bubbletwist/lib/main.dart

253 lines
6.9 KiB
Dart

import 'dart:math';
import 'package:flutter/material.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({super.key});
final int gridSize = 12;
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Bubble-Twist',
theme: ThemeData(
// This is the theme of your application.
//
// TRY THIS: Try running your application with "flutter run". You'll see
// the application has a purple toolbar. Then, without quitting the app,
// try changing the seedColor in the colorScheme below to Colors.green
// and then invoke "hot reload" (save your changes or press the "hot
// reload" button in a Flutter-supported IDE, or press "r" if you used
// the command line to start the app).
//
// Notice that the counter didn't reset back to zero; the application
// state is not lost during the reload. To reset the state, use hot
// restart instead.
//
// This works for code too, not just values: Most code changes can be
// tested with just a hot reload.
colorScheme: ColorScheme.fromSeed(seedColor: Colors.deepPurple),
useMaterial3: true,
),
home: const MyHomePage(title: 'Flutter Demo Home Page', gridSize: 12),
);
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage({super.key, required this.title, required this.gridSize});
// This widget is the home page of your application. It is stateful, meaning
// that it has a State object (defined below) that contains fields that affect
// how it looks.
// This class is the configuration for the state. It holds the values (in this
// case the title) provided by the parent (in this case the App widget) and
// used by the build method of the State. Fields in a Widget subclass are
// always marked "final".
final String title;
final int gridSize;
@override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
late List<List<int>> _grid;
int _selectedRow = -1;
int _selectedCol = -1;
@override
void initState() {
super.initState();
_initializeGrid();
}
void _initializeGrid() {
_grid = List.generate(widget.gridSize,
(_) => List.generate(widget.gridSize, (_) => Random().nextInt(5)));
_removeInitialMatches();
}
void _removeInitialMatches() {
bool hasMatches;
do {
hasMatches = _removeMatches();
_applyGravity();
} while (hasMatches);
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: const Text('Candy Crush'),
),
body: Center(
child: Expanded(
child: GridView.builder(
shrinkWrap: true,
gridDelegate: SliverGridDelegateWithFixedCrossAxisCount(
crossAxisCount: widget.gridSize,
),
itemCount: widget.gridSize * widget.gridSize,
itemBuilder: (BuildContext context, int index) {
int row = index ~/ widget.gridSize;
int col = index % widget.gridSize;
return GestureDetector(
onTap: () => _onTileTap(row, col),
child: Container(
margin: const EdgeInsets.all(2),
decoration: BoxDecoration(
color: _getColor(_grid[row][col]),
borderRadius: BorderRadius.circular(8),
),
),
);
},
),
),
),
);
}
Color _getColor(int value) {
switch (value) {
case 0:
return Colors.red;
case 1:
return Colors.blue;
case 2:
return Colors.green;
case 3:
return Colors.yellow;
case 4:
return Colors.orange;
default:
return Colors.white;
}
}
void _onTileTap(int row, int col) {
setState(() {
if (_selectedRow == -1 && _selectedCol == -1) {
_selectedRow = row;
_selectedCol = col;
} else {
if (_isValidMove(_selectedRow, _selectedCol, row, col)) {
_swapTiles(_selectedRow, _selectedCol, row, col);
while (_removeMatches()) {
_applyGravity();
}
}
_selectedRow = -1;
_selectedCol = -1;
}
});
}
bool _isValidMove(int row1, int col1, int row2, int col2) {
if ((row1 == row2 && (col1 - col2).abs() == 1) ||
(col1 == col2 && (row1 - row2).abs() == 1)) {
int temp = _grid[row1][col1];
_grid[row1][col1] = _grid[row2][col2];
_grid[row2][col2] = temp;
bool isValid = _findMatches(row1, col1).isNotEmpty ||
_findMatches(row2, col2).isNotEmpty;
_grid[row2][col2] = _grid[row1][col1];
_grid[row1][col1] = temp;
return isValid;
}
return false;
}
List<List<int>> _findMatches(int row, int col) {
int color = _grid[row][col];
List<List<int>> matches = [];
// Check horizontally
List<int> horizontalMatch = [];
for (int c = col; c >= 0 && _grid[row][c] == color; c--) {
horizontalMatch.add(c);
}
for (int c = col + 1; c < widget.gridSize && _grid[row][c] == color; c++) {
horizontalMatch.add(c);
}
if (horizontalMatch.length >= 3) {
for (int c in horizontalMatch) {
matches.add([row, c]);
}
}
// Check vertically
List<int> verticalMatch = [];
for (int r = row; r >= 0 && _grid[r][col] == color; r--) {
verticalMatch.add(r);
}
for (int r = row + 1; r < widget.gridSize && _grid[r][col] == color; r++) {
verticalMatch.add(r);
}
if (verticalMatch.length >= 3) {
for (int r in verticalMatch) {
matches.add([r, col]);
}
}
return matches;
}
bool _removeMatches() {
List<List<int>> allMatches = [];
for (int row = 0; row < widget.gridSize; row++) {
for (int col = 0; col < widget.gridSize; col++) {
List<List<int>> matches = _findMatches(row, col);
if (matches.isNotEmpty) {
allMatches.addAll(matches);
}
}
}
for (var match in allMatches) {
_grid[match[0]][match[1]] = -1; // Mark the tile as removed
}
return allMatches.isNotEmpty;
}
void _applyGravity() {
for (int col = 0; col < widget.gridSize; col++) {
int emptyRow = widget.gridSize - 1;
for (int row = widget.gridSize - 1; row >= 0; row--) {
if (_grid[row][col] != -1) {
_grid[emptyRow][col] = _grid[row][col];
if (emptyRow != row) {
_grid[row][col] = -1;
}
emptyRow--;
}
}
for (int row = emptyRow; row >= 0; row--) {
_grid[row][col] = Random().nextInt(5);
}
}
}
void _swapTiles(int row1, int col1, int row2, int col2) {
int temp = _grid[row1][col1];
_grid[row1][col1] = _grid[row2][col2];
_grid[row2][col2] = temp;
}
}