the _incrementCounter method above.
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//
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// The Flutter framework has been optimized to make rerunning build methods
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// fast, so that you can just rebuild anything that needs updating rather
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// than having to individually change instances of widgets.
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return Scaffold(
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appBar: AppBar(
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// TRY THIS: Try changing the color here to a specific color (to
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// Colors.amber, perhaps?) and trigger a hot reload to see the AppBar
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// change color while the other colors stay the same.
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backgroundColor: Theme.of(context).colorScheme.inversePrimary,
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// Here we take the value from the MyHomePage object that was created by
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// the App.build method, and use it to set our appbar title.
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title: Text(widget.title),
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title: Text('Candy Crush'),
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),
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body: Center(
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// Center is a layout widget. It takes a single child and positions it
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// in the middle of the parent.
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child: Column(
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// Column is also a layout widget. It takes a list of children and
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// arranges them vertically. By default, it sizes itself to fit its
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// children horizontally, and tries to be as tall as its parent.
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//
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// Column has various properties to control how it sizes itself and
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// how it positions its children. Here we use mainAxisAlignment to
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// center the children vertically; the main axis here is the vertical
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// axis because Columns are vertical (the cross axis would be
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// horizontal).
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//
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// TRY THIS: Invoke "debug painting" (choose the "Toggle Debug Paint"
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// action in the IDE, or press "p" in the console), to see the
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// wireframe for each widget.
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mainAxisAlignment: MainAxisAlignment.center,
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children: <Widget>[
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const Text(
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'You have pushed the button this many times:',
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),
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Text(
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'$_counter',
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style: Theme.of(context).textTheme.headlineMedium,
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),
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],
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child: GridView.builder(
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shrinkWrap: true,
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gridDelegate: SliverGridDelegateWithFixedCrossAxisCount(
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crossAxisCount: 5,
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),
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itemCount: _grid.length * _grid.length,
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itemBuilder: (BuildContext context, int index) {
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int row = index ~/ _grid.length;
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int col = index % _grid.length;
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return GestureDetector(
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onTap: () => _onTileTap(row, col),
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child: Container(
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margin: EdgeInsets.all(4),
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decoration: BoxDecoration(
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color: _getColor(_grid[row][col]),
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borderRadius: BorderRadius.circular(8),
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),
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),
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);
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},
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),
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),
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floatingActionButton: FloatingActionButton(
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onPressed: _incrementCounter,
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tooltip: 'Increment',
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child: const Icon(Icons.add),
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), // This trailing comma makes auto-formatting nicer for build methods.
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);
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}
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Color _getColor(int value) {
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switch (value) {
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case 0:
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return Colors.red;
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case 1:
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return Colors.blue;
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case 2:
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return Colors.green;
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case 3:
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return Colors.yellow;
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case 4:
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return Colors.orange;
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default:
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return Colors.white;
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}
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}
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void _onTileTap(int row, int col) {
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setState(() {
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_grid[row][col] = Random().nextInt(5);
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});
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}
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}
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