import 'dart:math'; import 'package:flutter/material.dart'; void main() { runApp(const MyApp()); } class MyApp extends StatelessWidget { const MyApp({super.key}); final int gridSize = 12; // This widget is the root of your application. @override Widget build(BuildContext context) { return MaterialApp( title: 'Bubble-Twist', theme: ThemeData( // This is the theme of your application. // // TRY THIS: Try running your application with "flutter run". You'll see // the application has a purple toolbar. Then, without quitting the app, // try changing the seedColor in the colorScheme below to Colors.green // and then invoke "hot reload" (save your changes or press the "hot // reload" button in a Flutter-supported IDE, or press "r" if you used // the command line to start the app). // // Notice that the counter didn't reset back to zero; the application // state is not lost during the reload. To reset the state, use hot // restart instead. // // This works for code too, not just values: Most code changes can be // tested with just a hot reload. colorScheme: ColorScheme.fromSeed(seedColor: Colors.deepPurple), useMaterial3: true, ), home: const MyHomePage(title: 'Flutter Demo Home Page', gridSize: 12), ); } } class MyHomePage extends StatefulWidget { const MyHomePage({super.key, required this.title, required this.gridSize}); // This widget is the home page of your application. It is stateful, meaning // that it has a State object (defined below) that contains fields that affect // how it looks. // This class is the configuration for the state. It holds the values (in this // case the title) provided by the parent (in this case the App widget) and // used by the build method of the State. Fields in a Widget subclass are // always marked "final". final String title; final int gridSize; @override State createState() => _MyHomePageState(); } class _MyHomePageState extends State { late List> _grid; int _selectedRow = -1; int _selectedCol = -1; @override void initState() { super.initState(); _initializeGrid(); } void _initializeGrid() { _grid = List.generate(widget.gridSize, (_) => List.generate(widget.gridSize, (_) => Random().nextInt(5))); } @override Widget build(BuildContext context) { return Scaffold( appBar: AppBar( title: const Text('Candy Crush'), ), body: Center( child: Expanded( child: GridView.builder( shrinkWrap: true, gridDelegate: SliverGridDelegateWithFixedCrossAxisCount( crossAxisCount: widget.gridSize, ), itemCount: widget.gridSize * widget.gridSize, itemBuilder: (BuildContext context, int index) { int row = index ~/ widget.gridSize; int col = index % widget.gridSize; return GestureDetector( onTap: () => _onTileTap(row, col), child: Container( margin: const EdgeInsets.all(2), decoration: BoxDecoration( color: _getColor(_grid[row][col]), borderRadius: BorderRadius.circular(8), ), ), ); }, ), ), ), ); } Color _getColor(int value) { switch (value) { case 0: return Colors.red; case 1: return Colors.blue; case 2: return Colors.green; case 3: return Colors.yellow; case 4: return Colors.orange; default: return Colors.white; } } void _onTileTap(int row, int col) { setState(() { if (_selectedRow == -1 && _selectedCol == -1) { _selectedRow = row; _selectedCol = col; } else { if (_isValidMove(_selectedRow, _selectedCol, row, col)) { _swapTiles(_selectedRow, _selectedCol, row, col); } _selectedRow = -1; _selectedCol = -1; } }); } bool _isValidMove(int row1, int col1, int row2, int col2) { // Check if the two tiles are adjacent if ((row1 == row2 && (col1 - col2).abs() == 1) || (col1 == col2 && (row1 - row2).abs() == 1)) { return true; } return false; } void _swapTiles(int row1, int col1, int row2, int col2) { int temp = _grid[row1][col1]; _grid[row1][col1] = _grid[row2][col2]; _grid[row2][col2] = temp; } }